diff options
Diffstat (limited to 'samples/AnselSDKDelayLoader/source/DelayLoader.h')
| -rw-r--r-- | samples/AnselSDKDelayLoader/source/DelayLoader.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/samples/AnselSDKDelayLoader/source/DelayLoader.h b/samples/AnselSDKDelayLoader/source/DelayLoader.h new file mode 100644 index 0000000..216261b --- /dev/null +++ b/samples/AnselSDKDelayLoader/source/DelayLoader.h @@ -0,0 +1,41 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright 2016 NVIDIA Corporation. All rights reserved. + +#pragma once + +enum DelayLoadStatus +{ + kDelayLoadOk = 0, + kDelayLoadDllNotFound = -1, + kDelayLoadIncompatibleVersion = -2, +}; +// In order to use delay loading instead of regular linking to a dynamic library +// define ANSEL_SDK_DELAYLOAD for the project and use this function to explicitly +// load the library. If you don't specify a path then Win32 LoadLibrary search +// mechanism is applied. If you do specify a path it should be the full path to +// the AnselSDK32/64.dll in utf8 encoding. +DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8 = nullptr); |