diff options
Diffstat (limited to 'samples/SampleBase/blast/BlastModel.h')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/blast/BlastModel.h | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/samples/SampleBase/blast/BlastModel.h b/samples/SampleBase/blast/BlastModel.h index 115f716..f0e0a66 100644..100755 --- a/samples/SampleBase/blast/BlastModel.h +++ b/samples/SampleBase/blast/BlastModel.h @@ -1,74 +1,74 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef BLAST_MODEL_H -#define BLAST_MODEL_H - -#include "Mesh.h" -#include <vector> -#include <memory> - - -class BlastModel; -typedef std::shared_ptr<const BlastModel> BlastModelPtr; - -/** -BlastModel struct represents graphic model. -Now only loading from .obj file is supported. -Can have >=0 materials -Every chunk can have multiple meshes (1 for every material) -*/ -class BlastModel -{ -public: - struct Material - { - std::string diffuseTexture; - }; - - struct Chunk - { - struct Mesh - { - uint32_t materialIndex; - SimpleMesh mesh; - }; - - std::vector<Mesh> meshes; - }; - - std::vector<Material> materials; - std::vector<Chunk> chunks; - - static BlastModelPtr loadFromFileTinyLoader(const char* path); - static BlastModelPtr loadFromFbxFile(const char* path); -private: - BlastModel() {} -}; - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef BLAST_MODEL_H
+#define BLAST_MODEL_H
+
+#include "Mesh.h"
+#include <vector>
+#include <memory>
+
+
+class BlastModel;
+typedef std::shared_ptr<const BlastModel> BlastModelPtr;
+
+/**
+BlastModel struct represents graphic model.
+Now only loading from .obj file is supported.
+Can have >=0 materials
+Every chunk can have multiple meshes (1 for every material)
+*/
+class BlastModel
+{
+public:
+ struct Material
+ {
+ std::string diffuseTexture;
+ };
+
+ struct Chunk
+ {
+ struct Mesh
+ {
+ uint32_t materialIndex;
+ SimpleMesh mesh;
+ };
+
+ std::vector<Mesh> meshes;
+ };
+
+ std::vector<Material> materials;
+ std::vector<Chunk> chunks;
+
+ static BlastModelPtr loadFromFileTinyLoader(const char* path);
+ static BlastModelPtr loadFromFbxFile(const char* path);
+private:
+ BlastModel() {}
+};
+
#endif // ifndef BLAST_MODEL_H
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