diff options
| author | Dmitry Duka <[email protected]> | 2017-09-13 21:36:04 +0300 |
|---|---|---|
| committer | Dmitry Duka <[email protected]> | 2017-09-13 21:36:04 +0300 |
| commit | 0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8 (patch) | |
| tree | a8d1b2dbb71532871e95da756eb17bcb7d09e0c3 /docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt | |
| parent | Pulling latest Ansel SDK 1.4 into master (diff) | |
| download | anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.tar.xz anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.zip | |
Updating Ansel SDK to the latest revisionv1.4.339
Diffstat (limited to 'docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt')
| -rw-r--r-- | docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt | 634 |
1 files changed, 317 insertions, 317 deletions
diff --git a/docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt b/docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt index 080634f..585f6bf 100644 --- a/docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt +++ b/docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt @@ -1,317 +1,317 @@ - - GameWorks Binary SDK EULA - -*NVIDIA CORPORATION -NVIDIA GAMEWORKS BINARY SDK END USER LICENSE AGREEMENT* - -NVIDIA Corporation ("NVIDIA") is willing to license the NVIDIA GameWorks -Binary SDK associated with this download and the accompanying -documentation, installation routines and support files, sample art files -and assets, and supporting utilities (collectively, the "NVIDIA -GameWorks SDK") to you only on the condition that you accept all the -terms in this License Agreement ("Agreement"). - -IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE -ACCOMPANYING NVIDIA GAMEWORKS SDK. - -IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS NOT -WILLING TO LICENSE THE NVIDIA GAMEWORKS SDK TO YOU AND YOU SHALL NOT -USE THIS SDK OR ANY PART OF IT. - -*Note: this End User License Agreement applies to GameWorks Modules -downloaded in binary (compiled) form. This End User License Agreement -does not apply to GameWorks Source Code. For GameWorks Source Code, -please refer to:* GameWorks Source SDK EULA (please log into NVIDIA -Registered Developer Program to see this document). -<https://developer.nvidia.com/gameworks-source-sdk-eula> -1. Definitions. - -“NVIDIA GameWorks Application” means a software application designed for -use and fully compatible with the NVIDIA Graphics processor products, -including but not limited to, a video game, visual simulation, movie, or -other product. - -"NVIDIA GameWorks Binary SDK" means the set of instructions for -computers, in executable form only and in any media (which may include -diskette, CD-ROM, downloadable internet, hardware, or firmware) -comprising NVIDIA's proprietary Software Development Kit (in compiled or -binary form) and related media and printed materials, including -reference guides, documentation, and other manuals, installation -routines and support files, libraries, sample art files and assets, -tools, support utilities and any subsequent updates or adaptations -provided by NVIDIA, whether with this installation or as separately -downloaded (unless containing their own separate license terms and -conditions). - -“Sample Code” means the sample interface or application source and -object code files contained within the particular GameWorks SDK’s -“Samples” directory or made available for download from the NVIDIA -GameWorks developer site and designated as sample code. - -2. License. Subject to the terms and conditions of this Agreement, -NVIDIA grants you (“you”) a limited, non-exclusive, non-transferable -world-wide, royalty-free license to (a) internally install, use and -display the NVIDIA GAMEWORKS SDK, solely for purposes of developing -NVIDIA GameWorks asset content for NVIDIA GameWorks Applications; (b) -internally use, copy, modify and compile the Sample Code to design, -develop and test NVIDIA GameWorks assets; and (c) reproduce and -distribute the Redistributable Code only in object code form and only -as fully integrated into NVIDIA GameWorks Applications, in each case -solely for your commercial and non-commercial purposes provided that -your NVIDIA GameWorks Applications run solely on Windows PCs . - -In addition, you may not and shall not permit others to: - -I. modify, reproduce, de-compile, reverse engineer or translate the -NVIDIA GameWorks SDK; or -II. distribute or transfer the NVIDIA GameWorks SDK other than as -part of the NVIDIA GameWorks Application. - -Except as expressly granted herein, no other license under any -patent, copyright, trade secret, trademark or other intellectual -property right is granted to or conferred upon you by this Agreement. -All other rights are expressly reserved by NVIDIA and its licensors. - -3. Redistribution; NVIDIA GameWorks Applications. Any redistribution of -the NVIDIA GameWorks SDK (in accordance with Section 2 above) or -portions thereof must be subject to an end user license agreement -including language that - -a) prohibits the end user from modifying, reproducing, de-compiling, -reverse engineering or translating the NVIDIA GameWorks SDK; -b) prohibits the end user from distributing or transferring the NVIDIA -GameWorks SDK other than as part of the NVIDIA GameWorks Application; -c) disclaims any and all warranties on behalf of NVIDIA and its -affiliated companies and licensors; -d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its -affiliated companies and its licensors' liability for all damages, -direct or indirect, incidental or consequential, that may arise from any -use of the NVIDIA GameWorks SDK and/or NVIDIA GameWorks Application; -e) requires the end user to agree not to export the NVIDIA GameWorks -SDK and/or NVIDIA GameWorks Application, directly or indirectly, in -violation of any U.S. laws; and - -You are required to notify NVIDIA prior to use of the NVIDIA GameWorks -SDK in the development of any commercial Application. Please send -notification by email to: [email protected] and provide the -following information in the email: - - * Company Name - * Publisher and Developer Name - * Game Title or Application Name - * Platforms (i.e. PC, Xbox, PlayStation) - * Scheduled Ship Date - * WebLink to product/video - -Any Application integrating the NVIDIA GameWorks SDK is subject to a -license to NVIDIA for use and public display of such Application for -advertising and marketing purposes. - -Failure to notify NVIDIA pursuant to this Section AND FAILURE to provide -attribution pursuant to section 6 shall be considered a material breach -of this agreement. - -4. Ownership, Protections. The NVIDIA GameWorks SDK is owned by NVIDIA -and NVIDIA licensors, and is protected by United States copyright laws, -international treaty provisions, and other applicable laws. With regard -to any copies made, you agree to reproduce any copyright notices and -other proprietary legends included on the original. NVIDIA -copyright notice(s) may appear in any of several forms, including -machine-readable form, and you agree to reproduce such notice in each -form in which it appears. Title and copyrights to the NVIDIA GameWorks -SDK and any copies made by you remain with NVIDIA and its licensors. -You acknowledge that the NVIDIA GameWorks SDK contain valuable -proprietary information and trade secrets and that unauthorized or -improper use of the NVIDIA GameWorks SDK will result in irreparable harm -to NVIDIA and its licensors for which monetary damages would be -inadequate and for which NVIDIA and its licensors will be entitled to -immediate injunctive relief. Subject to the rights of NVIDIA and its -licensors in the NVIDIA GameWorks SDK and the Sample Code, you own your -modifications to the Sample Code. - -5. Restrictions. You will not, and will not permit others to: (a) -modify, translate, decompile, bootleg, reverse engineer, disassemble, or -extract the inner workings of any portion of the NVIDIA GameWorks SDK -except the Sample Code, (b) copy the look-and-feel or functionality of -any portion of the NVIDIA GameWorks SDK except the Sample Code; (c) -remove any proprietary notices, marks, labels, or logos from the NVIDIA -GameWorks SDK or any portion thereof; (d) rent, transfer or use as a -service bureau all or some of the NVIDIA GameWorks SDK without NVIDIA’s -prior written consent, except in the form of Applications and subject to -the requirements of this Agreement; (e) utilize any computer software or -hardware which is designed to defeat any copy protection device, should -the NVIDIA GameWorks SDK be equipped with such a protection device; or -(f) use the NVIDIA Licensed Software in any manner that would cause the -NVIDIA Licensed Software to become subject to an Open Source License. -"Open Source License" includes, without limitation, a software license -that requires as a condition of use, modification, and/or distribution -of such software that the NVIDIA Licensed Software be (i) disclosed or -distributed in source code form; (ii) be licensed for the purpose of -making derivative works; or (iii) be redistributable at no charge. -Unauthorized copying of the NVIDIA GameWorks SDK, or failure to comply -with any of the provisions of this Agreement, will result in automatic -termination of this license. - -6. Attribution Requirements and Trademark License. You must provide -attribution to NVIDIA. - -A. You will include a reference to the NVIDIA GameWorks and NVIDIA in -any press releases for such Game/Application that relate to NVIDIA, or -in-game NVIDIA GameWorks technology, and will identify NVIDIA as the -provider of "NVIDIA GameWorks" (or such other term or phrase as -indicated by NVIDIA from time to time). - -B. For Games, Demos, and Videos that incorporate the NVIDIA GameWorks -SDK or portions thereof, the NVIDIA GameWorks logos must appear: - -a. on the back cover of the instruction manual or similar placement in -an electronic file for the purpose of -acknowledgement/copyright/trademark notice; -b. on external packaging; -c. during opening marquee or credits with inclusion of “NVIDIA”; -d. must appear on title marketing feature list with a specific -call-out of NVIDIA GameWorks Technology -e. on the credit screen; and -f. in the “About” or “Info” box menu items (or equivalent) -of all Games or Applications using any portion of the NVIDIA -GameWorks SDK. - -C. Provide a quote citing yourthe Licensee’s integration of the NVIDIA -GameWorks SDK into the Game or Application for NVIDIA’s use in press -materials and website. - -D. Refer to NVIDIA GameWorks in all press coverage referring to the -use NVIDIA GameWorks technology in the development of any Game or -Application. - -E. Identification by NVIDIA. Subject to the terms and conditions of -this Agreement, you agree that NVIDIA may identify you, on NVIDIA's -website, printed collateral, trade-show displays and other retail -packaging materials, as a company that produces products and/or services -which incorporate the NVIDIA Gameworks SDK. To the extent that you -provide NVIDIA with input or usage requests with regard to the use of -your logo or materials, NVIDIA will use commercially reasonable efforts -to comply with such requests. For the avoidance of doubt, NVIDIA’s -rights pursuant to this Section 6(E) shall survive any cancellation or -termination of the Agreement with respect to existing products and/or -services which incorporate the NVIDIA GameWorks SDK. - -F. Game/Demo-related Marketing Material. You permit NVIDIA to create -and display self-promotional demo materials and use screenshot materials -that capture game assets from real-time game play, captured video clips -and images from the Game, after release of the Game to the public, and -you may also provide NVIDIA with screenshots / imagery and video footage -of the Game/Demo representative of your use of the NVIDIA Gameworks SDK -in the Game (collectively, “Assets”). You hereby grant to NVIDIA the -right to distribute, sub-license, and use the Assets in order to promote -and market the NVIDIA GameWorks SDK. To the extent that Company provides -NVIDIA with input or usage requests with regard to the use of your logo -or materials, NVIDIA will use commercially reasonable efforts to comply -with such requests. For the avoidance of doubt, NVIDIA’s rights -pursuant to this Section 6(F) shall survive any cancellation or -termination of the Agreement with respect to Applications which -incorporate the NVIDIA GameWorks SDK. - -Failure to provide attribution pursuant to this Section shall be -considered a material breach of this agreement. - -Except as expressly set forth in this Section 6, or in a separate -written agreement with NVIDIA, you may not use NVIDIA's trademarks, -whether registered or unregistered, in connection with the Application -in any manner or imply that NVIDIA endorses or otherwise approves of the -Application or that you and NVIDIA are in any way affiliated. Your use -of the NVIDIA name under this Agreement does not create any right, title -or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill -arising from your use inure solely to the benefit of NVIDIA. - -7. DISCLAIMER. THE NVIDIA GAMEWORKS SDK IS PROVIDED “AS IS” AND NVIDIA -AND ITS LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY -KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH -YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE -IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR -A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE -SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE -SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO -THE CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND -DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied -warranties, so the above exclusion may not apply to you. - - -8. Confidential Information. All technical and business information -disclosed by NVIDIA to you under this Agreement, including but not -limited to source code, documentation, technical assistance and any -confidential information pertaining to NVIDIA’s business or products, -are to be considered “NVIDIA Confidential Information.” You will not -disclose any portion of NVIDIA Confidential Information to any third -party and will protect all NVIDIA Confidential Information with the same -degree of care as you use to protect your own information of a -confidential or proprietary nature, but always with at least a -reasonable degree of care. This obligation of confidentiality will -survive termination and/or expiration of this Agreement for any reason. - -9. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS -LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN THE -AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY -WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE DAMAGES -OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR -LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT, -REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE -POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit -limitations of liability for incidental or consequential damages, so the -above exclusions may not apply to you. - - -10. Term of License; Termination. Your right to use the NVIDIA -GameWorks SDK will begin when you click the “ACCEPT” button, which -constitutes acceptance of the terms and conditions herein. The license -is effective until otherwise terminated. You may terminate it at any -time by destroying the NVIDIA GameWorks SDK and all portions thereof, -together with all copies in any form. If you fail to comply with any -material term or condition of this Agreement and do not cure the -noncompliance within 30 days of receipt of written notice of -noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct -any further development under Sections 2(a) and (b) of this Agreement -("Partial Termination"). Upon Partial Termination, you will certify to -NVIDIA in writing that the original and all stand-alone copies, in whole -or in part, of the NVIDIA GameWorks SDK have been destroyed. Upon -Partial Termination, you may continue to distribute any Application that -has been commercially released prior to such termination subject to -prospective compliance with this Agreement. Upon any other termination, -you will certify to NVIDIA in writing that the original and all copies, -in whole or in part, of the NVIDIA GameWorks SDK have been destroyed, -including those portions contained within any unshipped Applications. - -11. Governing Law. This Agreement will be governed by the laws of the -United States of America to the extent that they apply and otherwise by -the laws of the State of Delaware notwithstanding the application of any -conflicts of law rules. Exclusive venue over all disputes arising under -or relating to this Agreement shall be in the federal or state courts of -Santa Clara County, California. . - -12. Export. You agree and certify that no portion of the NVIDIA -GameWorks SDK nor any other technical data received from NVIDIA will be -exported outside the United States except as authorized and as permitted -by the laws and regulations of the United States. If you have rightfully -obtained the NVIDIA GameWorks SDK outside of the United States, you -agree that you will not re-export any portion of the NVIDIA GameWorks -SDK nor any other technical data received from NVIDIA, except as -permitted by the laws and regulations of the United States and the laws -and regulations of the jurisdiction in which you obtained the NVIDIA -GameWorks SDK. - -13. Assignment. You may not sublicense, assign or transfer this -Agreement or the NVIDIA GameWorks SDK except as expressly provided in -this Agreement. Any attempt to otherwise sublicense, assign or transfer -any of the rights, duties or obligations hereunder is null and void. - -14. Survival. The parties agree that where the context of any provision -indicates an intent that it will survive the term of this Agreement, -then it will survive. All terms of this Agreement survive Partial -Termination except Sections 2(a) and (b). - -15. Entire Agreement. This Agreement contains the parties’ entire -agreement regarding your use -of the NVIDIA GameWorks SDK and may be amended only in writing signed by -both parties. Copyright © 2014 NVIDIA Corporation. All rights reserved. - -US AND INTERNATIONAL PATENTS PENDING. +
+ GameWorks Binary SDK EULA
+
+*NVIDIA CORPORATION
+NVIDIA GAMEWORKS BINARY SDK END USER LICENSE AGREEMENT*
+
+NVIDIA Corporation ("NVIDIA") is willing to license the NVIDIA GameWorks
+Binary SDK associated with this download and the accompanying
+documentation, installation routines and support files, sample art files
+and assets, and supporting utilities (collectively, the "NVIDIA
+GameWorks SDK") to you only on the condition that you accept all the
+terms in this License Agreement ("Agreement").
+
+IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE
+ACCOMPANYING NVIDIA GAMEWORKS SDK.
+
+IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS NOT
+WILLING TO LICENSE THE NVIDIA GAMEWORKS SDK TO YOU AND YOU SHALL NOT
+USE THIS SDK OR ANY PART OF IT.
+
+*Note: this End User License Agreement applies to GameWorks Modules
+downloaded in binary (compiled) form. This End User License Agreement
+does not apply to GameWorks Source Code. For GameWorks Source Code,
+please refer to:* GameWorks Source SDK EULA (please log into NVIDIA
+Registered Developer Program to see this document).
+<https://developer.nvidia.com/gameworks-source-sdk-eula>
+1. Definitions.
+
+“NVIDIA GameWorks Application” means a software application designed for
+use and fully compatible with the NVIDIA Graphics processor products,
+including but not limited to, a video game, visual simulation, movie, or
+other product.
+
+"NVIDIA GameWorks Binary SDK" means the set of instructions for
+computers, in executable form only and in any media (which may include
+diskette, CD-ROM, downloadable internet, hardware, or firmware)
+comprising NVIDIA's proprietary Software Development Kit (in compiled or
+binary form) and related media and printed materials, including
+reference guides, documentation, and other manuals, installation
+routines and support files, libraries, sample art files and assets,
+tools, support utilities and any subsequent updates or adaptations
+provided by NVIDIA, whether with this installation or as separately
+downloaded (unless containing their own separate license terms and
+conditions).
+
+“Sample Code” means the sample interface or application source and
+object code files contained within the particular GameWorks SDK’s
+“Samples” directory or made available for download from the NVIDIA
+GameWorks developer site and designated as sample code.
+
+2. License. Subject to the terms and conditions of this Agreement,
+NVIDIA grants you (“you”) a limited, non-exclusive, non-transferable
+world-wide, royalty-free license to (a) internally install, use and
+display the NVIDIA GAMEWORKS SDK, solely for purposes of developing
+NVIDIA GameWorks asset content for NVIDIA GameWorks Applications; (b)
+internally use, copy, modify and compile the Sample Code to design,
+develop and test NVIDIA GameWorks assets; and (c) reproduce and
+distribute the Redistributable Code only in object code form and only
+as fully integrated into NVIDIA GameWorks Applications, in each case
+solely for your commercial and non-commercial purposes provided that
+your NVIDIA GameWorks Applications run solely on Windows PCs .
+
+In addition, you may not and shall not permit others to:
+
+I. modify, reproduce, de-compile, reverse engineer or translate the
+NVIDIA GameWorks SDK; or
+II. distribute or transfer the NVIDIA GameWorks SDK other than as
+part of the NVIDIA GameWorks Application.
+
+Except as expressly granted herein, no other license under any
+patent, copyright, trade secret, trademark or other intellectual
+property right is granted to or conferred upon you by this Agreement.
+All other rights are expressly reserved by NVIDIA and its licensors.
+
+3. Redistribution; NVIDIA GameWorks Applications. Any redistribution of
+the NVIDIA GameWorks SDK (in accordance with Section 2 above) or
+portions thereof must be subject to an end user license agreement
+including language that
+
+a) prohibits the end user from modifying, reproducing, de-compiling,
+reverse engineering or translating the NVIDIA GameWorks SDK;
+b) prohibits the end user from distributing or transferring the NVIDIA
+GameWorks SDK other than as part of the NVIDIA GameWorks Application;
+c) disclaims any and all warranties on behalf of NVIDIA and its
+affiliated companies and licensors;
+d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its
+affiliated companies and its licensors' liability for all damages,
+direct or indirect, incidental or consequential, that may arise from any
+use of the NVIDIA GameWorks SDK and/or NVIDIA GameWorks Application;
+e) requires the end user to agree not to export the NVIDIA GameWorks
+SDK and/or NVIDIA GameWorks Application, directly or indirectly, in
+violation of any U.S. laws; and
+
+You are required to notify NVIDIA prior to use of the NVIDIA GameWorks
+SDK in the development of any commercial Application. Please send
+notification by email to: [email protected] and provide the
+following information in the email:
+
+ * Company Name
+ * Publisher and Developer Name
+ * Game Title or Application Name
+ * Platforms (i.e. PC, Xbox, PlayStation)
+ * Scheduled Ship Date
+ * WebLink to product/video
+
+Any Application integrating the NVIDIA GameWorks SDK is subject to a
+license to NVIDIA for use and public display of such Application for
+advertising and marketing purposes.
+
+Failure to notify NVIDIA pursuant to this Section AND FAILURE to provide
+attribution pursuant to section 6 shall be considered a material breach
+of this agreement.
+
+4. Ownership, Protections. The NVIDIA GameWorks SDK is owned by NVIDIA
+and NVIDIA licensors, and is protected by United States copyright laws,
+international treaty provisions, and other applicable laws. With regard
+to any copies made, you agree to reproduce any copyright notices and
+other proprietary legends included on the original. NVIDIA
+copyright notice(s) may appear in any of several forms, including
+machine-readable form, and you agree to reproduce such notice in each
+form in which it appears. Title and copyrights to the NVIDIA GameWorks
+SDK and any copies made by you remain with NVIDIA and its licensors.
+You acknowledge that the NVIDIA GameWorks SDK contain valuable
+proprietary information and trade secrets and that unauthorized or
+improper use of the NVIDIA GameWorks SDK will result in irreparable harm
+to NVIDIA and its licensors for which monetary damages would be
+inadequate and for which NVIDIA and its licensors will be entitled to
+immediate injunctive relief. Subject to the rights of NVIDIA and its
+licensors in the NVIDIA GameWorks SDK and the Sample Code, you own your
+modifications to the Sample Code.
+
+5. Restrictions. You will not, and will not permit others to: (a)
+modify, translate, decompile, bootleg, reverse engineer, disassemble, or
+extract the inner workings of any portion of the NVIDIA GameWorks SDK
+except the Sample Code, (b) copy the look-and-feel or functionality of
+any portion of the NVIDIA GameWorks SDK except the Sample Code; (c)
+remove any proprietary notices, marks, labels, or logos from the NVIDIA
+GameWorks SDK or any portion thereof; (d) rent, transfer or use as a
+service bureau all or some of the NVIDIA GameWorks SDK without NVIDIA’s
+prior written consent, except in the form of Applications and subject to
+the requirements of this Agreement; (e) utilize any computer software or
+hardware which is designed to defeat any copy protection device, should
+the NVIDIA GameWorks SDK be equipped with such a protection device; or
+(f) use the NVIDIA Licensed Software in any manner that would cause the
+NVIDIA Licensed Software to become subject to an Open Source License.
+"Open Source License" includes, without limitation, a software license
+that requires as a condition of use, modification, and/or distribution
+of such software that the NVIDIA Licensed Software be (i) disclosed or
+distributed in source code form; (ii) be licensed for the purpose of
+making derivative works; or (iii) be redistributable at no charge.
+Unauthorized copying of the NVIDIA GameWorks SDK, or failure to comply
+with any of the provisions of this Agreement, will result in automatic
+termination of this license.
+
+6. Attribution Requirements and Trademark License. You must provide
+attribution to NVIDIA.
+
+A. You will include a reference to the NVIDIA GameWorks and NVIDIA in
+any press releases for such Game/Application that relate to NVIDIA, or
+in-game NVIDIA GameWorks technology, and will identify NVIDIA as the
+provider of "NVIDIA GameWorks" (or such other term or phrase as
+indicated by NVIDIA from time to time).
+
+B. For Games, Demos, and Videos that incorporate the NVIDIA GameWorks
+SDK or portions thereof, the NVIDIA GameWorks logos must appear:
+
+a. on the back cover of the instruction manual or similar placement in
+an electronic file for the purpose of
+acknowledgement/copyright/trademark notice;
+b. on external packaging;
+c. during opening marquee or credits with inclusion of “NVIDIA”;
+d. must appear on title marketing feature list with a specific
+call-out of NVIDIA GameWorks Technology
+e. on the credit screen; and
+f. in the “About” or “Info” box menu items (or equivalent)
+of all Games or Applications using any portion of the NVIDIA
+GameWorks SDK.
+
+C. Provide a quote citing yourthe Licensee’s integration of the NVIDIA
+GameWorks SDK into the Game or Application for NVIDIA’s use in press
+materials and website.
+
+D. Refer to NVIDIA GameWorks in all press coverage referring to the
+use NVIDIA GameWorks technology in the development of any Game or
+Application.
+
+E. Identification by NVIDIA. Subject to the terms and conditions of
+this Agreement, you agree that NVIDIA may identify you, on NVIDIA's
+website, printed collateral, trade-show displays and other retail
+packaging materials, as a company that produces products and/or services
+which incorporate the NVIDIA Gameworks SDK. To the extent that you
+provide NVIDIA with input or usage requests with regard to the use of
+your logo or materials, NVIDIA will use commercially reasonable efforts
+to comply with such requests. For the avoidance of doubt, NVIDIA’s
+rights pursuant to this Section 6(E) shall survive any cancellation or
+termination of the Agreement with respect to existing products and/or
+services which incorporate the NVIDIA GameWorks SDK.
+
+F. Game/Demo-related Marketing Material. You permit NVIDIA to create
+and display self-promotional demo materials and use screenshot materials
+that capture game assets from real-time game play, captured video clips
+and images from the Game, after release of the Game to the public, and
+you may also provide NVIDIA with screenshots / imagery and video footage
+of the Game/Demo representative of your use of the NVIDIA Gameworks SDK
+in the Game (collectively, “Assets”). You hereby grant to NVIDIA the
+right to distribute, sub-license, and use the Assets in order to promote
+and market the NVIDIA GameWorks SDK. To the extent that Company provides
+NVIDIA with input or usage requests with regard to the use of your logo
+or materials, NVIDIA will use commercially reasonable efforts to comply
+with such requests. For the avoidance of doubt, NVIDIA’s rights
+pursuant to this Section 6(F) shall survive any cancellation or
+termination of the Agreement with respect to Applications which
+incorporate the NVIDIA GameWorks SDK.
+
+Failure to provide attribution pursuant to this Section shall be
+considered a material breach of this agreement.
+
+Except as expressly set forth in this Section 6, or in a separate
+written agreement with NVIDIA, you may not use NVIDIA's trademarks,
+whether registered or unregistered, in connection with the Application
+in any manner or imply that NVIDIA endorses or otherwise approves of the
+Application or that you and NVIDIA are in any way affiliated. Your use
+of the NVIDIA name under this Agreement does not create any right, title
+or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill
+arising from your use inure solely to the benefit of NVIDIA.
+
+7. DISCLAIMER. THE NVIDIA GAMEWORKS SDK IS PROVIDED “AS IS” AND NVIDIA
+AND ITS LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY
+KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH
+YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE
+IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR
+A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE
+SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE
+SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO
+THE CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND
+DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied
+warranties, so the above exclusion may not apply to you.
+
+
+8. Confidential Information. All technical and business information
+disclosed by NVIDIA to you under this Agreement, including but not
+limited to source code, documentation, technical assistance and any
+confidential information pertaining to NVIDIA’s business or products,
+are to be considered “NVIDIA Confidential Information.” You will not
+disclose any portion of NVIDIA Confidential Information to any third
+party and will protect all NVIDIA Confidential Information with the same
+degree of care as you use to protect your own information of a
+confidential or proprietary nature, but always with at least a
+reasonable degree of care. This obligation of confidentiality will
+survive termination and/or expiration of this Agreement for any reason.
+
+9. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS
+LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN THE
+AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY
+WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE DAMAGES
+OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR
+LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT,
+REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit
+limitations of liability for incidental or consequential damages, so the
+above exclusions may not apply to you.
+
+
+10. Term of License; Termination. Your right to use the NVIDIA
+GameWorks SDK will begin when you click the “ACCEPT” button, which
+constitutes acceptance of the terms and conditions herein. The license
+is effective until otherwise terminated. You may terminate it at any
+time by destroying the NVIDIA GameWorks SDK and all portions thereof,
+together with all copies in any form. If you fail to comply with any
+material term or condition of this Agreement and do not cure the
+noncompliance within 30 days of receipt of written notice of
+noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct
+any further development under Sections 2(a) and (b) of this Agreement
+("Partial Termination"). Upon Partial Termination, you will certify to
+NVIDIA in writing that the original and all stand-alone copies, in whole
+or in part, of the NVIDIA GameWorks SDK have been destroyed. Upon
+Partial Termination, you may continue to distribute any Application that
+has been commercially released prior to such termination subject to
+prospective compliance with this Agreement. Upon any other termination,
+you will certify to NVIDIA in writing that the original and all copies,
+in whole or in part, of the NVIDIA GameWorks SDK have been destroyed,
+including those portions contained within any unshipped Applications.
+
+11. Governing Law. This Agreement will be governed by the laws of the
+United States of America to the extent that they apply and otherwise by
+the laws of the State of Delaware notwithstanding the application of any
+conflicts of law rules. Exclusive venue over all disputes arising under
+or relating to this Agreement shall be in the federal or state courts of
+Santa Clara County, California. .
+
+12. Export. You agree and certify that no portion of the NVIDIA
+GameWorks SDK nor any other technical data received from NVIDIA will be
+exported outside the United States except as authorized and as permitted
+by the laws and regulations of the United States. If you have rightfully
+obtained the NVIDIA GameWorks SDK outside of the United States, you
+agree that you will not re-export any portion of the NVIDIA GameWorks
+SDK nor any other technical data received from NVIDIA, except as
+permitted by the laws and regulations of the United States and the laws
+and regulations of the jurisdiction in which you obtained the NVIDIA
+GameWorks SDK.
+
+13. Assignment. You may not sublicense, assign or transfer this
+Agreement or the NVIDIA GameWorks SDK except as expressly provided in
+this Agreement. Any attempt to otherwise sublicense, assign or transfer
+any of the rights, duties or obligations hereunder is null and void.
+
+14. Survival. The parties agree that where the context of any provision
+indicates an intent that it will survive the term of this Agreement,
+then it will survive. All terms of this Agreement survive Partial
+Termination except Sections 2(a) and (b).
+
+15. Entire Agreement. This Agreement contains the parties’ entire
+agreement regarding your use
+of the NVIDIA GameWorks SDK and may be amended only in writing signed by
+both parties. Copyright © 2014 NVIDIA Corporation. All rights reserved.
+
+US AND INTERNATIONAL PATENTS PENDING.
|