diff options
Diffstat (limited to 'samples/SampleBase/blast/BlastAssetModel.cpp')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/blast/BlastAssetModel.cpp | 468 |
1 files changed, 234 insertions, 234 deletions
diff --git a/samples/SampleBase/blast/BlastAssetModel.cpp b/samples/SampleBase/blast/BlastAssetModel.cpp index 90888f6..942820a 100644..100755 --- a/samples/SampleBase/blast/BlastAssetModel.cpp +++ b/samples/SampleBase/blast/BlastAssetModel.cpp @@ -1,234 +1,234 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#include "BlastAssetModel.h" -#include "Renderer.h" -#include "BlastController.h" -#include "Utils.h" -#include "ResourceManager.h" -#include "NvBlastExtPxAsset.h" -#include <sstream> -#include <fstream> -#include "NvBlastExtExporter.h" -#include "PxPhysics.h" -#include <NvBlastGlobals.h> -#include "NvBlastExtAssetUtils.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastTkAsset.h" -#include "NvBlastExtSerialization.h" -#include "NvBlastExtLlSerialization.h" -#include "NvBlastExtTkSerialization.h" -#include "NvBlastExtPxSerialization.h" -#include "NvBlastExtAuthoring.h" -#include "NvBlastExtAuthoringCollisionBuilder.h" - -BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName) - : BlastAsset(renderer) -{ - const float unitConversion = 1.f; - - const NvcVec3 inputScale = { unitConversion, unitConversion, unitConversion }; - - ResourceManager& resourceManager = m_renderer.getResourceManager(); - std::string path; - - // load obj file - std::ostringstream objFileName; - objFileName << modelName << ".obj"; - - if (resourceManager.findFile(objFileName.str(), path)) - { - m_model = BlastModel::loadFromFileTinyLoader(path.c_str()); - if (!m_model) - { - ASSERT_PRINT(false, "obj load failed"); - } - } - else // Obj is not found, try FBX - { - objFileName.clear(); - objFileName.str(""); - objFileName << modelName << ".fbx"; - if (resourceManager.findFile(objFileName.str(), path)) - { - m_model = BlastModel::loadFromFbxFile(path.c_str()); - if (!m_model) - { - ASSERT_PRINT(false, "fbx load failed"); - } - - } - else - { - ASSERT_PRINT(false, "mesh file not found"); - } - } - - for (auto& chunk : m_model->chunks) - { - for (auto& mesh : chunk.meshes) - { - SimpleMesh& smesh = const_cast<SimpleMesh&>(mesh.mesh); - smesh.center *= unitConversion; - smesh.extents *= unitConversion; - for (auto& vertex : smesh.vertices) - { - vertex.position *= unitConversion; - } - } - } - - // Physics Asset - - // Read file into buffer - std::ostringstream blastFileName; - blastFileName << modelName << ".blast"; - if (resourceManager.findFile(blastFileName.str(), path)) - { - std::ifstream stream(path.c_str(), std::ios::binary); - std::streampos size = stream.tellg(); - stream.seekg(0, std::ios::end); - size = stream.tellg() - size; - stream.seekg(0, std::ios::beg); - std::vector<char> buffer(size); - stream.read(buffer.data(), buffer.size()); - stream.close(); - uint32_t objectTypeID; - void* asset = serialization.deserializeFromBuffer(buffer.data(), buffer.size(), &objectTypeID); - if (asset == nullptr) - { - ASSERT_PRINT(asset != nullptr, "can't load .blast file."); - } - else - if (objectTypeID == Nv::Blast::ExtPxObjectTypeID::Asset) - { - m_pxAsset = reinterpret_cast<ExtPxAsset*>(asset); - const TkAsset& tkAsset = m_pxAsset->getTkAsset(); - NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset.getAssetLL()); - NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr); - ExtPxSubchunk* subchunks = const_cast<ExtPxSubchunk*>(m_pxAsset->getSubchunks()); - for (uint32_t i = 0; i < m_pxAsset->getSubchunkCount(); ++i) - { - subchunks[i].geometry.scale.scale = PxVec3(unitConversion); - } - } - else - { - TkAsset* tkAsset = nullptr; - if (objectTypeID == Nv::Blast::TkObjectTypeID::Asset) - { - tkAsset = reinterpret_cast<TkAsset*>(asset); - NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset->getAssetLL()); - NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr); - } - else - if (objectTypeID == Nv::Blast::LlObjectTypeID::Asset) - { - NvBlastAsset* llasset = reinterpret_cast<NvBlastAsset*>(asset); - NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr); - tkAsset = framework.createAsset(llasset, nullptr, 0, true); - } - else - { - ASSERT_PRINT(false, ".blast file contains unknown object."); - } - - if (tkAsset != nullptr) - { - std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks; - std::vector<std::vector<ExtPxAssetDesc::SubchunkDesc> > physicsSubchunks; - /** - Try find FBX and check whether it contains collision geometry. - */ - objFileName.str(""); - objFileName << modelName << ".fbx"; - if (resourceManager.findFile(objFileName.str(), path)) - { - std::shared_ptr<IFbxFileReader> rdr(NvBlastExtExporterCreateFbxFileReader(), [](IFbxFileReader* p) {p->release(); }); - rdr->loadFromFile(path.c_str()); - if (rdr->isCollisionLoaded() == 0) - { - ASSERT_PRINT(false, "fbx doesn't contain collision geometry"); - } - uint32_t* hullsOffsets = nullptr; - CollisionHull** hulls = nullptr; - uint32_t meshCount = rdr->getCollision(hullsOffsets, hulls); - - /** - Create physics meshes; - */ - std::shared_ptr<Nv::Blast::ConvexMeshBuilder> collisionBuilder( - NvBlastExtAuthoringCreateConvexMeshBuilder(&cooking, &physics.getPhysicsInsertionCallback()), - [](Nv::Blast::ConvexMeshBuilder* cmb) {cmb->release(); }); - - physicsChunks.resize(meshCount); - physicsSubchunks.resize(meshCount); - - for (uint32_t i = 0; i < meshCount; ++i) - { - for (uint32_t sbHulls = hullsOffsets[i]; sbHulls < hullsOffsets[i+1]; ++sbHulls) - { - PxConvexMeshGeometry temp = physx::PxConvexMeshGeometry(collisionBuilder.get()->buildConvexMesh(*hulls[sbHulls])); - if (temp.isValid()) - { - physicsSubchunks[i].push_back(ExtPxAssetDesc::SubchunkDesc()); - physicsSubchunks[i].back().geometry = temp; - physicsSubchunks[i].back().transform = physx::PxTransform(physx::PxIdentity); - } - } - } - for (uint32_t i = 0; i < meshCount; ++i) - { - physicsChunks[i].isStatic = false; - physicsChunks[i].subchunkCount = (uint32_t)physicsSubchunks[i].size(); - physicsChunks[i].subchunks = physicsSubchunks[i].data(); - } - if (hulls && hullsOffsets) - { - for (uint32_t h = 0; h < hullsOffsets[meshCount]; h++) - { - hulls[h]->release(); - } - NVBLAST_FREE(hulls); - NVBLAST_FREE(hullsOffsets); - } - } - m_pxAsset = ExtPxAsset::create(tkAsset, physicsChunks.data(), (uint32_t)physicsChunks.size()); - ASSERT_PRINT(m_pxAsset != nullptr, "can't create asset"); - } - } - } - - initialize(); -} - - -BlastAssetModel::~BlastAssetModel() -{ - m_pxAsset->release(); -} +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "BlastAssetModel.h"
+#include "Renderer.h"
+#include "BlastController.h"
+#include "Utils.h"
+#include "ResourceManager.h"
+#include "NvBlastExtPxAsset.h"
+#include <sstream>
+#include <fstream>
+#include "NvBlastExtExporter.h"
+#include "PxPhysics.h"
+#include <NvBlastGlobals.h>
+#include "NvBlastExtAssetUtils.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastTkAsset.h"
+#include "NvBlastExtSerialization.h"
+#include "NvBlastExtLlSerialization.h"
+#include "NvBlastExtTkSerialization.h"
+#include "NvBlastExtPxSerialization.h"
+#include "NvBlastExtAuthoring.h"
+#include "NvBlastExtAuthoringCollisionBuilder.h"
+
+BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName)
+ : BlastAsset(renderer)
+{
+ const float unitConversion = 1.f;
+
+ const NvcVec3 inputScale = { unitConversion, unitConversion, unitConversion };
+
+ ResourceManager& resourceManager = m_renderer.getResourceManager();
+ std::string path;
+
+ // load obj file
+ std::ostringstream objFileName;
+ objFileName << modelName << ".obj";
+
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ m_model = BlastModel::loadFromFileTinyLoader(path.c_str());
+ if (!m_model)
+ {
+ ASSERT_PRINT(false, "obj load failed");
+ }
+ }
+ else // Obj is not found, try FBX
+ {
+ objFileName.clear();
+ objFileName.str("");
+ objFileName << modelName << ".fbx";
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ m_model = BlastModel::loadFromFbxFile(path.c_str());
+ if (!m_model)
+ {
+ ASSERT_PRINT(false, "fbx load failed");
+ }
+
+ }
+ else
+ {
+ ASSERT_PRINT(false, "mesh file not found");
+ }
+ }
+
+ for (auto& chunk : m_model->chunks)
+ {
+ for (auto& mesh : chunk.meshes)
+ {
+ SimpleMesh& smesh = const_cast<SimpleMesh&>(mesh.mesh);
+ smesh.center *= unitConversion;
+ smesh.extents *= unitConversion;
+ for (auto& vertex : smesh.vertices)
+ {
+ vertex.position *= unitConversion;
+ }
+ }
+ }
+
+ // Physics Asset
+
+ // Read file into buffer
+ std::ostringstream blastFileName;
+ blastFileName << modelName << ".blast";
+ if (resourceManager.findFile(blastFileName.str(), path))
+ {
+ std::ifstream stream(path.c_str(), std::ios::binary);
+ std::streampos size = stream.tellg();
+ stream.seekg(0, std::ios::end);
+ size = stream.tellg() - size;
+ stream.seekg(0, std::ios::beg);
+ std::vector<char> buffer(size);
+ stream.read(buffer.data(), buffer.size());
+ stream.close();
+ uint32_t objectTypeID;
+ void* asset = serialization.deserializeFromBuffer(buffer.data(), buffer.size(), &objectTypeID);
+ if (asset == nullptr)
+ {
+ ASSERT_PRINT(asset != nullptr, "can't load .blast file.");
+ }
+ else
+ if (objectTypeID == Nv::Blast::ExtPxObjectTypeID::Asset)
+ {
+ m_pxAsset = reinterpret_cast<ExtPxAsset*>(asset);
+ const TkAsset& tkAsset = m_pxAsset->getTkAsset();
+ NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset.getAssetLL());
+ NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
+ ExtPxSubchunk* subchunks = const_cast<ExtPxSubchunk*>(m_pxAsset->getSubchunks());
+ for (uint32_t i = 0; i < m_pxAsset->getSubchunkCount(); ++i)
+ {
+ subchunks[i].geometry.scale.scale = PxVec3(unitConversion);
+ }
+ }
+ else
+ {
+ TkAsset* tkAsset = nullptr;
+ if (objectTypeID == Nv::Blast::TkObjectTypeID::Asset)
+ {
+ tkAsset = reinterpret_cast<TkAsset*>(asset);
+ NvBlastAsset* llasset = const_cast<NvBlastAsset*>(tkAsset->getAssetLL());
+ NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
+ }
+ else
+ if (objectTypeID == Nv::Blast::LlObjectTypeID::Asset)
+ {
+ NvBlastAsset* llasset = reinterpret_cast<NvBlastAsset*>(asset);
+ NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr);
+ tkAsset = framework.createAsset(llasset, nullptr, 0, true);
+ }
+ else
+ {
+ ASSERT_PRINT(false, ".blast file contains unknown object.");
+ }
+
+ if (tkAsset != nullptr)
+ {
+ std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks;
+ std::vector<std::vector<ExtPxAssetDesc::SubchunkDesc> > physicsSubchunks;
+ /**
+ Try find FBX and check whether it contains collision geometry.
+ */
+ objFileName.str("");
+ objFileName << modelName << ".fbx";
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ std::shared_ptr<IFbxFileReader> rdr(NvBlastExtExporterCreateFbxFileReader(), [](IFbxFileReader* p) {p->release(); });
+ rdr->loadFromFile(path.c_str());
+ if (rdr->isCollisionLoaded() == 0)
+ {
+ ASSERT_PRINT(false, "fbx doesn't contain collision geometry");
+ }
+ uint32_t* hullsOffsets = nullptr;
+ CollisionHull** hulls = nullptr;
+ uint32_t meshCount = rdr->getCollision(hullsOffsets, hulls);
+
+ /**
+ Create physics meshes;
+ */
+ std::shared_ptr<Nv::Blast::ConvexMeshBuilder> collisionBuilder(
+ NvBlastExtAuthoringCreateConvexMeshBuilder(&cooking, &physics.getPhysicsInsertionCallback()),
+ [](Nv::Blast::ConvexMeshBuilder* cmb) {cmb->release(); });
+
+ physicsChunks.resize(meshCount);
+ physicsSubchunks.resize(meshCount);
+
+ for (uint32_t i = 0; i < meshCount; ++i)
+ {
+ for (uint32_t sbHulls = hullsOffsets[i]; sbHulls < hullsOffsets[i+1]; ++sbHulls)
+ {
+ PxConvexMeshGeometry temp = physx::PxConvexMeshGeometry(collisionBuilder.get()->buildConvexMesh(*hulls[sbHulls]));
+ if (temp.isValid())
+ {
+ physicsSubchunks[i].push_back(ExtPxAssetDesc::SubchunkDesc());
+ physicsSubchunks[i].back().geometry = temp;
+ physicsSubchunks[i].back().transform = physx::PxTransform(physx::PxIdentity);
+ }
+ }
+ }
+ for (uint32_t i = 0; i < meshCount; ++i)
+ {
+ physicsChunks[i].isStatic = false;
+ physicsChunks[i].subchunkCount = (uint32_t)physicsSubchunks[i].size();
+ physicsChunks[i].subchunks = physicsSubchunks[i].data();
+ }
+ if (hulls && hullsOffsets)
+ {
+ for (uint32_t h = 0; h < hullsOffsets[meshCount]; h++)
+ {
+ hulls[h]->release();
+ }
+ NVBLAST_FREE(hulls);
+ NVBLAST_FREE(hullsOffsets);
+ }
+ }
+ m_pxAsset = ExtPxAsset::create(tkAsset, physicsChunks.data(), (uint32_t)physicsChunks.size());
+ ASSERT_PRINT(m_pxAsset != nullptr, "can't create asset");
+ }
+ }
+ }
+
+ initialize();
+}
+
+
+BlastAssetModel::~BlastAssetModel()
+{
+ m_pxAsset->release();
+}
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