diff options
Diffstat (limited to 'samples/AnselSDKDelayLoader/source/DelayLoader.h')
| -rw-r--r-- | samples/AnselSDKDelayLoader/source/DelayLoader.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/samples/AnselSDKDelayLoader/source/DelayLoader.h b/samples/AnselSDKDelayLoader/source/DelayLoader.h index 216261b..656101e 100644 --- a/samples/AnselSDKDelayLoader/source/DelayLoader.h +++ b/samples/AnselSDKDelayLoader/source/DelayLoader.h @@ -1,41 +1,41 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright 2016 NVIDIA Corporation. All rights reserved. - -#pragma once - -enum DelayLoadStatus -{ - kDelayLoadOk = 0, - kDelayLoadDllNotFound = -1, - kDelayLoadIncompatibleVersion = -2, -}; -// In order to use delay loading instead of regular linking to a dynamic library -// define ANSEL_SDK_DELAYLOAD for the project and use this function to explicitly -// load the library. If you don't specify a path then Win32 LoadLibrary search -// mechanism is applied. If you do specify a path it should be the full path to -// the AnselSDK32/64.dll in utf8 encoding. -DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8 = nullptr); +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+enum DelayLoadStatus
+{
+ kDelayLoadOk = 0,
+ kDelayLoadDllNotFound = -1,
+ kDelayLoadIncompatibleVersion = -2,
+};
+// In order to use delay loading instead of regular linking to a dynamic library
+// define ANSEL_SDK_DELAYLOAD for the project and use this function to explicitly
+// load the library. If you don't specify a path then Win32 LoadLibrary search
+// mechanism is applied. If you do specify a path it should be the full path to
+// the AnselSDK32/64.dll in utf8 encoding.
+DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8 = nullptr);
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