diff options
Diffstat (limited to 'samples/SampleBase/blast/BlastController.cpp')
| -rw-r--r-- | samples/SampleBase/blast/BlastController.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/samples/SampleBase/blast/BlastController.cpp b/samples/SampleBase/blast/BlastController.cpp index cc3d5af..b74593d 100644 --- a/samples/SampleBase/blast/BlastController.cpp +++ b/samples/SampleBase/blast/BlastController.cpp @@ -368,11 +368,11 @@ void BlastController::drawUI() { bool refresh = false; refresh |= ImGui::Checkbox("Use Shear Damage", &m_extImpactDamageManagerSettings.shearDamage); - refresh |= ImGui::DragFloat("Impulse Threshold (Min)", &m_extImpactDamageManagerSettings.impulseMinThreshold); - refresh |= ImGui::DragFloat("Impulse Threshold (Max)", &m_extImpactDamageManagerSettings.impulseMaxThreshold); - refresh |= ImGui::DragFloat("Damage (Max)", &m_extImpactDamageManagerSettings.damageMax); + refresh |= ImGui::DragFloat("Material Hardness", &m_extImpactDamageManagerSettings.hardness); refresh |= ImGui::DragFloat("Damage Radius (Max)", &m_extImpactDamageManagerSettings.damageRadiusMax); - refresh |= ImGui::DragFloat("Damage Attenuation", &m_extImpactDamageManagerSettings.damageAttenuation, 1.0f, 0.0f, 1.0f); + refresh |= ImGui::DragFloat("Damage Threshold (Min)", &m_extImpactDamageManagerSettings.damageThresholdMin, 1.0f, 0.0f, 1.0f); + refresh |= ImGui::DragFloat("Damage Threshold (Max)", &m_extImpactDamageManagerSettings.damageThresholdMax, 1.0f, 0.0f, 1.0f); + refresh |= ImGui::DragFloat("Damage Falloff Radius Factor", &m_extImpactDamageManagerSettings.damageFalloffRadiusFactor, 1.0f, 0.0f, 32.0f); refresh |= ImGui::Checkbox("Impact Damage To Stress Solver", &m_impactDamageToStressEnabled); if (refresh) |