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authorDmitry Duka <[email protected]>2017-09-13 21:36:04 +0300
committerDmitry Duka <[email protected]>2017-09-13 21:36:04 +0300
commit0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8 (patch)
treea8d1b2dbb71532871e95da756eb17bcb7d09e0c3 /include/ansel/Hints.h
parentPulling latest Ansel SDK 1.4 into master (diff)
downloadanselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.tar.xz
anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.zip
Updating Ansel SDK to the latest revisionv1.4.339
Diffstat (limited to 'include/ansel/Hints.h')
-rw-r--r--include/ansel/Hints.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/include/ansel/Hints.h b/include/ansel/Hints.h
index 915c255..961cb11 100644
--- a/include/ansel/Hints.h
+++ b/include/ansel/Hints.h
@@ -1,79 +1,79 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright 2016 NVIDIA Corporation. All rights reserved.
-
-#pragma once
-#include <cstdint>
-#include <ansel/Defines.h>
-
-namespace ansel
-{
- enum BufferType
- {
- kBufferTypeHDR = 0,
- kBufferTypeDepth,
- kBufferTypeHUDless,
- kBufferTypeCount
- };
-
- enum HintType
- {
- kHintTypePreBind,
- kHintTypePostBind
- };
-
- enum HintThreadingBehaviour
- {
- kThreadingBehaviourMatchAutomatic = 0,
- kThreadingBehaviourNoMatching = 0xFFFFFFFFFFFFFFFFull
- };
-
- // Call this right before setting HDR render target active
- // bufferType is an optional argument specifying what type of buffer is this -
- // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer.
- // hintType is an optional argument specifying what type of hint is this -
- // it could be called after or before the bind of a buffer that this hint marks.
- // The default option is kHintTypePreBind, which means the hint should be called before
- // the render target is bound.
- // threadId is an optional argument allowing Ansel to match the thread which calls
- // SetRenderTarget (or analogous function, since this is graphics API dependent)
- // to the thread which called the hint. The default value of kNoMatching
- // means that no such matching is going to happen. The special value of 0 means that
- // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
- // known at integration side.
- ANSEL_SDK_API void markBufferBind(BufferType bufferType = kBufferTypeHDR, HintType hintType = kHintTypePreBind, uint64_t threadId = kThreadingBehaviourNoMatching);
- // Call this right after the last draw call into the HDR render target
- // bufferType is an optional argument specifying what type of buffer is this -
- // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer.
- // threadId is an optional argument allowing Ansel to match the thread which calls
- // SetRenderTarget (or analogous function, since this is graphics API dependent)
- // to the thread which called the hint. The default value of kNoMatching
- // means that no such matching is going to happen. The special value of 0 means that
- // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
- // known at integration side.
- ANSEL_SDK_API void markBufferFinished(BufferType bufferType = kBufferTypeHDR, uint64_t threadId = kThreadingBehaviourNoMatching);
-}
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+#include <cstdint>
+#include <ansel/Defines.h>
+
+namespace ansel
+{
+ enum BufferType
+ {
+ kBufferTypeHDR = 0,
+ kBufferTypeDepth,
+ kBufferTypeHUDless,
+ kBufferTypeCount
+ };
+
+ enum HintType
+ {
+ kHintTypePreBind,
+ kHintTypePostBind
+ };
+
+ enum HintThreadingBehaviour
+ {
+ kThreadingBehaviourMatchAutomatic = 0,
+ kThreadingBehaviourNoMatching = 0xFFFFFFFFFFFFFFFFull
+ };
+
+ // Call this right before setting HDR render target active
+ // bufferType is an optional argument specifying what type of buffer is this -
+ // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer.
+ // hintType is an optional argument specifying what type of hint is this -
+ // it could be called after or before the bind of a buffer that this hint marks.
+ // The default option is kHintTypePreBind, which means the hint should be called before
+ // the render target is bound.
+ // threadId is an optional argument allowing Ansel to match the thread which calls
+ // SetRenderTarget (or analogous function, since this is graphics API dependent)
+ // to the thread which called the hint. The default value of kNoMatching
+ // means that no such matching is going to happen. The special value of 0 means that
+ // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
+ // known at integration side.
+ ANSEL_SDK_API void markBufferBind(BufferType bufferType = kBufferTypeHDR, HintType hintType = kHintTypePreBind, uint64_t threadId = kThreadingBehaviourNoMatching);
+ // Call this right after the last draw call into the HDR render target
+ // bufferType is an optional argument specifying what type of buffer is this -
+ // an HDR color buffer, a depth buffer or HUDless buffer. The default option is HDR color buffer.
+ // threadId is an optional argument allowing Ansel to match the thread which calls
+ // SetRenderTarget (or analogous function, since this is graphics API dependent)
+ // to the thread which called the hint. The default value of kNoMatching
+ // means that no such matching is going to happen. The special value of 0 means that
+ // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
+ // known at integration side.
+ ANSEL_SDK_API void markBufferFinished(BufferType bufferType = kBufferTypeHDR, uint64_t threadId = kThreadingBehaviourNoMatching);
+}
+