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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright 2016 NVIDIA Corporation. All rights reserved.
#define ANSEL_SDK_DELAYLOAD
#include "DelayLoader.h"
#include <ansel/Camera.h>
#include <ansel/Hints.h>
#include <ansel/Configuration.h>
#include <cmath>
#include <Windows.h>
#include <stdio.h>
#include <codecvt>
namespace
{
HMODULE anselSDK = NULL;
}
namespace ansel
{
namespace
{
typedef SetConfigurationStatus(__cdecl *PFNSETCONFIGURATION)(const Configuration& cfg);
typedef void(__cdecl *PFNUPDATECAMERA)(Camera& camera);
typedef void(__cdecl *PFNSESSIONFUNC)();
typedef bool(__cdecl *PFNISANSELAVAILABLE)();
typedef void(__cdecl *PFNMARKHDRBUFFERBIND)(HintType, uint64_t);
typedef void(__cdecl *PFNMARKHDRBUFFERFINISHED)(uint64_t);
PFNMARKHDRBUFFERFINISHED markHdrBufferFinishedFunc = nullptr;
PFNMARKHDRBUFFERBIND markHdrBufferBindFunc = nullptr;
PFNSESSIONFUNC stopSessionFunc = nullptr;
PFNSESSIONFUNC startSessionFunc = nullptr;
PFNUPDATECAMERA updateCameraFunc = nullptr;
PFNSETCONFIGURATION setConfigurationFunc = nullptr;
DelayLoadStatus resolveFunctionPointers()
{
if (anselSDK == NULL)
return kDelayLoadDllNotFound;
setConfigurationFunc = reinterpret_cast<PFNSETCONFIGURATION>(GetProcAddress(anselSDK, "setConfiguration"));
stopSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "stopSession"));
startSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "startSession"));
updateCameraFunc = reinterpret_cast<PFNUPDATECAMERA>(GetProcAddress(anselSDK, "updateCamera"));
markHdrBufferBindFunc = reinterpret_cast<PFNMARKHDRBUFFERBIND>(GetProcAddress(anselSDK, "markHdrBufferBind"));
markHdrBufferFinishedFunc = reinterpret_cast<PFNMARKHDRBUFFERFINISHED>(GetProcAddress(anselSDK, "markHdrBufferFinished"));
if (setConfigurationFunc == nullptr ||
stopSessionFunc == nullptr ||
startSessionFunc == nullptr ||
updateCameraFunc == nullptr ||
markHdrBufferBindFunc == nullptr ||
markHdrBufferFinishedFunc == nullptr)
return kDelayLoadIncompatibleVersion;
return kDelayLoadOk;
}
void makeQuaternionFromRotationMatrix(nv::Quat& q, const float r[3][3])
{
float trace = r[0][0] + r[1][1] + r[2][2];
if (trace > 0.0f) {
// |w| > 1/2, may as well choose w > 1/2
float s = sqrtf(trace + 1.0f); // 2w
q.w = s * 0.5f;
s = 0.5f / s; // 1/(4w)
q.x = (r[2][1] - r[1][2]) * s;
q.y = (r[0][2] - r[2][0]) * s;
q.z = (r[1][0] - r[0][1]) * s;
}
else {
// |w| <= 1/2
int i = 0;
if (r[1][1] > r[0][0]) i = 1;
if (r[2][2] > r[i][i]) i = 2;
int j = (1 << i) & 3; // i + 1 modulo 3.
int k = (1 << j) & 3;
float s = sqrtf(r[i][i] - r[j][j] - r[k][k] + 1.0f);
float* component = &q.x;
component[i] = s * 0.5f;
s = 0.5f / s;
component[j] = (r[i][j] + r[j][i]) * s;
component[k] = (r[k][i] + r[i][k]) * s;
q.w = (r[k][j] - r[j][k]) * s;
}
}
void makeRotationMatrixFromQuaternion(float rot[3][3], const nv::Quat& q)
{
float s = 2.0f;
float xs = q.x * s;
float ys = q.y * s;
float zs = q.z * s;
float wx = q.w * xs;
float wy = q.w * ys;
float wz = q.w * zs;
float xx = q.x * xs;
float xy = q.x * ys;
float xz = q.x * zs;
float yy = q.y * ys;
float yz = q.y * zs;
float zz = q.z * zs;
rot[0][0] = 1.0f - (yy + zz);
rot[0][1] = xy - wz;
rot[0][2] = xz + wy;
rot[1][0] = xy + wz;
rot[1][1] = 1.0f - (xx + zz);
rot[1][2] = yz - wx;
rot[2][0] = xz - wy;
rot[2][1] = yz + wx;
rot[2][2] = 1.0f - (xx + yy);
}
// This may seem like a funky construct so allow me to explain. This code serves only
// one purpose: to create a signaling object that Ansel (when loaded from driver shim)
// can use to detect that a game has integrated the SDK. Note that this same object
// will also be created by the SDK DLL when loaded but this is safe since creating
// the same mutex again just provides a handle to the already existing mutex.
class SdkMutex
{
public:
SdkMutex()
{
DWORD id = GetCurrentProcessId();
char name[MAX_PATH];
sprintf_s(name, "NVIDIA/Ansel/%d", id);
CreateMutexA(NULL, false, name);
}
};
SdkMutex s_mySdkMutex;
}
SetConfigurationStatus setConfiguration(const Configuration& config)
{
if (setConfigurationFunc)
return setConfigurationFunc(config);
else
return kSetConfigurationSdkNotLoaded;
}
void updateCamera(ansel::Camera& cam)
{
if (updateCameraFunc)
updateCameraFunc(cam);
}
void stopSession()
{
if (stopSessionFunc)
stopSessionFunc();
}
void startSession()
{
if (startSessionFunc)
startSessionFunc();
}
bool isAnselAvailable()
{
// search for NvCamera32/64 DLL in the process
const char* moduleName =
#if _M_AMD64
"NvCamera64.dll";
#else
"NvCamera32.dll";
#endif
return GetModuleHandleA(moduleName) != nullptr;
}
void markHdrBufferBind(HintType hintType, uint64_t threadId)
{
if (markHdrBufferBindFunc)
markHdrBufferBindFunc(hintType, threadId);
}
void markHdrBufferFinished(uint64_t threadId)
{
if (markHdrBufferFinishedFunc)
markHdrBufferFinishedFunc(threadId);
}
void quaternionToRotationMatrixVectors(const nv::Quat& q, nv::Vec3& right, nv::Vec3& up, nv::Vec3& forward)
{
float rot[3][3];
makeRotationMatrixFromQuaternion(rot, q);
right = { rot[0][0], rot[1][0], rot[2][0] };
up = { rot[0][1], rot[1][1], rot[2][1] };
forward = { rot[0][2], rot[1][2], rot[2][2] };
}
void rotationMatrixVectorsToQuaternion(const nv::Vec3& right, const nv::Vec3& up, const nv::Vec3& forward, nv::Quat& q)
{
const float rot[3][3] = {
{ right.x, up.x, forward.x },
{ right.y, up.y, forward.y },
{ right.z, up.z, forward.z }
};
makeQuaternionFromRotationMatrix(q, rot);
}
}
DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8)
{
if (anselSDK == NULL)
{
if (pathToLibraryUtf8)
{
// convert from utf8 to wchar_t:
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
std::wstring pathWstring = converter.from_bytes(pathToLibraryUtf8);
anselSDK = LoadLibraryW(pathWstring.c_str());
}
else
{
#if defined(_M_IX86)
#define ANSEL_BITNESS "32"
#elif defined(_M_AMD64)
#define ANSEL_BITNESS "64"
#endif
#if defined(_DEBUG)
#define ANSEL_RUNTIME_FLAVOR "d"
#else
#define ANSEL_RUNTIME_FLAVOR ""
#endif
const char* libName = "AnselSDK" ANSEL_BITNESS ANSEL_RUNTIME_FLAVOR ".dll";
anselSDK = LoadLibraryA(libName);
}
if (anselSDK == NULL)
return kDelayLoadDllNotFound;
else
return ansel::resolveFunctionPointers();
}
return kDelayLoadOk;
}
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