diff options
Diffstat (limited to 'samples/SampleBase/blast/BlastFamilyBoxes.h')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/blast/BlastFamilyBoxes.h | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/samples/SampleBase/blast/BlastFamilyBoxes.h b/samples/SampleBase/blast/BlastFamilyBoxes.h index a6464b2..71df42c 100644..100755 --- a/samples/SampleBase/blast/BlastFamilyBoxes.h +++ b/samples/SampleBase/blast/BlastFamilyBoxes.h @@ -1,55 +1,55 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef BLAST_FAMILY_BOXES -#define BLAST_FAMILY_BOXES - -#include "BlastFamily.h" - -class BlastAssetBoxes; -class Renderable; - - -class BlastFamilyBoxes : public BlastFamily -{ -public: - BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc); - virtual ~BlastFamilyBoxes(); - -protected: - virtual void onActorCreated(const ExtPxActor& actor); - virtual void onActorUpdate(const ExtPxActor& actor); - virtual void onActorDestroyed(const ExtPxActor& actor); - -private: - Renderer& m_renderer; - std::vector<Renderable*> m_chunkRenderables; -}; - - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef BLAST_FAMILY_BOXES
+#define BLAST_FAMILY_BOXES
+
+#include "BlastFamily.h"
+
+class BlastAssetBoxes;
+class Renderable;
+
+
+class BlastFamilyBoxes : public BlastFamily
+{
+public:
+ BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc);
+ virtual ~BlastFamilyBoxes();
+
+protected:
+ virtual void onActorCreated(const ExtPxActor& actor);
+ virtual void onActorUpdate(const ExtPxActor& actor);
+ virtual void onActorDestroyed(const ExtPxActor& actor);
+
+private:
+ Renderer& m_renderer;
+ std::vector<Renderable*> m_chunkRenderables;
+};
+
+
#endif //BLAST_FAMILY_BOXES
\ No newline at end of file |