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-rwxr-xr-x[-rw-r--r--]samples/SampleBase/blast/BlastAssetBoxes.h146
1 files changed, 73 insertions, 73 deletions
diff --git a/samples/SampleBase/blast/BlastAssetBoxes.h b/samples/SampleBase/blast/BlastAssetBoxes.h
index 6603be4..0be8a74 100644..100755
--- a/samples/SampleBase/blast/BlastAssetBoxes.h
+++ b/samples/SampleBase/blast/BlastAssetBoxes.h
@@ -1,74 +1,74 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef BLAST_ASSET_BOXES_H
-#define BLAST_ASSET_BOXES_H
-
-#include "BlastAsset.h"
-#include "AssetGenerator.h"
-#include "PxConvexMesh.h"
-
-
-namespace physx
-{
-class PxPhysics;
-class PxCooking;
-}
-
-namespace Nv
-{
-namespace Blast
-{
-class TkFramework;
-}
-}
-
-
-class BlastAssetBoxes : public BlastAsset
-{
-public:
- struct Desc
- {
- CubeAssetGenerator::Settings generatorSettings;
- float staticHeight;
- bool jointAllBonds;
- };
-
- BlastAssetBoxes(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const Desc& desc);
- virtual ~BlastAssetBoxes();
-
- BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc);
-
-private:
- PxConvexMesh* m_boxMesh;
- GeneratorAsset m_generatorAsset;
-};
-
-
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef BLAST_ASSET_BOXES_H
+#define BLAST_ASSET_BOXES_H
+
+#include "BlastAsset.h"
+#include "AssetGenerator.h"
+#include "PxConvexMesh.h"
+
+
+namespace physx
+{
+class PxPhysics;
+class PxCooking;
+}
+
+namespace Nv
+{
+namespace Blast
+{
+class TkFramework;
+}
+}
+
+
+class BlastAssetBoxes : public BlastAsset
+{
+public:
+ struct Desc
+ {
+ CubeAssetGenerator::Settings generatorSettings;
+ float staticHeight;
+ bool jointAllBonds;
+ };
+
+ BlastAssetBoxes(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const Desc& desc);
+ virtual ~BlastAssetBoxes();
+
+ BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc);
+
+private:
+ PxConvexMesh* m_boxMesh;
+ GeneratorAsset m_generatorAsset;
+};
+
+
+
#endif //BLAST_ASSET_BOXES_H \ No newline at end of file