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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /samples/SampleBase/blast/BlastModel.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | archived-blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz archived-blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'samples/SampleBase/blast/BlastModel.cpp')
| -rw-r--r-- | samples/SampleBase/blast/BlastModel.cpp | 102 |
1 files changed, 91 insertions, 11 deletions
diff --git a/samples/SampleBase/blast/BlastModel.cpp b/samples/SampleBase/blast/BlastModel.cpp index 88ddf3c..8e503d3 100644 --- a/samples/SampleBase/blast/BlastModel.cpp +++ b/samples/SampleBase/blast/BlastModel.cpp @@ -1,21 +1,101 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. + #include "BlastModel.h" #define TINYOBJLOADER_IMPLEMENTATION #include "tiny_obj_loader.h" - +#include "NvBlastExtExporter.h" +#include "NvBlastGlobals.h" using namespace physx; +BlastModelPtr BlastModel::loadFromFbxFile(const char* path) +{ + std::shared_ptr<BlastModel> model = std::shared_ptr<BlastModel>(new BlastModel()); + + + std::shared_ptr<Nv::Blast::IFbxFileReader> rdr(NvBlastExtExporterCreateFbxFileReader(), [](Nv::Blast::IFbxFileReader* p) {p->release(); }); + rdr->loadFromFile(path); + if (rdr->getBoneCount() == 0) + { + return nullptr; + } + + model->chunks.resize(rdr->getBoneCount()); + + model->materials.push_back(BlastModel::Material()); + + + /** + Produce buffers of appropriate for AssetViewer format + */ + uint32_t* infl; + rdr->getBoneInfluences(infl); + for (uint32_t i = 0; i < rdr->getBoneCount(); ++i) + { + std::vector<int32_t> indRemap(rdr->getVerticesCount(), -1); + std::vector<uint32_t> indices; + SimpleMesh cmesh; + for (uint32_t j = 0; j < rdr->getVerticesCount(); ++j) + { + if (i == infl[j]) + { + indRemap[j] = (int32_t)cmesh.vertices.size(); + cmesh.vertices.push_back(SimpleMesh::Vertex()); + cmesh.vertices.back().normal = rdr->getNormalsArray()[j]; + cmesh.vertices.back().position = rdr->getPositionArray()[j]; + cmesh.vertices.back().uv = rdr->getUvArray()[j]; + } + } + for (uint32_t j = 0; j < rdr->getIdicesCount(); j += 3) + { + if (i == infl[rdr->getIndexArray()[j]]) + { + int32_t lind = rdr->getIndexArray()[j + 2]; + cmesh.indices.push_back(indRemap[lind]); + lind = rdr->getIndexArray()[j + 1]; + cmesh.indices.push_back(indRemap[lind]); + lind = rdr->getIndexArray()[j]; + cmesh.indices.push_back(indRemap[lind]); + } + } + + model->chunks[i].meshes.push_back(Chunk::Mesh()); + model->chunks[i].meshes.back().materialIndex = 0; + model->chunks[i].meshes.back().mesh = cmesh; + + NVBLAST_FREE(infl); + } + return model; +} + + BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path) { std::shared_ptr<BlastModel> model = std::shared_ptr<BlastModel>(new BlastModel()); @@ -33,7 +113,7 @@ BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path) break; } } - + bool ret = tinyobj::LoadObj(shapes, mats, err, path, mtlPath.data()); |