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| author | nvjingham <[email protected]> | 2018-11-07 18:37:49 -0800 |
|---|---|---|
| committer | nvjingham <[email protected]> | 2018-11-07 18:37:49 -0800 |
| commit | ea1d75a6f310c90c571c758683daf4187fe654a9 (patch) | |
| tree | 8c59f01736e80ebb470e4dc3bf667ffb3b9c73f6 /include/ansel/Session.h | |
| parent | Updating Ansel SDK (diff) | |
| download | anselsdk-ea1d75a6f310c90c571c758683daf4187fe654a9.tar.xz anselsdk-ea1d75a6f310c90c571c758683daf4187fe654a9.zip | |
Updating Ansel SDK to v1.6
Diffstat (limited to 'include/ansel/Session.h')
| -rw-r--r-- | include/ansel/Session.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ansel/Session.h b/include/ansel/Session.h index 60647b7..8672a23 100644 --- a/include/ansel/Session.h +++ b/include/ansel/Session.h @@ -93,6 +93,7 @@ namespace ansel typedef void(__cdecl *StopSessionCallback)(void* userPointer);
typedef void(__cdecl *StartCaptureCallback)(const CaptureConfiguration&, void* userPointer);
typedef void(__cdecl *StopCaptureCallback)(void* userPointer);
+ typedef void(__cdecl *ChangeQualityCallback)(bool isHighQuality, void* userPointer);
// Starts a session if there is not one already active. This function can be used to trigger
// Ansel via any method that the game chooses (key combination, controller input, etc)
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