aboutsummaryrefslogtreecommitdiff
path: root/samples/AnselSDKDelayLoader/source/DelayLoader.cpp
blob: 0756764278fe7cf833cb0d326bb332b80ff78e64 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright 2016 NVIDIA Corporation. All rights reserved.


#define ANSEL_SDK_DELAYLOAD
#include "DelayLoader.h"
#include <ansel/Camera.h>
#include <ansel/Hints.h>
#include <ansel/Configuration.h>
#include <ansel/UserControls.h>
#include <cmath>
#include <Windows.h>
#include <stdio.h>
#include <codecvt>


namespace
{
	HMODULE anselSDK = NULL;
}

namespace ansel
{
	namespace
	{
		typedef SetConfigurationStatus(__cdecl *PFNSETCONFIGURATION)(const Configuration& cfg);
		typedef void(__cdecl *PFNUPDATECAMERA)(Camera& camera);
		typedef void(__cdecl *PFNSESSIONFUNC)();
		typedef bool(__cdecl *PFNISANSELAVAILABLE)();
		typedef void(__cdecl *PFNMARKHDRBUFFERBIND)(HintType, uint64_t);
		typedef void(__cdecl *PFNMARKHDRBUFFERFINISHED)(uint64_t);
		typedef UserControlStatus(__cdecl *PFNADDUSERCONTROL)(const UserControlDesc&);
		typedef UserControlStatus(__cdecl *PFNSETUSERCONTROLLABELLOCALIZATION)(uint32_t, const char*, const char*);
		typedef UserControlStatus(__cdecl *PFNREMOVEUSERCONTROL)(uint32_t);
		typedef UserControlStatus(__cdecl *PFNGETUSERCONTROLVALUE)(uint32_t, void*);

		PFNMARKHDRBUFFERFINISHED markHdrBufferFinishedFunc = nullptr;
		PFNMARKHDRBUFFERBIND markHdrBufferBindFunc = nullptr;
		PFNSESSIONFUNC stopSessionFunc = nullptr;
		PFNSESSIONFUNC startSessionFunc = nullptr;
		PFNUPDATECAMERA updateCameraFunc = nullptr;
		PFNSETCONFIGURATION setConfigurationFunc = nullptr;
		PFNADDUSERCONTROL addUserControlFunc = nullptr;
		PFNSETUSERCONTROLLABELLOCALIZATION setUserControlLabelLocalizationFunc = nullptr;
		PFNREMOVEUSERCONTROL removeUserControlFunc = nullptr;
		PFNGETUSERCONTROLVALUE getUserControlValueFunc = nullptr;

		DelayLoadStatus resolveFunctionPointers()
		{
			if (anselSDK == NULL)
				return kDelayLoadDllNotFound;

			setConfigurationFunc = reinterpret_cast<PFNSETCONFIGURATION>(GetProcAddress(anselSDK, "setConfiguration"));
			stopSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "stopSession"));
			startSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "startSession"));
			updateCameraFunc = reinterpret_cast<PFNUPDATECAMERA>(GetProcAddress(anselSDK, "updateCamera"));
			markHdrBufferBindFunc = reinterpret_cast<PFNMARKHDRBUFFERBIND>(GetProcAddress(anselSDK, "markHdrBufferBind"));
			markHdrBufferFinishedFunc = reinterpret_cast<PFNMARKHDRBUFFERFINISHED>(GetProcAddress(anselSDK, "markHdrBufferFinished"));
			addUserControlFunc = reinterpret_cast<PFNADDUSERCONTROL>(GetProcAddress(anselSDK, "addUserControl"));
			setUserControlLabelLocalizationFunc = reinterpret_cast<PFNSETUSERCONTROLLABELLOCALIZATION>(GetProcAddress(anselSDK, "setUserControlLabelLocalization"));
			removeUserControlFunc = reinterpret_cast<PFNREMOVEUSERCONTROL>(GetProcAddress(anselSDK, "removeUserControl"));
			getUserControlValueFunc = reinterpret_cast<PFNGETUSERCONTROLVALUE>(GetProcAddress(anselSDK, "getUserControlValue"));

			if (setConfigurationFunc == nullptr ||
				stopSessionFunc == nullptr ||
				startSessionFunc == nullptr ||
				updateCameraFunc == nullptr ||
				markHdrBufferBindFunc == nullptr ||
				markHdrBufferFinishedFunc == nullptr ||
				addUserControlFunc == nullptr ||
				setUserControlLabelLocalizationFunc == nullptr ||
				removeUserControlFunc == nullptr ||
				getUserControlValueFunc == nullptr)
				return kDelayLoadIncompatibleVersion;

			return kDelayLoadOk;
		}

		void makeQuaternionFromRotationMatrix(nv::Quat& q, const float r[3][3])
		{
			float trace = r[0][0] + r[1][1] + r[2][2];

			if (trace > 0.0f) {
				// |w| > 1/2, may as well choose w > 1/2
				float s = sqrtf(trace + 1.0f);  // 2w

				q.w = s * 0.5f;
				s = 0.5f / s;       // 1/(4w)

				q.x = (r[2][1] - r[1][2]) * s;
				q.y = (r[0][2] - r[2][0]) * s;
				q.z = (r[1][0] - r[0][1]) * s;
			}
			else {
				// |w| <= 1/2
				int i = 0;
				if (r[1][1] > r[0][0]) i = 1;
				if (r[2][2] > r[i][i]) i = 2;

				int j = (1 << i) & 3; // i + 1 modulo 3.
				int k = (1 << j) & 3;

				float s = sqrtf(r[i][i] - r[j][j] - r[k][k] + 1.0f);

				float* component = &q.x;
				component[i] = s * 0.5f;
				s = 0.5f / s;
				component[j] = (r[i][j] + r[j][i]) * s;
				component[k] = (r[k][i] + r[i][k]) * s;
				q.w = (r[k][j] - r[j][k]) * s;
			}
		}

		void makeRotationMatrixFromQuaternion(float rot[3][3], const nv::Quat& q)
		{
			float s = 2.0f;

			float xs = q.x * s;
			float ys = q.y * s;
			float zs = q.z * s;

			float wx = q.w * xs;
			float wy = q.w * ys;
			float wz = q.w * zs;

			float xx = q.x * xs;
			float xy = q.x * ys;
			float xz = q.x * zs;

			float yy = q.y * ys;
			float yz = q.y * zs;
			float zz = q.z * zs;

			rot[0][0] = 1.0f - (yy + zz);
			rot[0][1] = xy - wz;
			rot[0][2] = xz + wy;

			rot[1][0] = xy + wz;
			rot[1][1] = 1.0f - (xx + zz);
			rot[1][2] = yz - wx;

			rot[2][0] = xz - wy;
			rot[2][1] = yz + wx;
			rot[2][2] = 1.0f - (xx + yy);
		}

		// This may seem like a funky construct so allow me to explain. This code serves only 
		// one purpose: to create a signaling object that Ansel (when loaded from driver shim)
		// can use to detect that a game has integrated the SDK.  Note that this same object
		// will also be created by the SDK DLL when loaded but this is safe since creating
		// the same mutex again just provides a handle to the already existing mutex.
		class SdkMutex
		{
		public:
			SdkMutex()
			{
				DWORD id = GetCurrentProcessId();
				char name[MAX_PATH];
				sprintf_s(name, "NVIDIA/Ansel/%d", id);
				CreateMutexA(NULL, false, name);
			}
		};

		SdkMutex s_mySdkMutex;
	}


	SetConfigurationStatus setConfiguration(const Configuration& config)
	{
		if (setConfigurationFunc)
			return setConfigurationFunc(config);
		else
			return kSetConfigurationSdkNotLoaded;
	}

	void updateCamera(ansel::Camera& cam)
	{
		if (updateCameraFunc)
			updateCameraFunc(cam);
	}

	void stopSession()
	{
		if (stopSessionFunc)
			stopSessionFunc();
	}

	void startSession()
	{
		if (startSessionFunc)
			startSessionFunc();
	}

	bool isAnselAvailable()
	{
		// search for NvCamera32/64 DLL in the process
		const char* moduleName =
#if _M_AMD64
			"NvCamera64.dll";
#else
			"NvCamera32.dll";
#endif

		return GetModuleHandleA(moduleName) != nullptr;
	}

	void markHdrBufferBind(HintType hintType, uint64_t threadId)
	{ 
		if (markHdrBufferBindFunc)
			markHdrBufferBindFunc(hintType, threadId);
	}
	
	void markHdrBufferFinished(uint64_t threadId)
	{
		if (markHdrBufferFinishedFunc)
			markHdrBufferFinishedFunc(threadId);
	}

	void quaternionToRotationMatrixVectors(const nv::Quat& q, nv::Vec3& right, nv::Vec3& up, nv::Vec3& forward)
	{
		float rot[3][3];
		makeRotationMatrixFromQuaternion(rot, q);
		right =   { rot[0][0], rot[1][0], rot[2][0] };
		up =      { rot[0][1], rot[1][1], rot[2][1] };
		forward = { rot[0][2], rot[1][2], rot[2][2] };
	}

	void rotationMatrixVectorsToQuaternion(const nv::Vec3& right, const nv::Vec3& up, const nv::Vec3& forward, nv::Quat& q)
	{
		const float rot[3][3] = {
			{ right.x, up.x, forward.x },
			{ right.y, up.y, forward.y },
			{ right.z, up.z, forward.z }
		};
		makeQuaternionFromRotationMatrix(q, rot);
	}

	UserControlStatus addUserControl(const UserControlDesc& desc)
	{
		if (addUserControlFunc)
			return addUserControlFunc(desc);
		return UserControlStatus::kUserControlInvalidCallback;
	}

	UserControlStatus setUserControlLabelLocalization(uint32_t userControlId, const char* lang, const char* labelUtf8)
	{
		if (setUserControlLabelLocalizationFunc)
			return setUserControlLabelLocalizationFunc(userControlId, lang, labelUtf8);
		return UserControlStatus::kUserControlInvalidCallback;
	}

	UserControlStatus removeUserControl(uint32_t userControlId)
	{
		if (removeUserControlFunc)
			return removeUserControlFunc(userControlId);
		return UserControlStatus::kUserControlInvalidCallback;
	}

	UserControlStatus getUserControlValue(uint32_t userControlId, void* value)
	{
		if (getUserControlValueFunc)
			return getUserControlValueFunc(userControlId, value);
		return UserControlStatus::kUserControlInvalidCallback;
	}
}

DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8)
{
	if (anselSDK == NULL)
	{
		if (pathToLibraryUtf8)
		{
			// convert from utf8 to wchar_t:
			std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
			std::wstring pathWstring = converter.from_bytes(pathToLibraryUtf8);
			anselSDK = LoadLibraryW(pathWstring.c_str());
		}
		else
		{
			#if defined(_M_IX86)
			#define ANSEL_BITNESS "32" 
			#elif defined(_M_AMD64)
			#define ANSEL_BITNESS "64"
			#endif

			#if defined(_DEBUG)
			#define ANSEL_RUNTIME_FLAVOR "d"
			#else
			#define ANSEL_RUNTIME_FLAVOR ""
			#endif

			const char* libName = "AnselSDK" ANSEL_BITNESS ANSEL_RUNTIME_FLAVOR ".dll";
			anselSDK = LoadLibraryA(libName);
		}

		if (anselSDK == NULL)
			return kDelayLoadDllNotFound;
		else
			return ansel::resolveFunctionPointers();
	}
	
	return kDelayLoadOk;
}