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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/samples/SampleBase/blast/BlastController.cpp
parentfirst commit (diff)
downloadarchived-blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
archived-blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/samples/SampleBase/blast/BlastController.cpp')
-rw-r--r--NvBlast/samples/SampleBase/blast/BlastController.cpp477
1 files changed, 0 insertions, 477 deletions
diff --git a/NvBlast/samples/SampleBase/blast/BlastController.cpp b/NvBlast/samples/SampleBase/blast/BlastController.cpp
deleted file mode 100644
index 77e2047..0000000
--- a/NvBlast/samples/SampleBase/blast/BlastController.cpp
+++ /dev/null
@@ -1,477 +0,0 @@
-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "BlastController.h"
-#include "BlastFamily.h"
-#include "BlastAsset.h"
-#include "BlastReplay.h"
-#include "PhysXController.h"
-#include "SampleTime.h"
-#include "SampleProfiler.h"
-#include "Utils.h"
-#include "Renderer.h"
-
-#include "NvBlast.h"
-#include "NvBlastExtPxManager.h"
-#include "NvBlastExtPxFamily.h"
-#include "NvBlastExtPxActor.h"
-
-#include "NvBlastTkFramework.h"
-
-#include "PsString.h"
-#include "PxTaskManager.h"
-#include "PxDefaultCpuDispatcher.h"
-#include "PxRigidBody.h"
-#include "PxScene.h"
-#include "PxRigidDynamic.h"
-#include "PxDistanceJoint.h"
-
-#include <sstream>
-#include <numeric>
-#include <cstdlib>
-
-#include "imgui.h"
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// AllocatorCallback
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-class BlastAllocatorCallback : public PxAllocatorCallback
-{
-public:
- virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) override
- {
- NV_UNUSED(typeName);
- NV_UNUSED(filename);
- NV_UNUSED(line);
- return malloc(size);
- }
-
- virtual void deallocate(void* ptr) override
- {
- free(ptr);
- }
-};
-BlastAllocatorCallback g_allocatorCallback;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ErrorCallback
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-class BlastErrorCallback : public PxErrorCallback
-{
-public:
- virtual void reportError(PxErrorCode::Enum code, const char* msg, const char* file, int line) override
- {
- std::stringstream str;
- str << "NvBlastTk ";
- bool critical = false;
- switch (code)
- {
- case PxErrorCode::eNO_ERROR: critical = false; break;
- case PxErrorCode::eDEBUG_INFO: str << "[Debug Info]"; critical = false; break;
- case PxErrorCode::eDEBUG_WARNING: str << "[Debug Warning]"; critical = false; break;
- case PxErrorCode::eINVALID_PARAMETER: str << "[Invalid Parameter]"; critical = true; break;
- case PxErrorCode::eINVALID_OPERATION: str << "[Invalid Operation]"; critical = true; break;
- case PxErrorCode::eOUT_OF_MEMORY: str << "[Out of] Memory"; critical = true; break;
- case PxErrorCode::eINTERNAL_ERROR: str << "[Internal Error]"; critical = true; break;
- case PxErrorCode::eABORT: str << "[Abort]"; critical = true; break;
- case PxErrorCode::ePERF_WARNING: str << "[Perf Warning]"; critical = false; break;
- default: PX_ALWAYS_ASSERT();
- }
- str << file << "(" << line << "): " << msg << "\n";
-
- std::string message = str.str();
- shdfnd::printString(message.c_str());
- PX_ASSERT_WITH_MESSAGE(!critical, message.c_str());
- }
-};
-BlastErrorCallback g_errorCallback;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Joint creation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-static physx::PxJoint* createPxJointCallback(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1, const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint)
-{
- PxDistanceJoint* pxJoint = PxDistanceJointCreate(physics, actor0 ? &actor0->getPhysXActor() : nullptr, localFrame0, actor1 ? &actor1->getPhysXActor() : nullptr, localFrame1);
- pxJoint->setMaxDistance(1.0f);
- return pxJoint;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Controller
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-BlastController::BlastController()
-: m_eventCallback(nullptr), debugRenderMode(BlastFamily::DEBUG_RENDER_DISABLED), m_impactDamageEnabled(true),
-m_impactDamageToStressEnabled(false), m_rigidBodyLimitEnabled(true), m_rigidBodyLimit(40000), m_blastAssetsSize(0), debugRenderScale(0.01f)
-{
- m_extImpactDamageManagerSettings.fragility = 500.0f;
-
- m_impactDamageToStressFactor = 0.01f;
- m_draggingToStressFactor = 100.0f;
-}
-
-
-BlastController::~BlastController()
-{
-}
-
-void BlastController::reinitialize()
-{
- onSampleStop();
- onSampleStart();
-}
-
-void BlastController::onSampleStart()
-{
- TkFrameworkDesc desc;
- desc.allocatorCallback = &g_allocatorCallback;
- desc.errorCallback = &g_errorCallback;
- m_tkFramework = NvBlastTkFrameworkCreate(desc);
-
- m_replay = new BlastReplay();
-
- m_taskManager = PxTaskManager::createTaskManager(g_errorCallback, getPhysXController().getCPUDispatcher(), 0);
-
- TkGroupDesc gdesc;
- gdesc.pxTaskManager = m_taskManager;
- m_tkGroup = m_tkFramework->createGroup(gdesc);
-
- m_extPxManager = ExtPxManager::create(getPhysXController().getPhysics(), *m_tkFramework, createPxJointCallback);
- m_extPxManager->setActorCountLimit(m_rigidBodyLimitEnabled ? m_rigidBodyLimit : 0);
- m_extImpactDamageManager = ExtImpactDamageManager::create(m_extPxManager, m_extImpactDamageManagerSettings);
- m_eventCallback = new EventCallback(m_extImpactDamageManager);
-
- setImpactDamageEnabled(m_impactDamageEnabled, true);
-}
-
-
-void BlastController::onSampleStop()
-{
- removeAllFamilies();
-
- m_extImpactDamageManager->release();
- m_extPxManager->release();
- SAFE_DELETE(m_eventCallback);
-
- m_tkGroup->release();
-
- delete m_replay;
-
- m_tkFramework->release();
-
- m_taskManager->release();
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Impact damage
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void BlastController::setImpactDamageEnabled(bool enabled, bool forceUpdate)
-{
- if (m_impactDamageEnabled != enabled || forceUpdate)
- {
- m_impactDamageEnabled = enabled;
- getPhysXController().getPhysXScene().setSimulationEventCallback(m_impactDamageEnabled ? m_eventCallback : nullptr);
- refreshImpactDamageSettings();
- }
-}
-
-bool BlastController::customImpactDamageFunction(void* data, ExtPxActor* actor, physx::PxShape* shape, physx::PxVec3 position, physx::PxVec3 force)
-{
- return reinterpret_cast<BlastController*>(data)->stressDamage(actor, position, force);
-}
-
-bool BlastController::stressDamage(ExtPxActor *actor, physx::PxVec3 position, physx::PxVec3 force)
-{
- if (actor->getTkActor().getGraphNodeCount() > 1)
- {
- void* userData = actor->getFamily().userData;
- if (userData)
- {
- ExtStressSolver* solver = reinterpret_cast<ExtStressSolver*>(userData);
- solver->applyImpulse(*actor, position, force * m_impactDamageToStressFactor);
- return true;
- }
- }
-
- return false;
-}
-
-void BlastController::refreshImpactDamageSettings()
-{
- m_extImpactDamageManagerSettings.damageFunction = m_impactDamageToStressEnabled ? customImpactDamageFunction : nullptr;
- m_extImpactDamageManagerSettings.damageFunctionData = this;
- m_extImpactDamageManager->setSettings(m_extImpactDamageManagerSettings);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Stress
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void BlastController::updateDraggingStress()
-{
- auto physxController = getPhysXController();
- auto actor = physxController.getDraggingActor();
- if (actor)
- {
- ExtPxActor* pxActor = m_extPxManager->getActorFromPhysXActor(*actor);
- if (pxActor && pxActor->getTkActor().getGraphNodeCount() > 1 && pxActor->getPhysXActor().getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)
- {
- void* userData = pxActor->getFamily().userData;
- if (userData)
- {
- ExtStressSolver* solver = reinterpret_cast<ExtStressSolver*>(userData);
- PxTransform t(pxActor->getPhysXActor().getGlobalPose().getInverse());
- PxVec3 dragVector = t.rotate(physxController.getDragVector());
- const float factor = dragVector.magnitudeSquared() * m_draggingToStressFactor;
- solver->applyImpulse(*pxActor, physxController.getDragActorHookLocalPoint(), dragVector.getNormalized() * factor);
- }
- }
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Stats
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-uint32_t BlastController::getActorCount() const
-{
- return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0, [](uint32_t sum, const BlastFamilyPtr& a)
- {
- return sum += a->getActorCount();
- });
-}
-
-uint32_t BlastController::getTotalVisibleChunkCount() const
-{
- return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0, [](uint32_t sum, const BlastFamilyPtr& a)
- {
- return sum += a->getTotalVisibleChunkCount();
- });
-}
-
-size_t BlastController::getFamilySize() const
-{
- return std::accumulate(m_families.begin(), m_families.end(), (size_t)0, [](size_t sum, const BlastFamilyPtr& a)
- {
- return sum += a->getFamilySize();
- });
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Time
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-const double Time::s_secondsPerTick = Time::getTickDuration();
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Controller events
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void BlastController::Animate(double dt)
-{
- PROFILER_SCOPED_FUNCTION();
-
- PROFILER_BEGIN("Apply Impact Damage");
- m_extImpactDamageManager->applyDamage();
- PROFILER_END();
-
- updateDraggingStress();
-
- m_replay->update();
-
- Time blastTime;
- for (uint32_t i = 0; i < m_families.size(); ++i)
- {
- if (m_families[i])
- {
- m_families[i]->updatePreSplit(dt);
- }
- }
-
- fillDebugRender();
-
- PROFILER_BEGIN("Tk Group Process/Sync");
- m_tkGroup->process();
- m_tkGroup->sync(true);
- PROFILER_END();
-
- TkGroupStats gstats;
- m_tkGroup->getStats(gstats);
-
- this->m_lastBlastTimers.blastDamageMaterial = NvBlastTicksToSeconds(gstats.timers.material);
- this->m_lastBlastTimers.blastDamageFracture = NvBlastTicksToSeconds(gstats.timers.fracture);
- this->m_lastBlastTimers.blastSplitIsland = NvBlastTicksToSeconds(gstats.timers.island);
- this->m_lastBlastTimers.blastSplitPartition = NvBlastTicksToSeconds(gstats.timers.partition);
- this->m_lastBlastTimers.blastSplitVisibility = NvBlastTicksToSeconds(gstats.timers.visibility);
-
- for (uint32_t i = 0; i < m_families.size(); ++i)
- {
- if (m_families[i])
- {
- m_families[i]->updateAfterSplit(dt);
- }
- }
-}
-
-
-void BlastController::drawUI()
-{
- // impact damage
- bool impactEnabled = getImpactDamageEnabled();
- if (ImGui::Checkbox("Impact Damage", &impactEnabled))
- {
- setImpactDamageEnabled(impactEnabled);
- }
-
- if (ImGui::DragFloat("Fragility", &m_extImpactDamageManagerSettings.fragility))
- {
- refreshImpactDamageSettings();
- }
-
- if (ImGui::Checkbox("Impact Damage To Stress Solver", &m_impactDamageToStressEnabled))
- {
- refreshImpactDamageSettings();
- }
-
- ImGui::DragFloat("Impact Damage To Stress Factor", &m_impactDamageToStressFactor, 0.001f, 0.0f, 1000.0f, "%.4f");
- ImGui::DragFloat("Dragging To Stress Factor", &m_draggingToStressFactor, 0.1f, 0.0f, 1000.0f, "%.3f");
-
- ImGui::Checkbox("Limit Rigid Body Count", &m_rigidBodyLimitEnabled);
- if (m_rigidBodyLimitEnabled)
- {
- ImGui::DragInt("Rigid Body Limit", (int*)&m_rigidBodyLimit, 100, 1000, 100000);
- }
- m_extPxManager->setActorCountLimit(m_rigidBodyLimitEnabled ? m_rigidBodyLimit : 0);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// actor management
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-BlastFamilyPtr BlastController::spawnFamily(BlastAsset* blastAsset, const BlastAsset::ActorDesc& desc)
-{
- BlastFamilyPtr actor = blastAsset->createFamily(getPhysXController(), *m_extPxManager, desc);
- m_families.push_back(actor);
- recalculateAssetsSize();
- m_replay->addFamily(&actor->getFamily()->getTkFamily());
- return actor;
-}
-
-void BlastController::removeFamily(BlastFamilyPtr actor)
-{
- m_replay->removeFamily(&actor->getFamily()->getTkFamily());
- m_families.erase(std::remove(m_families.begin(), m_families.end(), actor), m_families.end());
- recalculateAssetsSize();
- getPhysXController().resetDragging();
-}
-
-void BlastController::removeAllFamilies()
-{
- while (!m_families.empty())
- {
- removeFamily(m_families.back());
- }
- m_replay->reset();
-}
-
-void BlastController::recalculateAssetsSize()
-{
- std::set<const BlastAsset*> uniquedAssets;
- m_blastAssetsSize = 0;
- for (uint32_t i = 0; i < m_families.size(); ++i)
- {
- if (uniquedAssets.find(&m_families[i]->getBlastAsset()) == uniquedAssets.end())
- {
- m_blastAssetsSize += m_families[i]->getBlastAsset().getBlastAssetSize();
- uniquedAssets.insert(&m_families[i]->getBlastAsset());
- }
- }
-}
-
-void BlastController::blast(PxVec3 worldPos, float damageRadius, float explosiveImpulse, std::function<void(ExtPxActor*)> damageFunction)
-{
- PROFILER_SCOPED_FUNCTION();
-
- for (uint32_t i = 0; i < m_families.size(); ++i)
- {
- if (m_families[i])
- {
- m_families[i]->blast(worldPos, damageRadius, explosiveImpulse, damageFunction);
- }
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// context/log
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void BlastController::blastLog(int type, const char* msg, const char* file, int line)
-{
- std::stringstream str;
- bool critical = false;
- switch (type)
- {
- case NvBlastMessage::Error: str << "[NvBlast ERROR] "; critical = true; break;
- case NvBlastMessage::Warning: str << "[NvBlast WARNING] "; critical = true; break;
- case NvBlastMessage::Info: str << "[NvBlast INFO] "; critical = false; break;
- case NvBlastMessage::Debug: str << "[NvBlast DEBUG] "; critical = false; break;
- }
- str << file << "(" << line << "): " << msg << "\n";
-
- std::string message = str.str();
- shdfnd::printString(message.c_str());
- PX_ASSERT_WITH_MESSAGE(!critical, message.c_str());
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// debug render
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void BlastController::fillDebugRender()
-{
- PROFILER_SCOPED_FUNCTION();
-
- m_debugRenderBuffer.clear();
-
- if (debugRenderMode != BlastFamily::DEBUG_RENDER_DISABLED)
- {
- getPhysXController().getPhysXScene().setVisualizationParameter(PxVisualizationParameter::eSCALE, 1);
- for (uint32_t i = 0; i < m_families.size(); ++i)
- {
- m_families[i]->fillDebugRender(m_debugRenderBuffer, debugRenderMode, debugRenderScale);
- }
- }
- else
- {
- getPhysXController().getPhysXScene().setVisualizationParameter(PxVisualizationParameter::eSCALE, 0);
- }
-
- getRenderer().queueRenderBuffer(&m_debugRenderBuffer);
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////