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Diffstat (limited to 'samples/SampleBase/blast/BlastAssetModel.cpp')
| -rw-r--r-- | samples/SampleBase/blast/BlastAssetModel.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/samples/SampleBase/blast/BlastAssetModel.cpp b/samples/SampleBase/blast/BlastAssetModel.cpp new file mode 100644 index 0000000..c42215e --- /dev/null +++ b/samples/SampleBase/blast/BlastAssetModel.cpp @@ -0,0 +1,64 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "BlastAssetModel.h" +#include "Renderer.h" +#include "BlastController.h" +#include "Utils.h" +#include "ResourceManager.h" +#include "PsFileBuffer.h" +#include "NvBlastExtPxAsset.h" +#include <sstream> + + +BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName) + : BlastAsset(renderer) +{ + ResourceManager& resourceManager = m_renderer.getResourceManager(); + + // Physics Asset + std::ostringstream blastFileName; + blastFileName << modelName << ".bpxa"; + std::string path; + if (resourceManager.findFile(blastFileName.str(), path)) + { + PsFileBuffer fileBuf(path.c_str(), PxFileBuf::OPEN_READ_ONLY); + m_pxAsset = ExtPxAsset::deserialize(fileBuf, framework, physics); + ASSERT_PRINT(m_pxAsset != nullptr, "can't load bpxa file"); + } + else + { + ASSERT_PRINT(false, "wrong blastFilename"); + } + + // load obj file + std::ostringstream objFileName; + objFileName << modelName << ".obj"; + if (resourceManager.findFile(objFileName.str(), path)) + { + m_model = BlastModel::loadFromFileTinyLoader(path.c_str()); + if (!m_model) + { + ASSERT_PRINT(false, "obj load failed"); + } + } + else + { + ASSERT_PRINT(false, "wrong objFileName"); + } + + validate(); +} + + +BlastAssetModel::~BlastAssetModel() +{ + m_pxAsset->release(); +} |