diff options
| author | Dmitry Duka <[email protected]> | 2017-09-13 21:36:04 +0300 |
|---|---|---|
| committer | Dmitry Duka <[email protected]> | 2017-09-13 21:36:04 +0300 |
| commit | 0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8 (patch) | |
| tree | a8d1b2dbb71532871e95da756eb17bcb7d09e0c3 /include/ansel/Hints.h | |
| parent | Pulling latest Ansel SDK 1.4 into master (diff) | |
| download | anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.tar.xz anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.zip | |
Updating Ansel SDK to the latest revisionv1.4.339
Diffstat (limited to 'include/ansel/Hints.h')
| -rw-r--r-- | include/ansel/Hints.h | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/include/ansel/Hints.h b/include/ansel/Hints.h index 915c255..961cb11 100644 --- a/include/ansel/Hints.h +++ b/include/ansel/Hints.h @@ -1,79 +1,79 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright 2016 NVIDIA Corporation. All rights reserved. - -#pragma once -#include <cstdint> -#include <ansel/Defines.h> - -namespace ansel -{ - enum BufferType - { - kBufferTypeHDR = 0, - kBufferTypeDepth, - kBufferTypeHUDless, - kBufferTypeCount - }; - - enum HintType - { - kHintTypePreBind, - kHintTypePostBind - }; - - enum HintThreadingBehaviour - { - kThreadingBehaviourMatchAutomatic = 0, - kThreadingBehaviourNoMatching = 0xFFFFFFFFFFFFFFFFull - }; - - // Call this right before setting HDR render target active - // bufferType is an optional argument specifying what type of buffer is this - - // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer. - // hintType is an optional argument specifying what type of hint is this - - // it could be called after or before the bind of a buffer that this hint marks. - // The default option is kHintTypePreBind, which means the hint should be called before - // the render target is bound. - // threadId is an optional argument allowing Ansel to match the thread which calls - // SetRenderTarget (or analogous function, since this is graphics API dependent) - // to the thread which called the hint. The default value of kNoMatching - // means that no such matching is going to happen. The special value of 0 means that - // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id - // known at integration side. - ANSEL_SDK_API void markBufferBind(BufferType bufferType = kBufferTypeHDR, HintType hintType = kHintTypePreBind, uint64_t threadId = kThreadingBehaviourNoMatching); - // Call this right after the last draw call into the HDR render target - // bufferType is an optional argument specifying what type of buffer is this - - // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer. - // threadId is an optional argument allowing Ansel to match the thread which calls - // SetRenderTarget (or analogous function, since this is graphics API dependent) - // to the thread which called the hint. The default value of kNoMatching - // means that no such matching is going to happen. The special value of 0 means that - // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id - // known at integration side. - ANSEL_SDK_API void markBufferFinished(BufferType bufferType = kBufferTypeHDR, uint64_t threadId = kThreadingBehaviourNoMatching); -} - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+#include <cstdint>
+#include <ansel/Defines.h>
+
+namespace ansel
+{
+ enum BufferType
+ {
+ kBufferTypeHDR = 0,
+ kBufferTypeDepth,
+ kBufferTypeHUDless,
+ kBufferTypeCount
+ };
+
+ enum HintType
+ {
+ kHintTypePreBind,
+ kHintTypePostBind
+ };
+
+ enum HintThreadingBehaviour
+ {
+ kThreadingBehaviourMatchAutomatic = 0,
+ kThreadingBehaviourNoMatching = 0xFFFFFFFFFFFFFFFFull
+ };
+
+ // Call this right before setting HDR render target active
+ // bufferType is an optional argument specifying what type of buffer is this -
+ // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer.
+ // hintType is an optional argument specifying what type of hint is this -
+ // it could be called after or before the bind of a buffer that this hint marks.
+ // The default option is kHintTypePreBind, which means the hint should be called before
+ // the render target is bound.
+ // threadId is an optional argument allowing Ansel to match the thread which calls
+ // SetRenderTarget (or analogous function, since this is graphics API dependent)
+ // to the thread which called the hint. The default value of kNoMatching
+ // means that no such matching is going to happen. The special value of 0 means that
+ // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
+ // known at integration side.
+ ANSEL_SDK_API void markBufferBind(BufferType bufferType = kBufferTypeHDR, HintType hintType = kHintTypePreBind, uint64_t threadId = kThreadingBehaviourNoMatching);
+ // Call this right after the last draw call into the HDR render target
+ // bufferType is an optional argument specifying what type of buffer is this -
+ // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer.
+ // threadId is an optional argument allowing Ansel to match the thread which calls
+ // SetRenderTarget (or analogous function, since this is graphics API dependent)
+ // to the thread which called the hint. The default value of kNoMatching
+ // means that no such matching is going to happen. The special value of 0 means that
+ // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
+ // known at integration side.
+ ANSEL_SDK_API void markBufferFinished(BufferType bufferType = kBufferTypeHDR, uint64_t threadId = kThreadingBehaviourNoMatching);
+}
+
|