diff options
Diffstat (limited to 'samples')
4 files changed, 349 insertions, 349 deletions
diff --git a/samples/AnselSDKIntegration/AnselSDKIntegration.sln b/samples/AnselSDKIntegration/AnselSDKIntegration.sln index 558874c..b8a681b 100644 --- a/samples/AnselSDKIntegration/AnselSDKIntegration.sln +++ b/samples/AnselSDKIntegration/AnselSDKIntegration.sln @@ -1,28 +1,28 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.25420.1 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnselSDKIntegration", "AnselSDKIntegration_2015.vcxproj", "{291B6A55-368E-4420-A0EB-FBE077B9F137}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x64 = Debug|x64 - Debug|x86 = Debug|x86 - Release|x64 = Release|x64 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x64.ActiveCfg = Debug|x64 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x64.Build.0 = Debug|x64 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x86.ActiveCfg = Debug|Win32 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x86.Build.0 = Debug|Win32 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x64.ActiveCfg = Release|x64 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x64.Build.0 = Release|x64 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x86.ActiveCfg = Release|Win32 - {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x86.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnselSDKIntegration", "AnselSDKIntegration_2015.vcxproj", "{291B6A55-368E-4420-A0EB-FBE077B9F137}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x64.ActiveCfg = Debug|x64
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x64.Build.0 = Debug|x64
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x86.ActiveCfg = Debug|Win32
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Debug|x86.Build.0 = Debug|Win32
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x64.ActiveCfg = Release|x64
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x64.Build.0 = Release|x64
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x86.ActiveCfg = Release|Win32
+ {291B6A55-368E-4420-A0EB-FBE077B9F137}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
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+ <Link>
+ <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>AnselSDK64.lib;d3d11.lib;d3dcompiler.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <LargeAddressAware>true</LargeAddressAware>
+ <RandomizedBaseAddress>true</RandomizedBaseAddress>
+ <DataExecutionPrevention>true</DataExecutionPrevention>
+ <TargetMachine>MachineX64</TargetMachine>
+ <UACExecutionLevel>AsInvoker</UACExecutionLevel>
+ <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
+ <AdditionalLibraryDirectories>../../lib</AdditionalLibraryDirectories>
+ </Link>
+ <Manifest>
+ <EnableDPIAwareness>PerMonitorHighDPIAware</EnableDPIAwareness>
+ </Manifest>
+ <PreBuildEvent>
+ <Command>
+ </Command>
+ </PreBuildEvent>
+ <PostBuildEvent>
+ <Command>xcopy /Y ..\..\redist\AnselSDK64.dll x64\release\</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="AnselSDKIntegration.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets" />
</Project>
\ No newline at end of file diff --git a/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters b/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters index bcf807f..ac5233b 100644 --- a/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters +++ b/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters @@ -1,12 +1,12 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="Resource Files"> - <UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier> - <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions> - </Filter> - </ItemGroup> - <ItemGroup> - <ClCompile Include="AnselSDKIntegration.cpp" /> - </ItemGroup> +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="AnselSDKIntegration.cpp" />
+ </ItemGroup>
</Project>
\ No newline at end of file diff --git a/samples/AnselSDKIntegration/Shaders.fx b/samples/AnselSDKIntegration/Shaders.fx index abac43c..8c1b4bd 100644 --- a/samples/AnselSDKIntegration/Shaders.fx +++ b/samples/AnselSDKIntegration/Shaders.fx @@ -1,59 +1,59 @@ -cbuffer ConstantBuffer : register( b0 ) -{ - matrix World; - matrix View; - matrix Projection; - float4 vLightDir; - float4 vLightColor; - float4 vOutputColor; - float vTime; -} - -struct VS_INPUT -{ - float4 Pos : POSITION; - float3 Norm : NORMAL; -}; - -struct PS_INPUT -{ - float4 Pos : SV_POSITION; - float3 Norm : TEXCOORD0; -}; - -PS_INPUT VS( VS_INPUT input ) -{ - PS_INPUT output = (PS_INPUT)0; - output.Pos = mul( input.Pos, World ); - output.Pos = mul( output.Pos, View ); - output.Pos = mul( output.Pos, Projection ); - output.Norm = mul( float4( input.Norm, 1 ), World ).xyz; - - return output; -} - -float4 PS(PS_INPUT input) : SV_Target -{ - float4 finalColor = saturate(dot((float3)vLightDir, input.Norm) * vLightColor); - finalColor.a = 1.0f; - return finalColor; -} - -PS_INPUT VS_Hud(VS_INPUT input) -{ - PS_INPUT output = (PS_INPUT)0; - output.Pos = input.Pos; - output.Pos.w = 1.0f; - - if (input.Norm.x > 1.0f) - { - output.Pos.x *= 0.8f * abs(sin(vTime * 0.25f)) + 0.15f; - } - - return output; -} - -float4 PS_Hud(PS_INPUT input) : SV_Target -{ - return float4(0.33f, 0.5f, 0.906f, 1.0f); -} +cbuffer ConstantBuffer : register( b0 )
+{
+ matrix World;
+ matrix View;
+ matrix Projection;
+ float4 vLightDir;
+ float4 vLightColor;
+ float4 vOutputColor;
+ float vTime;
+}
+
+struct VS_INPUT
+{
+ float4 Pos : POSITION;
+ float3 Norm : NORMAL;
+};
+
+struct PS_INPUT
+{
+ float4 Pos : SV_POSITION;
+ float3 Norm : TEXCOORD0;
+};
+
+PS_INPUT VS( VS_INPUT input )
+{
+ PS_INPUT output = (PS_INPUT)0;
+ output.Pos = mul( input.Pos, World );
+ output.Pos = mul( output.Pos, View );
+ output.Pos = mul( output.Pos, Projection );
+ output.Norm = mul( float4( input.Norm, 1 ), World ).xyz;
+
+ return output;
+}
+
+float4 PS(PS_INPUT input) : SV_Target
+{
+ float4 finalColor = saturate(dot((float3)vLightDir, input.Norm) * vLightColor);
+ finalColor.a = 1.0f;
+ return finalColor;
+}
+
+PS_INPUT VS_Hud(VS_INPUT input)
+{
+ PS_INPUT output = (PS_INPUT)0;
+ output.Pos = input.Pos;
+ output.Pos.w = 1.0f;
+
+ if (input.Norm.x > 1.0f)
+ {
+ output.Pos.x *= 0.8f * abs(sin(vTime * 0.25f)) + 0.15f;
+ }
+
+ return output;
+}
+
+float4 PS_Hud(PS_INPUT input) : SV_Target
+{
+ return float4(0.33f, 0.5f, 0.906f, 1.0f);
+}
|