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-rwxr-xr-x[-rw-r--r--]samples/SampleBase/blast/BlastAssetModel.cpp468
1 files changed, 234 insertions, 234 deletions
diff --git a/samples/SampleBase/blast/BlastAssetModel.cpp b/samples/SampleBase/blast/BlastAssetModel.cpp
index 90888f6..942820a 100644..100755
--- a/samples/SampleBase/blast/BlastAssetModel.cpp
+++ b/samples/SampleBase/blast/BlastAssetModel.cpp
@@ -1,234 +1,234 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "BlastAssetModel.h"
-#include "Renderer.h"
-#include "BlastController.h"
-#include "Utils.h"
-#include "ResourceManager.h"
-#include "NvBlastExtPxAsset.h"
-#include <sstream>
-#include <fstream>
-#include "NvBlastExtExporter.h"
-#include "PxPhysics.h"
-#include <NvBlastGlobals.h>
-#include "NvBlastExtAssetUtils.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastTkAsset.h"
-#include "NvBlastExtSerialization.h"
-#include "NvBlastExtLlSerialization.h"
-#include "NvBlastExtTkSerialization.h"
-#include "NvBlastExtPxSerialization.h"
-#include "NvBlastExtAuthoring.h"
-#include "NvBlastExtAuthoringCollisionBuilder.h"
-
-BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName)
- : BlastAsset(renderer)
-{
- const float unitConversion = 1.f;
-
- const NvcVec3 inputScale = { unitConversion, unitConversion, unitConversion };
-
- ResourceManager& resourceManager = m_renderer.getResourceManager();
- std::string path;
-
- // load obj file
- std::ostringstream objFileName;
- objFileName << modelName << ".obj";
-
- if (resourceManager.findFile(objFileName.str(), path))
- {
- m_model = BlastModel::loadFromFileTinyLoader(path.c_str());
- if (!m_model)
- {
- ASSERT_PRINT(false, "obj load failed");
- }
- }
- else // Obj is not found, try FBX
- {
- objFileName.clear();
- objFileName.str("");
- objFileName << modelName << ".fbx";
- if (resourceManager.findFile(objFileName.str(), path))
- {
- m_model = BlastModel::loadFromFbxFile(path.c_str());
- if (!m_model)
- {
- ASSERT_PRINT(false, "fbx load failed");
- }
-
- }
- else
- {
- ASSERT_PRINT(false, "mesh file not found");
- }
- }
-
- for (auto& chunk : m_model->chunks)
- {
- for (auto& mesh : chunk.meshes)
- {
- SimpleMesh& smesh = const_cast<SimpleMesh&>(mesh.mesh);
- smesh.center *= unitConversion;
- smesh.extents *= unitConversion;
- for (auto& vertex : smesh.vertices)
- {
- vertex.position *= unitConversion;
- }
- }
- }
-
- // Physics Asset
-
- // Read file into buffer
- std::ostringstream blastFileName;
- blastFileName << modelName << ".blast";
- if (resourceManager.findFile(blastFileName.str(), path))
- {
- std::ifstream stream(path.c_str(), std::ios::binary);
- std::streampos size = stream.tellg();
- stream.seekg(0, std::ios::end);
- size = stream.tellg() - size;
- stream.seekg(0, std::ios::beg);
- std::vector<char> buffer(size);
- stream.read(buffer.data(), buffer.size());
- stream.close();
- uint32_t objectTypeID;
- void* asset = serialization.deserializeFromBuffer(buffer.data(), buffer.size(), &objectTypeID);
- if (asset == nullptr)
- {
- ASSERT_PRINT(asset != nullptr, "can't load .blast file.");
- }
- else
- if (objectTypeID == Nv::Blast::ExtPxObjectTypeID::Asset)
- {
- m_pxAsset = reinterpret_cast<ExtPxAsset*>(asset);
- const TkAsset& tkAsset = m_pxAsset->getTkAsset();
- NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset.getAssetLL());
- NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
- ExtPxSubchunk* subchunks = const_cast<ExtPxSubchunk*>(m_pxAsset->getSubchunks());
- for (uint32_t i = 0; i < m_pxAsset->getSubchunkCount(); ++i)
- {
- subchunks[i].geometry.scale.scale = PxVec3(unitConversion);
- }
- }
- else
- {
- TkAsset* tkAsset = nullptr;
- if (objectTypeID == Nv::Blast::TkObjectTypeID::Asset)
- {
- tkAsset = reinterpret_cast<TkAsset*>(asset);
- NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset->getAssetLL());
- NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
- }
- else
- if (objectTypeID == Nv::Blast::LlObjectTypeID::Asset)
- {
- NvBlastAsset* llasset = reinterpret_cast<NvBlastAsset*>(asset);
- NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
- tkAsset = framework.createAsset(llasset, nullptr, 0, true);
- }
- else
- {
- ASSERT_PRINT(false, ".blast file contains unknown object.");
- }
-
- if (tkAsset != nullptr)
- {
- std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks;
- std::vector<std::vector<ExtPxAssetDesc::SubchunkDesc> > physicsSubchunks;
- /**
- Try find FBX and check whether it contains collision geometry.
- */
- objFileName.str("");
- objFileName << modelName << ".fbx";
- if (resourceManager.findFile(objFileName.str(), path))
- {
- std::shared_ptr<IFbxFileReader> rdr(NvBlastExtExporterCreateFbxFileReader(), [](IFbxFileReader* p) {p->release(); });
- rdr->loadFromFile(path.c_str());
- if (rdr->isCollisionLoaded() == 0)
- {
- ASSERT_PRINT(false, "fbx doesn't contain collision geometry");
- }
- uint32_t* hullsOffsets = nullptr;
- CollisionHull** hulls = nullptr;
- uint32_t meshCount = rdr->getCollision(hullsOffsets, hulls);
-
- /**
- Create physics meshes;
- */
- std::shared_ptr<Nv::Blast::ConvexMeshBuilder> collisionBuilder(
- NvBlastExtAuthoringCreateConvexMeshBuilder(&cooking, &physics.getPhysicsInsertionCallback()),
- [](Nv::Blast::ConvexMeshBuilder* cmb) {cmb->release(); });
-
- physicsChunks.resize(meshCount);
- physicsSubchunks.resize(meshCount);
-
- for (uint32_t i = 0; i < meshCount; ++i)
- {
- for (uint32_t sbHulls = hullsOffsets[i]; sbHulls < hullsOffsets[i+1]; ++sbHulls)
- {
- PxConvexMeshGeometry temp = physx::PxConvexMeshGeometry(collisionBuilder.get()->buildConvexMesh(*hulls[sbHulls]));
- if (temp.isValid())
- {
- physicsSubchunks[i].push_back(ExtPxAssetDesc::SubchunkDesc());
- physicsSubchunks[i].back().geometry = temp;
- physicsSubchunks[i].back().transform = physx::PxTransform(physx::PxIdentity);
- }
- }
- }
- for (uint32_t i = 0; i < meshCount; ++i)
- {
- physicsChunks[i].isStatic = false;
- physicsChunks[i].subchunkCount = (uint32_t)physicsSubchunks[i].size();
- physicsChunks[i].subchunks = physicsSubchunks[i].data();
- }
- if (hulls && hullsOffsets)
- {
- for (uint32_t h = 0; h < hullsOffsets[meshCount]; h++)
- {
- hulls[h]->release();
- }
- NVBLAST_FREE(hulls);
- NVBLAST_FREE(hullsOffsets);
- }
- }
- m_pxAsset = ExtPxAsset::create(tkAsset, physicsChunks.data(), (uint32_t)physicsChunks.size());
- ASSERT_PRINT(m_pxAsset != nullptr, "can't create asset");
- }
- }
- }
-
- initialize();
-}
-
-
-BlastAssetModel::~BlastAssetModel()
-{
- m_pxAsset->release();
-}
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "BlastAssetModel.h"
+#include "Renderer.h"
+#include "BlastController.h"
+#include "Utils.h"
+#include "ResourceManager.h"
+#include "NvBlastExtPxAsset.h"
+#include <sstream>
+#include <fstream>
+#include "NvBlastExtExporter.h"
+#include "PxPhysics.h"
+#include <NvBlastGlobals.h>
+#include "NvBlastExtAssetUtils.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastTkAsset.h"
+#include "NvBlastExtSerialization.h"
+#include "NvBlastExtLlSerialization.h"
+#include "NvBlastExtTkSerialization.h"
+#include "NvBlastExtPxSerialization.h"
+#include "NvBlastExtAuthoring.h"
+#include "NvBlastExtAuthoringCollisionBuilder.h"
+
+BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName)
+ : BlastAsset(renderer)
+{
+ const float unitConversion = 1.f;
+
+ const NvcVec3 inputScale = { unitConversion, unitConversion, unitConversion };
+
+ ResourceManager& resourceManager = m_renderer.getResourceManager();
+ std::string path;
+
+ // load obj file
+ std::ostringstream objFileName;
+ objFileName << modelName << ".obj";
+
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ m_model = BlastModel::loadFromFileTinyLoader(path.c_str());
+ if (!m_model)
+ {
+ ASSERT_PRINT(false, "obj load failed");
+ }
+ }
+ else // Obj is not found, try FBX
+ {
+ objFileName.clear();
+ objFileName.str("");
+ objFileName << modelName << ".fbx";
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ m_model = BlastModel::loadFromFbxFile(path.c_str());
+ if (!m_model)
+ {
+ ASSERT_PRINT(false, "fbx load failed");
+ }
+
+ }
+ else
+ {
+ ASSERT_PRINT(false, "mesh file not found");
+ }
+ }
+
+ for (auto& chunk : m_model->chunks)
+ {
+ for (auto& mesh : chunk.meshes)
+ {
+ SimpleMesh& smesh = const_cast<SimpleMesh&>(mesh.mesh);
+ smesh.center *= unitConversion;
+ smesh.extents *= unitConversion;
+ for (auto& vertex : smesh.vertices)
+ {
+ vertex.position *= unitConversion;
+ }
+ }
+ }
+
+ // Physics Asset
+
+ // Read file into buffer
+ std::ostringstream blastFileName;
+ blastFileName << modelName << ".blast";
+ if (resourceManager.findFile(blastFileName.str(), path))
+ {
+ std::ifstream stream(path.c_str(), std::ios::binary);
+ std::streampos size = stream.tellg();
+ stream.seekg(0, std::ios::end);
+ size = stream.tellg() - size;
+ stream.seekg(0, std::ios::beg);
+ std::vector<char> buffer(size);
+ stream.read(buffer.data(), buffer.size());
+ stream.close();
+ uint32_t objectTypeID;
+ void* asset = serialization.deserializeFromBuffer(buffer.data(), buffer.size(), &objectTypeID);
+ if (asset == nullptr)
+ {
+ ASSERT_PRINT(asset != nullptr, "can't load .blast file.");
+ }
+ else
+ if (objectTypeID == Nv::Blast::ExtPxObjectTypeID::Asset)
+ {
+ m_pxAsset = reinterpret_cast<ExtPxAsset*>(asset);
+ const TkAsset& tkAsset = m_pxAsset->getTkAsset();
+ NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset.getAssetLL());
+ NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
+ ExtPxSubchunk* subchunks = const_cast<ExtPxSubchunk*>(m_pxAsset->getSubchunks());
+ for (uint32_t i = 0; i < m_pxAsset->getSubchunkCount(); ++i)
+ {
+ subchunks[i].geometry.scale.scale = PxVec3(unitConversion);
+ }
+ }
+ else
+ {
+ TkAsset* tkAsset = nullptr;
+ if (objectTypeID == Nv::Blast::TkObjectTypeID::Asset)
+ {
+ tkAsset = reinterpret_cast<TkAsset*>(asset);
+ NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset->getAssetLL());
+ NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
+ }
+ else
+ if (objectTypeID == Nv::Blast::LlObjectTypeID::Asset)
+ {
+ NvBlastAsset* llasset = reinterpret_cast<NvBlastAsset*>(asset);
+ NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
+ tkAsset = framework.createAsset(llasset, nullptr, 0, true);
+ }
+ else
+ {
+ ASSERT_PRINT(false, ".blast file contains unknown object.");
+ }
+
+ if (tkAsset != nullptr)
+ {
+ std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks;
+ std::vector<std::vector<ExtPxAssetDesc::SubchunkDesc> > physicsSubchunks;
+ /**
+ Try find FBX and check whether it contains collision geometry.
+ */
+ objFileName.str("");
+ objFileName << modelName << ".fbx";
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ std::shared_ptr<IFbxFileReader> rdr(NvBlastExtExporterCreateFbxFileReader(), [](IFbxFileReader* p) {p->release(); });
+ rdr->loadFromFile(path.c_str());
+ if (rdr->isCollisionLoaded() == 0)
+ {
+ ASSERT_PRINT(false, "fbx doesn't contain collision geometry");
+ }
+ uint32_t* hullsOffsets = nullptr;
+ CollisionHull** hulls = nullptr;
+ uint32_t meshCount = rdr->getCollision(hullsOffsets, hulls);
+
+ /**
+ Create physics meshes;
+ */
+ std::shared_ptr<Nv::Blast::ConvexMeshBuilder> collisionBuilder(
+ NvBlastExtAuthoringCreateConvexMeshBuilder(&cooking, &physics.getPhysicsInsertionCallback()),
+ [](Nv::Blast::ConvexMeshBuilder* cmb) {cmb->release(); });
+
+ physicsChunks.resize(meshCount);
+ physicsSubchunks.resize(meshCount);
+
+ for (uint32_t i = 0; i < meshCount; ++i)
+ {
+ for (uint32_t sbHulls = hullsOffsets[i]; sbHulls < hullsOffsets[i+1]; ++sbHulls)
+ {
+ PxConvexMeshGeometry temp = physx::PxConvexMeshGeometry(collisionBuilder.get()->buildConvexMesh(*hulls[sbHulls]));
+ if (temp.isValid())
+ {
+ physicsSubchunks[i].push_back(ExtPxAssetDesc::SubchunkDesc());
+ physicsSubchunks[i].back().geometry = temp;
+ physicsSubchunks[i].back().transform = physx::PxTransform(physx::PxIdentity);
+ }
+ }
+ }
+ for (uint32_t i = 0; i < meshCount; ++i)
+ {
+ physicsChunks[i].isStatic = false;
+ physicsChunks[i].subchunkCount = (uint32_t)physicsSubchunks[i].size();
+ physicsChunks[i].subchunks = physicsSubchunks[i].data();
+ }
+ if (hulls && hullsOffsets)
+ {
+ for (uint32_t h = 0; h < hullsOffsets[meshCount]; h++)
+ {
+ hulls[h]->release();
+ }
+ NVBLAST_FREE(hulls);
+ NVBLAST_FREE(hullsOffsets);
+ }
+ }
+ m_pxAsset = ExtPxAsset::create(tkAsset, physicsChunks.data(), (uint32_t)physicsChunks.size());
+ ASSERT_PRINT(m_pxAsset != nullptr, "can't create asset");
+ }
+ }
+ }
+
+ initialize();
+}
+
+
+BlastAssetModel::~BlastAssetModel()
+{
+ m_pxAsset->release();
+}