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-rw-r--r--docs/Ansel_integration_guide.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md
index fd218ff..b5fd0aa 100644
--- a/docs/Ansel_integration_guide.md
+++ b/docs/Ansel_integration_guide.md
@@ -41,10 +41,11 @@ In order to use Ansel you need
> **NOTE:**
> * Support for Dx12 is coming soon and options for OpenGL are being investigated.
+> * Support for Optimus laptops is coming soon.
> * We currently do not support Ansel for the following NVIDIA GPU / Display configurations
> * Surround
-
-> **NOTE:** In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particualr game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
+>
+> In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particualr game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
### 1.3 GAME ENGINE CONFIGURATION
Ansel currently supports the following backbuffer formats:
@@ -102,7 +103,6 @@ config.isCameraOffcenteredProjectionSupported = true;
config.isCameraRotationSupported = true;
config.isCameraTranslationSupported = true;
config.isCameraFovSupported = true;
-config.isFilterOutsideSessionAllowed = false;
config.gameWindowHandle = hWnd;
config.titleNameUtf8 = u8"Best Game Ever";