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/**
 * A proxy object is a wrapper around other Rust objects. One use of the proxy
 * object is to mitigate access between tasks in different thread domains.
 */

#ifndef RUST_PROXY_H
#define RUST_PROXY_H

template <typename T> struct
rust_proxy_delegate : public rc_base<T> {
protected:
    T *_delegate;
public:
    rust_proxy_delegate(T * delegate) : _delegate(delegate) {
    }
    T *delegate() { return _delegate; }
};

template <typename T> struct
rust_proxy : public rust_proxy_delegate<T>,
             public dom_owned<rust_proxy<T> > {
public:
    rust_dom *dom;
    rust_proxy(rust_dom *dom, T *delegate) :
        rust_proxy_delegate<T> (delegate),
        dom(dom) {
        delegate->ref();
    }
};

//
// Local Variables:
// mode: C++
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End:
//

#endif /* RUST_PROXY_H */