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authorDmitry Duka <[email protected]>2017-03-09 18:32:42 +0300
committerDmitry Duka <[email protected]>2017-03-09 18:32:42 +0300
commit3f2d7c0ab87c50556339b74050d2a626a55b4191 (patch)
tree5bfb122411cfc8a58a1d0a4ec4636c64efbcbd07 /include/AnselSDK.h
parentUpdate Ansel_integration_guide.md (diff)
downloadanselsdk-3f2d7c0ab87c50556339b74050d2a626a55b4191.tar.xz
anselsdk-3f2d7c0ab87c50556339b74050d2a626a55b4191.zip
Updating Ansel SDK to version 1.2. Introducing game-driven UI controls (sliders and booleans).
Diffstat (limited to 'include/AnselSDK.h')
-rw-r--r--include/AnselSDK.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/AnselSDK.h b/include/AnselSDK.h
index ddf5197..e705862 100644
--- a/include/AnselSDK.h
+++ b/include/AnselSDK.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright 2015 NVIDIA Corporation. All rights reserved.
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
#pragma once
@@ -31,3 +31,5 @@
#include <ansel/Session.h>
#include <ansel/Camera.h>
#include <ansel/Hints.h>
+#include <ansel/UserControls.h>
+