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| author | Dmitry Duka <[email protected]> | 2017-03-09 18:32:42 +0300 |
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| committer | Dmitry Duka <[email protected]> | 2017-03-09 18:32:42 +0300 |
| commit | 3f2d7c0ab87c50556339b74050d2a626a55b4191 (patch) | |
| tree | 5bfb122411cfc8a58a1d0a4ec4636c64efbcbd07 /include/AnselSDK.h | |
| parent | Update Ansel_integration_guide.md (diff) | |
| download | anselsdk-3f2d7c0ab87c50556339b74050d2a626a55b4191.tar.xz anselsdk-3f2d7c0ab87c50556339b74050d2a626a55b4191.zip | |
Updating Ansel SDK to version 1.2. Introducing game-driven UI controls (sliders and booleans).
Diffstat (limited to 'include/AnselSDK.h')
| -rw-r--r-- | include/AnselSDK.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/include/AnselSDK.h b/include/AnselSDK.h index ddf5197..e705862 100644 --- a/include/AnselSDK.h +++ b/include/AnselSDK.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright 2015 NVIDIA Corporation. All rights reserved. +// Copyright 2016 NVIDIA Corporation. All rights reserved. #pragma once @@ -31,3 +31,5 @@ #include <ansel/Session.h> #include <ansel/Camera.h> #include <ansel/Hints.h> +#include <ansel/UserControls.h> + |