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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp
parentfirst commit (diff)
downloadarchived-blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
archived-blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp')
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diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp
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+++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "GlobalSettings.h"
+#include "BlastAssetModel.h"
+#include "Renderer.h"
+#include "BlastController.h"
+#include "Utils.h"
+#include "PsFileBuffer.h"
+#include "NvBlastExtPxAsset.h"
+#include <QtCore/QFile>
+#include <sstream>
+
+
+BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName, const char* modelPath)
+ : BlastAsset(renderer)
+{
+ // Add By Lixu Begin
+ if (modelPath == NULL)
+ {
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+ modelPath = globalSettings.m_projectFileDir.c_str();
+ assert(globalSettings.m_projectFileDir.length() > 0);
+ }
+ // Physics Asset
+ std::string blastFileName = std::string(modelName) + ".bpxa";
+ // Add By Lixu Begin
+ std::string path = GlobalSettings::MakeFileName(modelPath, blastFileName.c_str());
+ if (QFile::exists(path.c_str()))
+ {
+ PsFileBuffer fileBuf(path.c_str(), PxFileBuf::OPEN_READ_ONLY);
+ m_pxAsset = ExtPxAsset::deserialize(fileBuf, framework, physics);
+ ASSERT_PRINT(m_pxAsset != nullptr, "can't load bpxa file");
+ }
+ else
+ {
+ ASSERT_PRINT(false, "wrong blastFilename");
+ }
+
+ // load obj file
+ std::string objFileName = std::string(modelName) + ".obj";
+ // Add By Lixu Begin
+ path = GlobalSettings::MakeFileName(modelPath, objFileName.c_str());
+ if (QFile::exists(path.c_str()))
+ {
+ m_model = BlastModel::loadFromFileTinyLoader(path.c_str());
+ if (!m_model)
+ {
+ ASSERT_PRINT(false, "obj load failed");
+ }
+ }
+ else
+ {
+ ASSERT_PRINT(false, "wrong objFileName");
+ }
+
+ validate();
+}
+
+
+BlastAssetModel::~BlastAssetModel()
+{
+ m_pxAsset->release();
+}