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authorDmitry Duka <[email protected]>2017-09-13 21:36:04 +0300
committerDmitry Duka <[email protected]>2017-09-13 21:36:04 +0300
commit0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8 (patch)
treea8d1b2dbb71532871e95da756eb17bcb7d09e0c3 /docs/GameWorks Binary SDK EULA _ NVIDIA Developer.txt
parentPulling latest Ansel SDK 1.4 into master (diff)
downloadanselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.tar.xz
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-
- GameWorks Binary SDK EULA
-
-*NVIDIA CORPORATION
-NVIDIA GAMEWORKS BINARY SDK END USER LICENSE AGREEMENT*
-
-NVIDIA Corporation ("NVIDIA") is willing to license the NVIDIA GameWorks
-Binary SDK associated with this download and the accompanying
-documentation, installation routines and support files, sample art files
-and assets, and supporting utilities (collectively, the "NVIDIA
-GameWorks SDK") to you only on the condition that you accept all the
-terms in this License Agreement ("Agreement").
-
-IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE
-ACCOMPANYING NVIDIA GAMEWORKS SDK.
-
-IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS NOT
-WILLING TO LICENSE THE NVIDIA GAMEWORKS SDK TO YOU AND YOU SHALL NOT
-USE THIS SDK OR ANY PART OF IT.
-
-*Note: this End User License Agreement applies to GameWorks Modules
-downloaded in binary (compiled) form. This End User License Agreement
-does not apply to GameWorks Source Code. For GameWorks Source Code,
-please refer to:* GameWorks Source SDK EULA (please log into NVIDIA
-Registered Developer Program to see this document).
-<https://developer.nvidia.com/gameworks-source-sdk-eula>
-1. Definitions.
-
-“NVIDIA GameWorks Application” means a software application designed for
-use and fully compatible with the NVIDIA Graphics processor products,
-including but not limited to, a video game, visual simulation, movie, or
-other product.
-
-"NVIDIA GameWorks Binary SDK" means the set of instructions for
-computers, in executable form only and in any media (which may include
-diskette, CD-ROM, downloadable internet, hardware, or firmware)
-comprising NVIDIA's proprietary Software Development Kit (in compiled or
-binary form) and related media and printed materials, including
-reference guides, documentation, and other manuals, installation
-routines and support files, libraries, sample art files and assets,
-tools, support utilities and any subsequent updates or adaptations
-provided by NVIDIA, whether with this installation or as separately
-downloaded (unless containing their own separate license terms and
-conditions).
-
-“Sample Code” means the sample interface or application source and
-object code files contained within the particular GameWorks SDK’s
-“Samples” directory or made available for download from the NVIDIA
-GameWorks developer site and designated as sample code.
-
-2. License. Subject to the terms and conditions of this Agreement,
-NVIDIA grants you (“you”) a limited, non-exclusive, non-transferable
-world-wide, royalty-free license to (a) internally install, use and
-display the NVIDIA GAMEWORKS SDK, solely for purposes of developing
-NVIDIA GameWorks asset content for NVIDIA GameWorks Applications; (b)
-internally use, copy, modify and compile the Sample Code to design,
-develop and test NVIDIA GameWorks assets; and (c) reproduce and
-distribute the Redistributable Code only in object code form and only
-as fully integrated into NVIDIA GameWorks Applications, in each case
-solely for your commercial and non-commercial purposes provided that
-your NVIDIA GameWorks Applications run solely on Windows PCs .
-
-In addition, you may not and shall not permit others to:
-
-I. modify, reproduce, de-compile, reverse engineer or translate the
-NVIDIA GameWorks SDK; or
-II. distribute or transfer the NVIDIA GameWorks SDK other than as
-part of the NVIDIA GameWorks Application.
-
-Except as expressly granted herein, no other license under any
-patent, copyright, trade secret, trademark or other intellectual
-property right is granted to or conferred upon you by this Agreement.
-All other rights are expressly reserved by NVIDIA and its licensors.
-
-3. Redistribution; NVIDIA GameWorks Applications. Any redistribution of
-the NVIDIA GameWorks SDK (in accordance with Section 2 above) or
-portions thereof must be subject to an end user license agreement
-including language that
-
-a) prohibits the end user from modifying, reproducing, de-compiling,
-reverse engineering or translating the NVIDIA GameWorks SDK;
-b) prohibits the end user from distributing or transferring the NVIDIA
-GameWorks SDK other than as part of the NVIDIA GameWorks Application;
-c) disclaims any and all warranties on behalf of NVIDIA and its
-affiliated companies and licensors;
-d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its
-affiliated companies and its licensors' liability for all damages,
-direct or indirect, incidental or consequential, that may arise from any
-use of the NVIDIA GameWorks SDK and/or NVIDIA GameWorks Application;
-e) requires the end user to agree not to export the NVIDIA GameWorks
-SDK and/or NVIDIA GameWorks Application, directly or indirectly, in
-violation of any U.S. laws; and
-
-You are required to notify NVIDIA prior to use of the NVIDIA GameWorks
-SDK in the development of any commercial Application. Please send
-notification by email to: [email protected] and provide the
-following information in the email:
-
- * Company Name
- * Publisher and Developer Name
- * Game Title or Application Name
- * Platforms (i.e. PC, Xbox, PlayStation)
- * Scheduled Ship Date
- * WebLink to product/video
-
-Any Application integrating the NVIDIA GameWorks SDK is subject to a
-license to NVIDIA for use and public display of such Application for
-advertising and marketing purposes.
-
-Failure to notify NVIDIA pursuant to this Section AND FAILURE to provide
-attribution pursuant to section 6 shall be considered a material breach
-of this agreement.
-
-4. Ownership, Protections. The NVIDIA GameWorks SDK is owned by NVIDIA
-and NVIDIA licensors, and is protected by United States copyright laws,
-international treaty provisions, and other applicable laws. With regard
-to any copies made, you agree to reproduce any copyright notices and
-other proprietary legends included on the original. NVIDIA
-copyright notice(s) may appear in any of several forms, including
-machine-readable form, and you agree to reproduce such notice in each
-form in which it appears. Title and copyrights to the NVIDIA GameWorks
-SDK and any copies made by you remain with NVIDIA and its licensors.
-You acknowledge that the NVIDIA GameWorks SDK contain valuable
-proprietary information and trade secrets and that unauthorized or
-improper use of the NVIDIA GameWorks SDK will result in irreparable harm
-to NVIDIA and its licensors for which monetary damages would be
-inadequate and for which NVIDIA and its licensors will be entitled to
-immediate injunctive relief. Subject to the rights of NVIDIA and its
-licensors in the NVIDIA GameWorks SDK and the Sample Code, you own your
-modifications to the Sample Code.
-
-5. Restrictions. You will not, and will not permit others to: (a)
-modify, translate, decompile, bootleg, reverse engineer, disassemble, or
-extract the inner workings of any portion of the NVIDIA GameWorks SDK
-except the Sample Code, (b) copy the look-and-feel or functionality of
-any portion of the NVIDIA GameWorks SDK except the Sample Code; (c)
-remove any proprietary notices, marks, labels, or logos from the NVIDIA
-GameWorks SDK or any portion thereof; (d) rent, transfer or use as a
-service bureau all or some of the NVIDIA GameWorks SDK without NVIDIA’s
-prior written consent, except in the form of Applications and subject to
-the requirements of this Agreement; (e) utilize any computer software or
-hardware which is designed to defeat any copy protection device, should
-the NVIDIA GameWorks SDK be equipped with such a protection device; or
-(f) use the NVIDIA Licensed Software in any manner that would cause the
-NVIDIA Licensed Software to become subject to an Open Source License.
-"Open Source License" includes, without limitation, a software license
-that requires as a condition of use, modification, and/or distribution
-of such software that the NVIDIA Licensed Software be (i) disclosed or
-distributed in source code form; (ii) be licensed for the purpose of
-making derivative works; or (iii) be redistributable at no charge.
-Unauthorized copying of the NVIDIA GameWorks SDK, or failure to comply
-with any of the provisions of this Agreement, will result in automatic
-termination of this license.
-
-6. Attribution Requirements and Trademark License. You must provide
-attribution to NVIDIA.
-
-A. You will include a reference to the NVIDIA GameWorks and NVIDIA in
-any press releases for such Game/Application that relate to NVIDIA, or
-in-game NVIDIA GameWorks technology, and will identify NVIDIA as the
-provider of "NVIDIA GameWorks" (or such other term or phrase as
-indicated by NVIDIA from time to time).
-
-B. For Games, Demos, and Videos that incorporate the NVIDIA GameWorks
-SDK or portions thereof, the NVIDIA GameWorks logos must appear:
-
-a. on the back cover of the instruction manual or similar placement in
-an electronic file for the purpose of
-acknowledgement/copyright/trademark notice;
-b. on external packaging;
-c. during opening marquee or credits with inclusion of “NVIDIA”;
-d. must appear on title marketing feature list with a specific
-call-out of NVIDIA GameWorks Technology
-e. on the credit screen; and
-f. in the “About” or “Info” box menu items (or equivalent)
-of all Games or Applications using any portion of the NVIDIA
-GameWorks SDK.
-
-C. Provide a quote citing yourthe Licensee’s integration of the NVIDIA
-GameWorks SDK into the Game or Application for NVIDIA’s use in press
-materials and website.
-
-D. Refer to NVIDIA GameWorks in all press coverage referring to the
-use NVIDIA GameWorks technology in the development of any Game or
-Application.
-
-E. Identification by NVIDIA. Subject to the terms and conditions of
-this Agreement, you agree that NVIDIA may identify you, on NVIDIA's
-website, printed collateral, trade-show displays and other retail
-packaging materials, as a company that produces products and/or services
-which incorporate the NVIDIA Gameworks SDK. To the extent that you
-provide NVIDIA with input or usage requests with regard to the use of
-your logo or materials, NVIDIA will use commercially reasonable efforts
-to comply with such requests. For the avoidance of doubt, NVIDIA’s
-rights pursuant to this Section 6(E) shall survive any cancellation or
-termination of the Agreement with respect to existing products and/or
-services which incorporate the NVIDIA GameWorks SDK.
-
-F. Game/Demo-related Marketing Material. You permit NVIDIA to create
-and display self-promotional demo materials and use screenshot materials
-that capture game assets from real-time game play, captured video clips
-and images from the Game, after release of the Game to the public, and
-you may also provide NVIDIA with screenshots / imagery and video footage
-of the Game/Demo representative of your use of the NVIDIA Gameworks SDK
-in the Game (collectively, “Assets”). You hereby grant to NVIDIA the
-right to distribute, sub-license, and use the Assets in order to promote
-and market the NVIDIA GameWorks SDK. To the extent that Company provides
-NVIDIA with input or usage requests with regard to the use of your logo
-or materials, NVIDIA will use commercially reasonable efforts to comply
-with such requests. For the avoidance of doubt, NVIDIA’s rights
-pursuant to this Section 6(F) shall survive any cancellation or
-termination of the Agreement with respect to Applications which
-incorporate the NVIDIA GameWorks SDK.
-
-Failure to provide attribution pursuant to this Section shall be
-considered a material breach of this agreement.
-
-Except as expressly set forth in this Section 6, or in a separate
-written agreement with NVIDIA, you may not use NVIDIA's trademarks,
-whether registered or unregistered, in connection with the Application
-in any manner or imply that NVIDIA endorses or otherwise approves of the
-Application or that you and NVIDIA are in any way affiliated. Your use
-of the NVIDIA name under this Agreement does not create any right, title
-or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill
-arising from your use inure solely to the benefit of NVIDIA.
-
-7. DISCLAIMER. THE NVIDIA GAMEWORKS SDK IS PROVIDED “AS IS” AND NVIDIA
-AND ITS LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY
-KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH
-YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE
-IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR
-A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE
-SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE
-SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO
-THE CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND
-DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied
-warranties, so the above exclusion may not apply to you.
-
-
-8. Confidential Information. All technical and business information
-disclosed by NVIDIA to you under this Agreement, including but not
-limited to source code, documentation, technical assistance and any
-confidential information pertaining to NVIDIA’s business or products,
-are to be considered “NVIDIA Confidential Information.” You will not
-disclose any portion of NVIDIA Confidential Information to any third
-party and will protect all NVIDIA Confidential Information with the same
-degree of care as you use to protect your own information of a
-confidential or proprietary nature, but always with at least a
-reasonable degree of care. This obligation of confidentiality will
-survive termination and/or expiration of this Agreement for any reason.
-
-9. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS
-LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN THE
-AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY
-WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE DAMAGES
-OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR
-LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT,
-REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit
-limitations of liability for incidental or consequential damages, so the
-above exclusions may not apply to you.
-
-
-10. Term of License; Termination. Your right to use the NVIDIA
-GameWorks SDK will begin when you click the “ACCEPT” button, which
-constitutes acceptance of the terms and conditions herein. The license
-is effective until otherwise terminated. You may terminate it at any
-time by destroying the NVIDIA GameWorks SDK and all portions thereof,
-together with all copies in any form. If you fail to comply with any
-material term or condition of this Agreement and do not cure the
-noncompliance within 30 days of receipt of written notice of
-noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct
-any further development under Sections 2(a) and (b) of this Agreement
-("Partial Termination"). Upon Partial Termination, you will certify to
-NVIDIA in writing that the original and all stand-alone copies, in whole
-or in part, of the NVIDIA GameWorks SDK have been destroyed. Upon
-Partial Termination, you may continue to distribute any Application that
-has been commercially released prior to such termination subject to
-prospective compliance with this Agreement. Upon any other termination,
-you will certify to NVIDIA in writing that the original and all copies,
-in whole or in part, of the NVIDIA GameWorks SDK have been destroyed,
-including those portions contained within any unshipped Applications.
-
-11. Governing Law. This Agreement will be governed by the laws of the
-United States of America to the extent that they apply and otherwise by
-the laws of the State of Delaware notwithstanding the application of any
-conflicts of law rules. Exclusive venue over all disputes arising under
-or relating to this Agreement shall be in the federal or state courts of
-Santa Clara County, California. .
-
-12. Export. You agree and certify that no portion of the NVIDIA
-GameWorks SDK nor any other technical data received from NVIDIA will be
-exported outside the United States except as authorized and as permitted
-by the laws and regulations of the United States. If you have rightfully
-obtained the NVIDIA GameWorks SDK outside of the United States, you
-agree that you will not re-export any portion of the NVIDIA GameWorks
-SDK nor any other technical data received from NVIDIA, except as
-permitted by the laws and regulations of the United States and the laws
-and regulations of the jurisdiction in which you obtained the NVIDIA
-GameWorks SDK.
-
-13. Assignment. You may not sublicense, assign or transfer this
-Agreement or the NVIDIA GameWorks SDK except as expressly provided in
-this Agreement. Any attempt to otherwise sublicense, assign or transfer
-any of the rights, duties or obligations hereunder is null and void.
-
-14. Survival. The parties agree that where the context of any provision
-indicates an intent that it will survive the term of this Agreement,
-then it will survive. All terms of this Agreement survive Partial
-Termination except Sections 2(a) and (b).
-
-15. Entire Agreement. This Agreement contains the parties’ entire
-agreement regarding your use
-of the NVIDIA GameWorks SDK and may be amended only in writing signed by
-both parties. Copyright © 2014 NVIDIA Corporation. All rights reserved.
-
-US AND INTERNATIONAL PATENTS PENDING.
+
+ GameWorks Binary SDK EULA
+
+*NVIDIA CORPORATION
+NVIDIA GAMEWORKS BINARY SDK END USER LICENSE AGREEMENT*
+
+NVIDIA Corporation ("NVIDIA") is willing to license the NVIDIA GameWorks
+Binary SDK associated with this download and the accompanying
+documentation, installation routines and support files, sample art files
+and assets, and supporting utilities (collectively, the "NVIDIA
+GameWorks SDK") to you only on the condition that you accept all the
+terms in this License Agreement ("Agreement").
+
+IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE
+ACCOMPANYING NVIDIA GAMEWORKS SDK.
+
+IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS NOT
+WILLING TO LICENSE THE NVIDIA GAMEWORKS SDK TO YOU AND YOU SHALL NOT
+USE THIS SDK OR ANY PART OF IT.
+
+*Note: this End User License Agreement applies to GameWorks Modules
+downloaded in binary (compiled) form. This End User License Agreement
+does not apply to GameWorks Source Code. For GameWorks Source Code,
+please refer to:* GameWorks Source SDK EULA (please log into NVIDIA
+Registered Developer Program to see this document).
+<https://developer.nvidia.com/gameworks-source-sdk-eula>
+1. Definitions.
+
+“NVIDIA GameWorks Application” means a software application designed for
+use and fully compatible with the NVIDIA Graphics processor products,
+including but not limited to, a video game, visual simulation, movie, or
+other product.
+
+"NVIDIA GameWorks Binary SDK" means the set of instructions for
+computers, in executable form only and in any media (which may include
+diskette, CD-ROM, downloadable internet, hardware, or firmware)
+comprising NVIDIA's proprietary Software Development Kit (in compiled or
+binary form) and related media and printed materials, including
+reference guides, documentation, and other manuals, installation
+routines and support files, libraries, sample art files and assets,
+tools, support utilities and any subsequent updates or adaptations
+provided by NVIDIA, whether with this installation or as separately
+downloaded (unless containing their own separate license terms and
+conditions).
+
+“Sample Code” means the sample interface or application source and
+object code files contained within the particular GameWorks SDK’s
+“Samples” directory or made available for download from the NVIDIA
+GameWorks developer site and designated as sample code.
+
+2. License. Subject to the terms and conditions of this Agreement,
+NVIDIA grants you (“you”) a limited, non-exclusive, non-transferable
+world-wide, royalty-free license to (a) internally install, use and
+display the NVIDIA GAMEWORKS SDK, solely for purposes of developing
+NVIDIA GameWorks asset content for NVIDIA GameWorks Applications; (b)
+internally use, copy, modify and compile the Sample Code to design,
+develop and test NVIDIA GameWorks assets; and (c) reproduce and
+distribute the Redistributable Code only in object code form and only
+as fully integrated into NVIDIA GameWorks Applications, in each case
+solely for your commercial and non-commercial purposes provided that
+your NVIDIA GameWorks Applications run solely on Windows PCs .
+
+In addition, you may not and shall not permit others to:
+
+I. modify, reproduce, de-compile, reverse engineer or translate the
+NVIDIA GameWorks SDK; or
+II. distribute or transfer the NVIDIA GameWorks SDK other than as
+part of the NVIDIA GameWorks Application.
+
+Except as expressly granted herein, no other license under any
+patent, copyright, trade secret, trademark or other intellectual
+property right is granted to or conferred upon you by this Agreement.
+All other rights are expressly reserved by NVIDIA and its licensors.
+
+3. Redistribution; NVIDIA GameWorks Applications. Any redistribution of
+the NVIDIA GameWorks SDK (in accordance with Section 2 above) or
+portions thereof must be subject to an end user license agreement
+including language that
+
+a) prohibits the end user from modifying, reproducing, de-compiling,
+reverse engineering or translating the NVIDIA GameWorks SDK;
+b) prohibits the end user from distributing or transferring the NVIDIA
+GameWorks SDK other than as part of the NVIDIA GameWorks Application;
+c) disclaims any and all warranties on behalf of NVIDIA and its
+affiliated companies and licensors;
+d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its
+affiliated companies and its licensors' liability for all damages,
+direct or indirect, incidental or consequential, that may arise from any
+use of the NVIDIA GameWorks SDK and/or NVIDIA GameWorks Application;
+e) requires the end user to agree not to export the NVIDIA GameWorks
+SDK and/or NVIDIA GameWorks Application, directly or indirectly, in
+violation of any U.S. laws; and
+
+You are required to notify NVIDIA prior to use of the NVIDIA GameWorks
+SDK in the development of any commercial Application. Please send
+notification by email to: [email protected] and provide the
+following information in the email:
+
+ * Company Name
+ * Publisher and Developer Name
+ * Game Title or Application Name
+ * Platforms (i.e. PC, Xbox, PlayStation)
+ * Scheduled Ship Date
+ * WebLink to product/video
+
+Any Application integrating the NVIDIA GameWorks SDK is subject to a
+license to NVIDIA for use and public display of such Application for
+advertising and marketing purposes.
+
+Failure to notify NVIDIA pursuant to this Section AND FAILURE to provide
+attribution pursuant to section 6 shall be considered a material breach
+of this agreement.
+
+4. Ownership, Protections. The NVIDIA GameWorks SDK is owned by NVIDIA
+and NVIDIA licensors, and is protected by United States copyright laws,
+international treaty provisions, and other applicable laws. With regard
+to any copies made, you agree to reproduce any copyright notices and
+other proprietary legends included on the original. NVIDIA
+copyright notice(s) may appear in any of several forms, including
+machine-readable form, and you agree to reproduce such notice in each
+form in which it appears. Title and copyrights to the NVIDIA GameWorks
+SDK and any copies made by you remain with NVIDIA and its licensors.
+You acknowledge that the NVIDIA GameWorks SDK contain valuable
+proprietary information and trade secrets and that unauthorized or
+improper use of the NVIDIA GameWorks SDK will result in irreparable harm
+to NVIDIA and its licensors for which monetary damages would be
+inadequate and for which NVIDIA and its licensors will be entitled to
+immediate injunctive relief. Subject to the rights of NVIDIA and its
+licensors in the NVIDIA GameWorks SDK and the Sample Code, you own your
+modifications to the Sample Code.
+
+5. Restrictions. You will not, and will not permit others to: (a)
+modify, translate, decompile, bootleg, reverse engineer, disassemble, or
+extract the inner workings of any portion of the NVIDIA GameWorks SDK
+except the Sample Code, (b) copy the look-and-feel or functionality of
+any portion of the NVIDIA GameWorks SDK except the Sample Code; (c)
+remove any proprietary notices, marks, labels, or logos from the NVIDIA
+GameWorks SDK or any portion thereof; (d) rent, transfer or use as a
+service bureau all or some of the NVIDIA GameWorks SDK without NVIDIA’s
+prior written consent, except in the form of Applications and subject to
+the requirements of this Agreement; (e) utilize any computer software or
+hardware which is designed to defeat any copy protection device, should
+the NVIDIA GameWorks SDK be equipped with such a protection device; or
+(f) use the NVIDIA Licensed Software in any manner that would cause the
+NVIDIA Licensed Software to become subject to an Open Source License.
+"Open Source License" includes, without limitation, a software license
+that requires as a condition of use, modification, and/or distribution
+of such software that the NVIDIA Licensed Software be (i) disclosed or
+distributed in source code form; (ii) be licensed for the purpose of
+making derivative works; or (iii) be redistributable at no charge.
+Unauthorized copying of the NVIDIA GameWorks SDK, or failure to comply
+with any of the provisions of this Agreement, will result in automatic
+termination of this license.
+
+6. Attribution Requirements and Trademark License. You must provide
+attribution to NVIDIA.
+
+A. You will include a reference to the NVIDIA GameWorks and NVIDIA in
+any press releases for such Game/Application that relate to NVIDIA, or
+in-game NVIDIA GameWorks technology, and will identify NVIDIA as the
+provider of "NVIDIA GameWorks" (or such other term or phrase as
+indicated by NVIDIA from time to time).
+
+B. For Games, Demos, and Videos that incorporate the NVIDIA GameWorks
+SDK or portions thereof, the NVIDIA GameWorks logos must appear:
+
+a. on the back cover of the instruction manual or similar placement in
+an electronic file for the purpose of
+acknowledgement/copyright/trademark notice;
+b. on external packaging;
+c. during opening marquee or credits with inclusion of “NVIDIA”;
+d. must appear on title marketing feature list with a specific
+call-out of NVIDIA GameWorks Technology
+e. on the credit screen; and
+f. in the “About” or “Info” box menu items (or equivalent)
+of all Games or Applications using any portion of the NVIDIA
+GameWorks SDK.
+
+C. Provide a quote citing yourthe Licensee’s integration of the NVIDIA
+GameWorks SDK into the Game or Application for NVIDIA’s use in press
+materials and website.
+
+D. Refer to NVIDIA GameWorks in all press coverage referring to the
+use NVIDIA GameWorks technology in the development of any Game or
+Application.
+
+E. Identification by NVIDIA. Subject to the terms and conditions of
+this Agreement, you agree that NVIDIA may identify you, on NVIDIA's
+website, printed collateral, trade-show displays and other retail
+packaging materials, as a company that produces products and/or services
+which incorporate the NVIDIA Gameworks SDK. To the extent that you
+provide NVIDIA with input or usage requests with regard to the use of
+your logo or materials, NVIDIA will use commercially reasonable efforts
+to comply with such requests. For the avoidance of doubt, NVIDIA’s
+rights pursuant to this Section 6(E) shall survive any cancellation or
+termination of the Agreement with respect to existing products and/or
+services which incorporate the NVIDIA GameWorks SDK.
+
+F. Game/Demo-related Marketing Material. You permit NVIDIA to create
+and display self-promotional demo materials and use screenshot materials
+that capture game assets from real-time game play, captured video clips
+and images from the Game, after release of the Game to the public, and
+you may also provide NVIDIA with screenshots / imagery and video footage
+of the Game/Demo representative of your use of the NVIDIA Gameworks SDK
+in the Game (collectively, “Assets”). You hereby grant to NVIDIA the
+right to distribute, sub-license, and use the Assets in order to promote
+and market the NVIDIA GameWorks SDK. To the extent that Company provides
+NVIDIA with input or usage requests with regard to the use of your logo
+or materials, NVIDIA will use commercially reasonable efforts to comply
+with such requests. For the avoidance of doubt, NVIDIA’s rights
+pursuant to this Section 6(F) shall survive any cancellation or
+termination of the Agreement with respect to Applications which
+incorporate the NVIDIA GameWorks SDK.
+
+Failure to provide attribution pursuant to this Section shall be
+considered a material breach of this agreement.
+
+Except as expressly set forth in this Section 6, or in a separate
+written agreement with NVIDIA, you may not use NVIDIA's trademarks,
+whether registered or unregistered, in connection with the Application
+in any manner or imply that NVIDIA endorses or otherwise approves of the
+Application or that you and NVIDIA are in any way affiliated. Your use
+of the NVIDIA name under this Agreement does not create any right, title
+or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill
+arising from your use inure solely to the benefit of NVIDIA.
+
+7. DISCLAIMER. THE NVIDIA GAMEWORKS SDK IS PROVIDED “AS IS” AND NVIDIA
+AND ITS LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY
+KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH
+YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE
+IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR
+A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE
+SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE
+SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO
+THE CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND
+DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied
+warranties, so the above exclusion may not apply to you.
+
+
+8. Confidential Information. All technical and business information
+disclosed by NVIDIA to you under this Agreement, including but not
+limited to source code, documentation, technical assistance and any
+confidential information pertaining to NVIDIA’s business or products,
+are to be considered “NVIDIA Confidential Information.” You will not
+disclose any portion of NVIDIA Confidential Information to any third
+party and will protect all NVIDIA Confidential Information with the same
+degree of care as you use to protect your own information of a
+confidential or proprietary nature, but always with at least a
+reasonable degree of care. This obligation of confidentiality will
+survive termination and/or expiration of this Agreement for any reason.
+
+9. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS
+LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN THE
+AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY
+WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE DAMAGES
+OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR
+LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT,
+REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit
+limitations of liability for incidental or consequential damages, so the
+above exclusions may not apply to you.
+
+
+10. Term of License; Termination. Your right to use the NVIDIA
+GameWorks SDK will begin when you click the “ACCEPT” button, which
+constitutes acceptance of the terms and conditions herein. The license
+is effective until otherwise terminated. You may terminate it at any
+time by destroying the NVIDIA GameWorks SDK and all portions thereof,
+together with all copies in any form. If you fail to comply with any
+material term or condition of this Agreement and do not cure the
+noncompliance within 30 days of receipt of written notice of
+noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct
+any further development under Sections 2(a) and (b) of this Agreement
+("Partial Termination"). Upon Partial Termination, you will certify to
+NVIDIA in writing that the original and all stand-alone copies, in whole
+or in part, of the NVIDIA GameWorks SDK have been destroyed. Upon
+Partial Termination, you may continue to distribute any Application that
+has been commercially released prior to such termination subject to
+prospective compliance with this Agreement. Upon any other termination,
+you will certify to NVIDIA in writing that the original and all copies,
+in whole or in part, of the NVIDIA GameWorks SDK have been destroyed,
+including those portions contained within any unshipped Applications.
+
+11. Governing Law. This Agreement will be governed by the laws of the
+United States of America to the extent that they apply and otherwise by
+the laws of the State of Delaware notwithstanding the application of any
+conflicts of law rules. Exclusive venue over all disputes arising under
+or relating to this Agreement shall be in the federal or state courts of
+Santa Clara County, California. .
+
+12. Export. You agree and certify that no portion of the NVIDIA
+GameWorks SDK nor any other technical data received from NVIDIA will be
+exported outside the United States except as authorized and as permitted
+by the laws and regulations of the United States. If you have rightfully
+obtained the NVIDIA GameWorks SDK outside of the United States, you
+agree that you will not re-export any portion of the NVIDIA GameWorks
+SDK nor any other technical data received from NVIDIA, except as
+permitted by the laws and regulations of the United States and the laws
+and regulations of the jurisdiction in which you obtained the NVIDIA
+GameWorks SDK.
+
+13. Assignment. You may not sublicense, assign or transfer this
+Agreement or the NVIDIA GameWorks SDK except as expressly provided in
+this Agreement. Any attempt to otherwise sublicense, assign or transfer
+any of the rights, duties or obligations hereunder is null and void.
+
+14. Survival. The parties agree that where the context of any provision
+indicates an intent that it will survive the term of this Agreement,
+then it will survive. All terms of this Agreement survive Partial
+Termination except Sections 2(a) and (b).
+
+15. Entire Agreement. This Agreement contains the parties’ entire
+agreement regarding your use
+of the NVIDIA GameWorks SDK and may be amended only in writing signed by
+both parties. Copyright © 2014 NVIDIA Corporation. All rights reserved.
+
+US AND INTERNATIONAL PATENTS PENDING.