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authorDmitry Duka <[email protected]>2017-04-13 13:33:29 +0300
committerDmitry Duka <[email protected]>2017-04-13 13:33:29 +0300
commit0279ab1efa8adbc1fd1760e6a7290d0aee54bb80 (patch)
treec30769f238f8f539139715383607baf625ec82e3 /include
parentUpdating Ansel SDK delay loader sample (diff)
parentUpdating SDK to 1.3.259. (diff)
downloadanselsdk-0279ab1efa8adbc1fd1760e6a7290d0aee54bb80.tar.xz
anselsdk-0279ab1efa8adbc1fd1760e6a7290d0aee54bb80.zip
Merge branch 'master' of https://github.com/NVIDIAGameWorks/AnselSDK
Diffstat (limited to 'include')
-rw-r--r--include/ansel/Version.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/ansel/Version.h b/include/ansel/Version.h
index 9659db9..53cd027 100644
--- a/include/ansel/Version.h
+++ b/include/ansel/Version.h
@@ -45,8 +45,8 @@
// The BUILD_NUMBER and COMMIT_HASH are useful in uniquely identifying a build of the Ansel SDK.
// Changes to the customer facing API can be tracked with these since they are automatically
// updated every time a change is made.
-#define ANSEL_SDK_BUILD_NUMBER 258
-#define ANSEL_SDK_COMMIT_HASH 0xc61a3490
+#define ANSEL_SDK_BUILD_NUMBER 259
+#define ANSEL_SDK_COMMIT_HASH 0x77cec5bf
#define ANSEL_SDK_VERSION ( uint64_t(ANSEL_SDK_PRODUCT_VERSION_MAJOR) << 48 | uint64_t(ANSEL_SDK_PRODUCT_VERSION_MINOR) << 32 \
| ANSEL_SDK_COMMIT_HASH )