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Diffstat (limited to 'NvBlast/samples/SampleBase/blast/BlastAssetModelSimple.h')
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1 files changed, 47 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/blast/BlastAssetModelSimple.h b/NvBlast/samples/SampleBase/blast/BlastAssetModelSimple.h new file mode 100644 index 0000000..7e61616 --- /dev/null +++ b/NvBlast/samples/SampleBase/blast/BlastAssetModelSimple.h @@ -0,0 +1,47 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef BLAST_ASSET_MODEL_SIMPLE_H +#define BLAST_ASSET_MODEL_SIMPLE_H + +#include "BlastAssetModel.h" + + +class RenderMaterial; + +class BlastAssetModelSimple : public BlastAssetModel +{ +public: + //////// ctor //////// + + BlastAssetModelSimple(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName); + virtual ~BlastAssetModelSimple(); + + + //////// interface implementation //////// + + virtual BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc); + + + //////// data getters //////// + + const std::vector<RenderMaterial*>& getRenderMaterials() const + { + return m_renderMaterials; + } + + +private: + //////// private internal data //////// + + std::vector<RenderMaterial*> m_renderMaterials; +}; + +#endif //BLAST_ASSET_MODEL_SIMPLE_H
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