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authorHalldor Fannar <[email protected]>2017-02-09 15:26:47 +0000
committerHalldor Fannar <[email protected]>2017-02-09 15:26:47 +0000
commitb814d180089b1e5415f89554e46de2edd978a592 (patch)
treeb6a61b518e2b567c7d485913a7fca54f6719bc5c /samples/AnselSDKDelayLoader/source/DelayLoader.cpp
parentInitial commit (diff)
downloadanselsdk-b814d180089b1e5415f89554e46de2edd978a592.tar.xz
anselsdk-b814d180089b1e5415f89554e46de2edd978a592.zip
First publish of the SDK.
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+
+#define ANSEL_SDK_DELAYLOAD
+#include "DelayLoader.h"
+#include <ansel/Camera.h>
+#include <ansel/Hints.h>
+#include <ansel/Configuration.h>
+#include <cmath>
+#include <Windows.h>
+#include <stdio.h>
+#include <codecvt>
+
+
+namespace
+{
+ HMODULE anselSDK = NULL;
+}
+
+namespace ansel
+{
+ namespace
+ {
+ typedef SetConfigurationStatus(__cdecl *PFNSETCONFIGURATION)(const Configuration& cfg);
+ typedef void(__cdecl *PFNUPDATECAMERA)(Camera& camera);
+ typedef void(__cdecl *PFNSESSIONFUNC)();
+ typedef bool(__cdecl *PFNISANSELAVAILABLE)();
+ typedef void(__cdecl *PFNMARKHDRBUFFERBIND)(HintType, uint64_t);
+ typedef void(__cdecl *PFNMARKHDRBUFFERFINISHED)(uint64_t);
+ PFNMARKHDRBUFFERFINISHED markHdrBufferFinishedFunc = nullptr;
+ PFNMARKHDRBUFFERBIND markHdrBufferBindFunc = nullptr;
+ PFNSESSIONFUNC stopSessionFunc = nullptr;
+ PFNSESSIONFUNC startSessionFunc = nullptr;
+ PFNUPDATECAMERA updateCameraFunc = nullptr;
+ PFNSETCONFIGURATION setConfigurationFunc = nullptr;
+
+ DelayLoadStatus resolveFunctionPointers()
+ {
+ if (anselSDK == NULL)
+ return kDelayLoadDllNotFound;
+
+ setConfigurationFunc = reinterpret_cast<PFNSETCONFIGURATION>(GetProcAddress(anselSDK, "setConfiguration"));
+ stopSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "stopSession"));
+ startSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "startSession"));
+ updateCameraFunc = reinterpret_cast<PFNUPDATECAMERA>(GetProcAddress(anselSDK, "updateCamera"));
+ markHdrBufferBindFunc = reinterpret_cast<PFNMARKHDRBUFFERBIND>(GetProcAddress(anselSDK, "markHdrBufferBind"));
+ markHdrBufferFinishedFunc = reinterpret_cast<PFNMARKHDRBUFFERFINISHED>(GetProcAddress(anselSDK, "markHdrBufferFinished"));
+
+ if (setConfigurationFunc == nullptr ||
+ stopSessionFunc == nullptr ||
+ startSessionFunc == nullptr ||
+ updateCameraFunc == nullptr ||
+ markHdrBufferBindFunc == nullptr ||
+ markHdrBufferFinishedFunc == nullptr)
+ return kDelayLoadIncompatibleVersion;
+
+ return kDelayLoadOk;
+ }
+
+ void makeQuaternionFromRotationMatrix(nv::Quat& q, const float r[3][3])
+ {
+ float trace = r[0][0] + r[1][1] + r[2][2];
+
+ if (trace > 0.0f) {
+ // |w| > 1/2, may as well choose w > 1/2
+ float s = sqrtf(trace + 1.0f); // 2w
+
+ q.w = s * 0.5f;
+ s = 0.5f / s; // 1/(4w)
+
+ q.x = (r[2][1] - r[1][2]) * s;
+ q.y = (r[0][2] - r[2][0]) * s;
+ q.z = (r[1][0] - r[0][1]) * s;
+ }
+ else {
+ // |w| <= 1/2
+ int i = 0;
+ if (r[1][1] > r[0][0]) i = 1;
+ if (r[2][2] > r[i][i]) i = 2;
+
+ int j = (1 << i) & 3; // i + 1 modulo 3.
+ int k = (1 << j) & 3;
+
+ float s = sqrtf(r[i][i] - r[j][j] - r[k][k] + 1.0f);
+
+ float* component = &q.x;
+ component[i] = s * 0.5f;
+ s = 0.5f / s;
+ component[j] = (r[i][j] + r[j][i]) * s;
+ component[k] = (r[k][i] + r[i][k]) * s;
+ q.w = (r[k][j] - r[j][k]) * s;
+ }
+ }
+
+ void makeRotationMatrixFromQuaternion(float rot[3][3], const nv::Quat& q)
+ {
+ float s = 2.0f;
+
+ float xs = q.x * s;
+ float ys = q.y * s;
+ float zs = q.z * s;
+
+ float wx = q.w * xs;
+ float wy = q.w * ys;
+ float wz = q.w * zs;
+
+ float xx = q.x * xs;
+ float xy = q.x * ys;
+ float xz = q.x * zs;
+
+ float yy = q.y * ys;
+ float yz = q.y * zs;
+ float zz = q.z * zs;
+
+ rot[0][0] = 1.0f - (yy + zz);
+ rot[0][1] = xy - wz;
+ rot[0][2] = xz + wy;
+
+ rot[1][0] = xy + wz;
+ rot[1][1] = 1.0f - (xx + zz);
+ rot[1][2] = yz - wx;
+
+ rot[2][0] = xz - wy;
+ rot[2][1] = yz + wx;
+ rot[2][2] = 1.0f - (xx + yy);
+ }
+
+ // This may seem like a funky construct so allow me to explain. This code serves only
+ // one purpose: to create a signaling object that Ansel (when loaded from driver shim)
+ // can use to detect that a game has integrated the SDK. Note that this same object
+ // will also be created by the SDK DLL when loaded but this is safe since creating
+ // the same mutex again just provides a handle to the already existing mutex.
+ class SdkMutex
+ {
+ public:
+ SdkMutex()
+ {
+ DWORD id = GetCurrentProcessId();
+ char name[MAX_PATH];
+ sprintf_s(name, "NVIDIA/Ansel/%d", id);
+ CreateMutexA(NULL, false, name);
+ }
+ };
+
+ SdkMutex s_mySdkMutex;
+ }
+
+
+ SetConfigurationStatus setConfiguration(const Configuration& config)
+ {
+ if (setConfigurationFunc)
+ return setConfigurationFunc(config);
+ else
+ return kSetConfigurationSdkNotLoaded;
+ }
+
+ void updateCamera(ansel::Camera& cam)
+ {
+ if (updateCameraFunc)
+ updateCameraFunc(cam);
+ }
+
+ void stopSession()
+ {
+ if (stopSessionFunc)
+ stopSessionFunc();
+ }
+
+ void startSession()
+ {
+ if (startSessionFunc)
+ startSessionFunc();
+ }
+
+ bool isAnselAvailable()
+ {
+ // search for NvCamera32/64 DLL in the process
+ const char* moduleName =
+#if _M_AMD64
+ "NvCamera64.dll";
+#else
+ "NvCamera32.dll";
+#endif
+
+ return GetModuleHandleA(moduleName) != nullptr;
+ }
+
+ void markHdrBufferBind(HintType hintType, uint64_t threadId)
+ {
+ if (markHdrBufferBindFunc)
+ markHdrBufferBindFunc(hintType, threadId);
+ }
+
+ void markHdrBufferFinished(uint64_t threadId)
+ {
+ if (markHdrBufferFinishedFunc)
+ markHdrBufferFinishedFunc(threadId);
+ }
+
+ void quaternionToRotationMatrixVectors(const nv::Quat& q, nv::Vec3& right, nv::Vec3& up, nv::Vec3& forward)
+ {
+ float rot[3][3];
+ makeRotationMatrixFromQuaternion(rot, q);
+ right = { rot[0][0], rot[1][0], rot[2][0] };
+ up = { rot[0][1], rot[1][1], rot[2][1] };
+ forward = { rot[0][2], rot[1][2], rot[2][2] };
+ }
+
+ void rotationMatrixVectorsToQuaternion(const nv::Vec3& right, const nv::Vec3& up, const nv::Vec3& forward, nv::Quat& q)
+ {
+ const float rot[3][3] = {
+ { right.x, up.x, forward.x },
+ { right.y, up.y, forward.y },
+ { right.z, up.z, forward.z }
+ };
+ makeQuaternionFromRotationMatrix(q, rot);
+ }
+}
+
+DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8)
+{
+ if (anselSDK == NULL)
+ {
+ if (pathToLibraryUtf8)
+ {
+ // convert from utf8 to wchar_t:
+ std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
+ std::wstring pathWstring = converter.from_bytes(pathToLibraryUtf8);
+ anselSDK = LoadLibraryW(pathWstring.c_str());
+ }
+ else
+ {
+ #if defined(_M_IX86)
+ #define ANSEL_BITNESS "32"
+ #elif defined(_M_AMD64)
+ #define ANSEL_BITNESS "64"
+ #endif
+
+ #if defined(_DEBUG)
+ #define ANSEL_RUNTIME_FLAVOR "d"
+ #else
+ #define ANSEL_RUNTIME_FLAVOR ""
+ #endif
+
+ const char* libName = "AnselSDK" ANSEL_BITNESS ANSEL_RUNTIME_FLAVOR ".dll";
+ anselSDK = LoadLibraryA(libName);
+ }
+
+ if (anselSDK == NULL)
+ return kDelayLoadDllNotFound;
+ else
+ return ansel::resolveFunctionPointers();
+ }
+
+ return kDelayLoadOk;
+}