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-rw-r--r--samples/AnselSDKIntegration/AnselSDKIntegration.sln56
-rw-r--r--samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj502
-rw-r--r--samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters22
-rw-r--r--samples/AnselSDKIntegration/Shaders.fx118
4 files changed, 349 insertions, 349 deletions
diff --git a/samples/AnselSDKIntegration/AnselSDKIntegration.sln b/samples/AnselSDKIntegration/AnselSDKIntegration.sln
index 558874c..b8a681b 100644
--- a/samples/AnselSDKIntegration/AnselSDKIntegration.sln
+++ b/samples/AnselSDKIntegration/AnselSDKIntegration.sln
@@ -1,28 +1,28 @@
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index ef49b24..28a3ba7 100644
--- a/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj
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+ <ExceptionHandling>Sync</ExceptionHandling>
+ <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../include</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>AnselSDK32.lib;d3d11.lib;d3dcompiler.lib;;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <LargeAddressAware>true</LargeAddressAware>
+ <RandomizedBaseAddress>true</RandomizedBaseAddress>
+ <DataExecutionPrevention>true</DataExecutionPrevention>
+ <TargetMachine>MachineX86</TargetMachine>
+ <UACExecutionLevel>AsInvoker</UACExecutionLevel>
+ <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
+ <AdditionalLibraryDirectories>../../lib</AdditionalLibraryDirectories>
+ </Link>
+ <Manifest>
+ <EnableDPIAwareness>PerMonitorHighDPIAware</EnableDPIAwareness>
+ </Manifest>
+ <PreBuildEvent>
+ <Command>
+ </Command>
+ </PreBuildEvent>
+ <PostBuildEvent>
+ <Command>xcopy /Y ..\..\redist\AnselSDK32.dll Win32\release\</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <OpenMPSupport>false</OpenMPSupport>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <ExceptionHandling>Sync</ExceptionHandling>
+ <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../include</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>AnselSDK64.lib;d3d11.lib;d3dcompiler.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <LargeAddressAware>true</LargeAddressAware>
+ <RandomizedBaseAddress>true</RandomizedBaseAddress>
+ <DataExecutionPrevention>true</DataExecutionPrevention>
+ <TargetMachine>MachineX64</TargetMachine>
+ <UACExecutionLevel>AsInvoker</UACExecutionLevel>
+ <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
+ <AdditionalLibraryDirectories>../../lib</AdditionalLibraryDirectories>
+ </Link>
+ <Manifest>
+ <EnableDPIAwareness>PerMonitorHighDPIAware</EnableDPIAwareness>
+ </Manifest>
+ <PreBuildEvent>
+ <Command>
+ </Command>
+ </PreBuildEvent>
+ <PostBuildEvent>
+ <Command>xcopy /Y ..\..\redist\AnselSDK64.dll x64\release\</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="AnselSDKIntegration.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets" />
</Project> \ No newline at end of file
diff --git a/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters b/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters
index bcf807f..ac5233b 100644
--- a/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters
+++ b/samples/AnselSDKIntegration/AnselSDKIntegration_2015.vcxproj.filters
@@ -1,12 +1,12 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Resource Files">
- <UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
- <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="AnselSDKIntegration.cpp" />
- </ItemGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="AnselSDKIntegration.cpp" />
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/samples/AnselSDKIntegration/Shaders.fx b/samples/AnselSDKIntegration/Shaders.fx
index abac43c..8c1b4bd 100644
--- a/samples/AnselSDKIntegration/Shaders.fx
+++ b/samples/AnselSDKIntegration/Shaders.fx
@@ -1,59 +1,59 @@
-cbuffer ConstantBuffer : register( b0 )
-{
- matrix World;
- matrix View;
- matrix Projection;
- float4 vLightDir;
- float4 vLightColor;
- float4 vOutputColor;
- float vTime;
-}
-
-struct VS_INPUT
-{
- float4 Pos : POSITION;
- float3 Norm : NORMAL;
-};
-
-struct PS_INPUT
-{
- float4 Pos : SV_POSITION;
- float3 Norm : TEXCOORD0;
-};
-
-PS_INPUT VS( VS_INPUT input )
-{
- PS_INPUT output = (PS_INPUT)0;
- output.Pos = mul( input.Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Norm = mul( float4( input.Norm, 1 ), World ).xyz;
-
- return output;
-}
-
-float4 PS(PS_INPUT input) : SV_Target
-{
- float4 finalColor = saturate(dot((float3)vLightDir, input.Norm) * vLightColor);
- finalColor.a = 1.0f;
- return finalColor;
-}
-
-PS_INPUT VS_Hud(VS_INPUT input)
-{
- PS_INPUT output = (PS_INPUT)0;
- output.Pos = input.Pos;
- output.Pos.w = 1.0f;
-
- if (input.Norm.x > 1.0f)
- {
- output.Pos.x *= 0.8f * abs(sin(vTime * 0.25f)) + 0.15f;
- }
-
- return output;
-}
-
-float4 PS_Hud(PS_INPUT input) : SV_Target
-{
- return float4(0.33f, 0.5f, 0.906f, 1.0f);
-}
+cbuffer ConstantBuffer : register( b0 )
+{
+ matrix World;
+ matrix View;
+ matrix Projection;
+ float4 vLightDir;
+ float4 vLightColor;
+ float4 vOutputColor;
+ float vTime;
+}
+
+struct VS_INPUT
+{
+ float4 Pos : POSITION;
+ float3 Norm : NORMAL;
+};
+
+struct PS_INPUT
+{
+ float4 Pos : SV_POSITION;
+ float3 Norm : TEXCOORD0;
+};
+
+PS_INPUT VS( VS_INPUT input )
+{
+ PS_INPUT output = (PS_INPUT)0;
+ output.Pos = mul( input.Pos, World );
+ output.Pos = mul( output.Pos, View );
+ output.Pos = mul( output.Pos, Projection );
+ output.Norm = mul( float4( input.Norm, 1 ), World ).xyz;
+
+ return output;
+}
+
+float4 PS(PS_INPUT input) : SV_Target
+{
+ float4 finalColor = saturate(dot((float3)vLightDir, input.Norm) * vLightColor);
+ finalColor.a = 1.0f;
+ return finalColor;
+}
+
+PS_INPUT VS_Hud(VS_INPUT input)
+{
+ PS_INPUT output = (PS_INPUT)0;
+ output.Pos = input.Pos;
+ output.Pos.w = 1.0f;
+
+ if (input.Norm.x > 1.0f)
+ {
+ output.Pos.x *= 0.8f * abs(sin(vTime * 0.25f)) + 0.15f;
+ }
+
+ return output;
+}
+
+float4 PS_Hud(PS_INPUT input) : SV_Target
+{
+ return float4(0.33f, 0.5f, 0.906f, 1.0f);
+}