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authorHalldor Fannar <[email protected]>2017-04-10 23:26:54 +0000
committerHalldor Fannar <[email protected]>2017-04-10 23:26:54 +0000
commit48d3a9c5946a62f0e8eb57fb5d00fd68d6c1a8c5 (patch)
treed3f414b6f4c01df42fd56a1eaf1a51fcfb8e9c89 /docs/Ansel_integration_guide.md
parentUpdating Ansel SDK to 1.3 (diff)
downloadanselsdk-48d3a9c5946a62f0e8eb57fb5d00fd68d6c1a8c5.tar.xz
anselsdk-48d3a9c5946a62f0e8eb57fb5d00fd68d6c1a8c5.zip
Updating SDK to 1.3.259.
This version has the documentation updated with the new simplified whitelisting (SDK integration is all that is needed).
Diffstat (limited to 'docs/Ansel_integration_guide.md')
-rw-r--r--docs/Ansel_integration_guide.md15
1 files changed, 2 insertions, 13 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md
index d32922f..fd218ff 100644
--- a/docs/Ansel_integration_guide.md
+++ b/docs/Ansel_integration_guide.md
@@ -44,17 +44,7 @@ In order to use Ansel you need
> * We currently do not support Ansel for the following NVIDIA GPU / Display configurations
> * Surround
-:warning: Your game executable needs to be whitelisted by the driver for Ansel activation to succeed. If you do not
-have a driver with the proper whitelisting you can force whitelisting to succeed for all executables with this command:
-
-```ms-dos
-NvCameraEnable.exe whitelisting-everything
-```
-
-This utility is provided with the installation of an Ansel-ready display driver. You will find it at
-NVIDIA Corporation/Ansel/Tools under Program Files.
-The whitelisting setting will be persisted - until you perform a clean driver install or call
-the command again with <code>whitelisting-default</code> option.
+> **NOTE:** In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particualr game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
### 1.3 GAME ENGINE CONFIGURATION
Ansel currently supports the following backbuffer formats:
@@ -78,8 +68,7 @@ We will go through each of them in turn and build up an example of game integrat
> **NOTE:** Please consult the header files in the Ansel SDK for reference style documentation.
### 2.1 CONFIGURATION
-As the first step in detecting whether a host computer can support Ansel (correct driver, Ansel enabled,
-title whitelisted, etc) the following function should be called:
+As the first step in detecting whether a host computer can support Ansel (correct driver, Ansel enabled, etc) the following function should be called:
```cpp
ANSEL_SDK_API bool isAnselAvailable();