diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/blast/BlastAsset.h | |
| parent | Updating BlastTool zip (diff) | |
| download | archived-blast-1.1.3_rc1.tar.xz archived-blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/blast/BlastAsset.h')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/blast/BlastAsset.h | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/samples/SampleBase/blast/BlastAsset.h b/samples/SampleBase/blast/BlastAsset.h index 9b2beb2..0fda6ac 100644..100755 --- a/samples/SampleBase/blast/BlastAsset.h +++ b/samples/SampleBase/blast/BlastAsset.h @@ -1,132 +1,132 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef BLAST_ASSET_H -#define BLAST_ASSET_H - -#include <memory> -#include "PxTransform.h" -#include "NvBlastTypes.h" - - -using namespace physx; - -class Renderer; -class BlastFamily; -class PhysXController; -class NvBlastExtDamageAccelerator; - -namespace Nv -{ -namespace Blast -{ -class ExtPxFamily; -class ExtPxAsset; -class ExtPxManager; -class TkGroup; -} -} - -using namespace Nv::Blast; - -typedef std::shared_ptr<BlastFamily> BlastFamilyPtr; - - -class BlastAsset -{ -public: - //////// ctor //////// - - BlastAsset(Renderer& renderer); - virtual ~BlastAsset(); - - - //////// desc //////// - - /** - Descriptor with actor initial settings. - */ - struct ActorDesc - { - NvBlastID id; - PxTransform transform; - TkGroup* group; - }; - - - //////// abstract //////// - - virtual BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc) = 0; - - - //////// data getters //////// - - ExtPxAsset* getPxAsset() const - { - return m_pxAsset; - } - - size_t getBlastAssetSize() const; - - float getBondHealthMax() const - { - return m_bondHealthMax; - } - - float getSupportChunkHealthMax() const - { - return m_bondHealthMax; - } - - NvBlastExtDamageAccelerator* getAccelerator() const - { - return m_damageAccelerator; - } - -protected: - //////// internal operations //////// - - void initialize(); - - - //////// input data //////// - - Renderer& m_renderer; - - - //////// internal data //////// - - ExtPxAsset* m_pxAsset; - float m_bondHealthMax; - float m_supportChunkHealthMax; - NvBlastExtDamageAccelerator* m_damageAccelerator; -}; - - - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef BLAST_ASSET_H
+#define BLAST_ASSET_H
+
+#include <memory>
+#include "PxTransform.h"
+#include "NvBlastTypes.h"
+
+
+using namespace physx;
+
+class Renderer;
+class BlastFamily;
+class PhysXController;
+class NvBlastExtDamageAccelerator;
+
+namespace Nv
+{
+namespace Blast
+{
+class ExtPxFamily;
+class ExtPxAsset;
+class ExtPxManager;
+class TkGroup;
+}
+}
+
+using namespace Nv::Blast;
+
+typedef std::shared_ptr<BlastFamily> BlastFamilyPtr;
+
+
+class BlastAsset
+{
+public:
+ //////// ctor ////////
+
+ BlastAsset(Renderer& renderer);
+ virtual ~BlastAsset();
+
+
+ //////// desc ////////
+
+ /**
+ Descriptor with actor initial settings.
+ */
+ struct ActorDesc
+ {
+ NvBlastID id;
+ PxTransform transform;
+ TkGroup* group;
+ };
+
+
+ //////// abstract ////////
+
+ virtual BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc) = 0;
+
+
+ //////// data getters ////////
+
+ ExtPxAsset* getPxAsset() const
+ {
+ return m_pxAsset;
+ }
+
+ size_t getBlastAssetSize() const;
+
+ float getBondHealthMax() const
+ {
+ return m_bondHealthMax;
+ }
+
+ float getSupportChunkHealthMax() const
+ {
+ return m_bondHealthMax;
+ }
+
+ NvBlastExtDamageAccelerator* getAccelerator() const
+ {
+ return m_damageAccelerator;
+ }
+
+protected:
+ //////// internal operations ////////
+
+ void initialize();
+
+
+ //////// input data ////////
+
+ Renderer& m_renderer;
+
+
+ //////// internal data ////////
+
+ ExtPxAsset* m_pxAsset;
+ float m_bondHealthMax;
+ float m_supportChunkHealthMax;
+ NvBlastExtDamageAccelerator* m_damageAccelerator;
+};
+
+
+
#endif //BLAST_ASSET_H
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