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| author | Halldor Fannar <[email protected]> | 2017-04-10 23:26:54 +0000 |
|---|---|---|
| committer | Halldor Fannar <[email protected]> | 2017-04-10 23:26:54 +0000 |
| commit | 48d3a9c5946a62f0e8eb57fb5d00fd68d6c1a8c5 (patch) | |
| tree | d3f414b6f4c01df42fd56a1eaf1a51fcfb8e9c89 /docs/Ansel_integration_guide.md | |
| parent | Updating Ansel SDK to 1.3 (diff) | |
| download | anselsdk-48d3a9c5946a62f0e8eb57fb5d00fd68d6c1a8c5.tar.xz anselsdk-48d3a9c5946a62f0e8eb57fb5d00fd68d6c1a8c5.zip | |
Updating SDK to 1.3.259.
This version has the documentation updated with the new simplified whitelisting (SDK integration is all that is needed).
Diffstat (limited to 'docs/Ansel_integration_guide.md')
| -rw-r--r-- | docs/Ansel_integration_guide.md | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index d32922f..fd218ff 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -44,17 +44,7 @@ In order to use Ansel you need > * We currently do not support Ansel for the following NVIDIA GPU / Display configurations > * Surround -:warning: Your game executable needs to be whitelisted by the driver for Ansel activation to succeed. If you do not -have a driver with the proper whitelisting you can force whitelisting to succeed for all executables with this command: - -```ms-dos -NvCameraEnable.exe whitelisting-everything -``` - -This utility is provided with the installation of an Ansel-ready display driver. You will find it at -NVIDIA Corporation/Ansel/Tools under Program Files. -The whitelisting setting will be persisted - until you perform a clean driver install or call -the command again with <code>whitelisting-default</code> option. +> **NOTE:** In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particualr game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above). ### 1.3 GAME ENGINE CONFIGURATION Ansel currently supports the following backbuffer formats: @@ -78,8 +68,7 @@ We will go through each of them in turn and build up an example of game integrat > **NOTE:** Please consult the header files in the Ansel SDK for reference style documentation. ### 2.1 CONFIGURATION -As the first step in detecting whether a host computer can support Ansel (correct driver, Ansel enabled, -title whitelisted, etc) the following function should be called: +As the first step in detecting whether a host computer can support Ansel (correct driver, Ansel enabled, etc) the following function should be called: ```cpp ANSEL_SDK_API bool isAnselAvailable(); |