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Diffstat (limited to 'docs/Ansel_integration_guide.md')
| -rw-r--r-- | docs/Ansel_integration_guide.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index fd218ff..b5fd0aa 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -41,10 +41,11 @@ In order to use Ansel you need > **NOTE:** > * Support for Dx12 is coming soon and options for OpenGL are being investigated. +> * Support for Optimus laptops is coming soon. > * We currently do not support Ansel for the following NVIDIA GPU / Display configurations > * Surround - -> **NOTE:** In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particualr game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above). +> +> In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particualr game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above). ### 1.3 GAME ENGINE CONFIGURATION Ansel currently supports the following backbuffer formats: @@ -102,7 +103,6 @@ config.isCameraOffcenteredProjectionSupported = true; config.isCameraRotationSupported = true; config.isCameraTranslationSupported = true; config.isCameraFovSupported = true; -config.isFilterOutsideSessionAllowed = false; config.gameWindowHandle = hWnd; config.titleNameUtf8 = u8"Best Game Ever"; |