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authorBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
committerBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
commitf1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch)
tree7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp
parentUpdated to CL 22661993: (diff)
downloadarchived-blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz
archived-blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp')
-rw-r--r--tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp109
1 files changed, 0 insertions, 109 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp
deleted file mode 100644
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--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp
+++ /dev/null
@@ -1,109 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-
-
-#include "BlastFamilyBoxes.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtPxActor.h"
-#include "BlastAssetBoxes.h"
-#include "Renderer.h"
-#include "PhysXController.h"
-#include "RenderUtils.h"
-#include "PxRigidDynamic.h"
-
-using namespace physx;
-
-
-BlastFamilyBoxes::BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc)
- : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer)
-{
- // prepare renderables
- IRenderMesh* boxRenderMesh = renderer.getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box);
- RenderMaterial* primitiveRenderMaterial = physXController.getPrimitiveRenderMaterial();
-
- const ExtPxAsset* pxAsset = m_blastAsset.getPxAsset();
- const uint32_t chunkCount = pxAsset->getChunkCount();
- const ExtPxChunk* chunks = pxAsset->getChunks();
- const ExtPxSubchunk* subChunks = pxAsset->getSubchunks();
- m_chunkRenderables.resize(chunkCount);
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- Renderable* renderable = renderer.createRenderable(*boxRenderMesh, *primitiveRenderMaterial);
- renderable->setHidden(true);
- renderable->setScale(subChunks[chunks[i].firstSubchunkIndex].geometry.scale.scale);
- m_chunkRenderables[i] = renderable;
- }
-
- // initialize in position
- initialize(desc);
-}
-
-BlastFamilyBoxes::~BlastFamilyBoxes()
-{
- for (uint32_t i = 0; i < m_chunkRenderables.size(); i++)
- {
- m_renderer.removeRenderable(m_chunkRenderables[i]);
- }
-}
-
-void BlastFamilyBoxes::onActorCreated(const ExtPxActor& actor)
-{
- DirectX::XMFLOAT4 color = getRandomPastelColor();
-
- const uint32_t* chunkIndices = actor.getChunkIndices();
- uint32_t chunkCount = actor.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- const uint32_t chunkIndex = chunkIndices[i];
- m_chunkRenderables[chunkIndex]->setHidden(false);
- m_chunkRenderables[chunkIndex]->setColor(color);
- }
-}
-
-void BlastFamilyBoxes::onActorUpdate(const ExtPxActor& actor)
-{
- const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks();
- const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks();
- const uint32_t* chunkIndices = actor.getChunkIndices();
- uint32_t chunkCount = actor.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- const uint32_t chunkIndex = chunkIndices[i];
- m_chunkRenderables[chunkIndex]->setTransform(actor.getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform);
- }
-}
-
-void BlastFamilyBoxes::onActorDestroyed(const ExtPxActor& actor)
-{
- const uint32_t* chunkIndices = actor.getChunkIndices();
- uint32_t chunkCount = actor.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- m_chunkRenderables[chunkIndices[i]]->setHidden(true);
- }
-
-}