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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | archived-blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz archived-blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp | 175 |
1 files changed, 160 insertions, 15 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp index d231a6c..1e45003 100644 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp +++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. + #include "BlastModel.h" @@ -14,14 +32,101 @@ //#define TINYOBJLOADER_IMPLEMENTATION // Add By Lixu End #include "tiny_obj_loader.h" - +#include "MathUtil.h" +#include "NvBlastExtExporterFbxReader.h" using namespace physx; +void computeTangentByPositionAndTexcoord( + physx::PxVec3 p0, physx::PxVec3 p1, physx::PxVec3 p2, + physx::PxVec2 r0, physx::PxVec2 r1, physx::PxVec2 r2, + physx::PxVec3& tangent) +{ + float x1 = p1.x - p0.x; + float x2 = p2.x - p0.x; + float y1 = p1.y - p0.y; + float y2 = p2.y - p0.y; + float z1 = p1.z - p0.z; + float z2 = p2.z - p0.z; + + float s1 = r1.x - r0.x; + float s2 = r2.x - r0.x; + float t1 = r1.y - r0.y; + float t2 = r2.y - r0.y; + + float r = 1.0f / (s1 * t2 - s2 * t1); + + tangent = PxVec3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); +} + +BlastModelPtr BlastModel::loadFromFbxFile(const char* path) +{ +// Add By Lixu Begin + BlastModel* model = new BlastModel(); + model->bbMin = PxVec3(FLT_MAX, FLT_MAX, FLT_MAX); + model->bbMax = PxVec3(FLT_MIN, FLT_MIN, FLT_MIN); +// Add By Lixu End + + FbxFileReader rdr; + rdr.loadFromFile(path); + if (rdr.getBoneCount() == 0) + { + return nullptr; + } + + model->chunks.resize(rdr.getBoneCount()); + + model->materials.push_back(BlastModel::Material()); + + + /** + Produce buffers of appropriate for AssetViewer format + */ + std::vector<uint32_t> infl; + rdr.getBoneInfluences(infl); + for (uint32_t i = 0; i < rdr.getBoneCount(); ++i) + { + std::vector<int32_t> indRemap(rdr.getPositionArray().size(), -1); + std::vector<uint32_t> indices; + SimpleMesh cmesh; + for (uint32_t j = 0; j < rdr.getPositionArray().size(); ++j) + { + if (i == infl[j]) + { + indRemap[j] = (int32_t)cmesh.vertices.size(); + cmesh.vertices.push_back(SimpleMesh::Vertex()); + cmesh.vertices.back().normal = rdr.getNormalsArray()[j]; + cmesh.vertices.back().position = rdr.getPositionArray()[j]; + cmesh.vertices.back().uv = rdr.getUvArray()[j]; + } + } + for (uint32_t j = 0; j < rdr.getIndexArray().size(); j += 3) + { + if (i == infl[rdr.getIndexArray()[j]]) + { + int32_t lind = rdr.getIndexArray()[j + 2]; + cmesh.indices.push_back(indRemap[lind]); + lind = rdr.getIndexArray()[j + 1]; + cmesh.indices.push_back(indRemap[lind]); + lind = rdr.getIndexArray()[j]; + cmesh.indices.push_back(indRemap[lind]); + } + } + + model->chunks[i].meshes.push_back(Chunk::Mesh()); + model->chunks[i].meshes.back().materialIndex = 0; + model->chunks[i].meshes.back().mesh = cmesh; + } + return model; +} + + BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path) { // Add By Lixu Begin BlastModel* model = new BlastModel(); + model->bbMin = PxVec3(FLT_MAX, FLT_MAX, FLT_MAX); + model->bbMax = PxVec3(FLT_MIN, FLT_MIN, FLT_MIN); // Add By Lixu End std::vector<tinyobj::shape_t> shapes; @@ -30,14 +135,14 @@ BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path) std::string mtlPath; for (size_t i = strnlen(path, 255) - 1; i >= 0; --i) { - if (path[i] == '\\') + if (path[i] == '\\' || path[i] == '/') { mtlPath.resize(i + 2, 0); strncpy(&mtlPath[0], path, i + 1); break; } } - + bool ret = tinyobj::LoadObj(shapes, mats, err, path, mtlPath.data()); @@ -54,11 +159,24 @@ BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path) { tinyobj::material_t *pMaterial = &mats[i]; - if (!pMaterial->diffuse_texname.empty()) + // Add By Lixu Begin + if (strcmp(pMaterial->name.c_str(), "neverMat123XABCnever") == 0) + { + model->materials[i].name.clear(); + } + else { -// Add By Lixu Begin model->materials[i].name = pMaterial->name; -// Add By Lixu End + } + // Add By Lixu End + + model->materials[i].r = pMaterial->diffuse[0]; + model->materials[i].g = pMaterial->diffuse[1]; + model->materials[i].b = pMaterial->diffuse[2]; + model->materials[i].a = 1.0; + + if (!pMaterial->diffuse_texname.empty()) + { model->materials[i].diffuseTexture = pMaterial->diffuse_texname; } } @@ -154,12 +272,39 @@ BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path) } } + // compute tangent + if (pMesh.mesh.indices.size() > 0 && allTriangles) + { + for (uint32_t i = 0; i < pMesh.mesh.indices.size(); i += 3) + { + SimpleMesh::Vertex& v0 = chunkMesh.vertices[chunkMesh.indices[i + 0]]; + SimpleMesh::Vertex& v1 = chunkMesh.vertices[chunkMesh.indices[i + 1]]; + SimpleMesh::Vertex& v2 = chunkMesh.vertices[chunkMesh.indices[i + 2]]; + + physx::PxVec3 tangent; + computeTangentByPositionAndTexcoord( + v0.position, v1.position, v2.position, v0.uv, v1.uv, v2.uv, tangent); + + v0.tangent += tangent; + v1.tangent += tangent; + v2.tangent += tangent; + } + for (uint32_t i = 0; i < chunkMesh.vertices.size(); i++) + { + chunkMesh.vertices[i].tangent = chunkMesh.vertices[i].tangent.getNormalized(); + } + } + // assign extents chunkMesh.extents = (emax - emin) * 0.5f; // get the center chunkMesh.center = emin + chunkMesh.extents; + atcore_float3 min = gfsdk_min(*(atcore_float3*)&emin, *(atcore_float3*)&(model->bbMin)); + model->bbMin = *(physx::PxVec3*)&min; + atcore_float3 max = gfsdk_max(*(atcore_float3*)&emax, *(atcore_float3*)&(model->bbMax)); + model->bbMax = *(physx::PxVec3*)&max; } } |