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Diffstat (limited to 'src/lib/bitv.rs')
| -rw-r--r-- | src/lib/bitv.rs | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/src/lib/bitv.rs b/src/lib/bitv.rs new file mode 100644 index 00000000..1b4528a4 --- /dev/null +++ b/src/lib/bitv.rs @@ -0,0 +1,222 @@ +// FIXME: With recursive object types, we could implement binary methods like +// union, intersection, and difference. At that point, we could write +// an optimizing version of this module that produces a different obj +// for the case where nbits <= 32. + +// FIXME: Almost all the functions in this module should be state fns, but the +// effect system isn't currently working correctly. + +state type t = rec(vec[mutable uint] storage, uint nbits); + +// FIXME: this should be a constant once they work +fn uint_bits() -> uint { + ret 32u + ((1u << 32u) >> 27u); +} + +fn create(uint nbits, bool init) -> t { + auto elt; + if (init) { + elt = ~0u; + } else { + elt = 0u; + } + + auto storage = _vec::init_elt_mut[uint](elt, nbits / uint_bits() + 1u); + ret rec(storage = storage, nbits = nbits); +} + +fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool { + auto len = _vec::len(v1.storage); + + assert (_vec::len(v0.storage) == len); + assert (v0.nbits == v1.nbits); + + auto changed = false; + + for each (uint i in _uint::range(0u, len)) { + auto w0 = v0.storage.(i); + auto w1 = v1.storage.(i); + + auto w = op(w0, w1); + if (w0 != w) { + changed = true; + v0.storage.(i) = w; + } + } + + ret changed; +} + +fn lor(uint w0, uint w1) -> uint { + ret w0 | w1; +} + +fn union(&t v0, &t v1) -> bool { + auto sub = lor; + ret process(sub, v0, v1); +} + +fn land(uint w0, uint w1) -> uint { + ret w0 & w1; +} + +fn intersect(&t v0, &t v1) -> bool { + auto sub = land; + ret process(sub, v0, v1); +} + +fn right(uint w0, uint w1) -> uint { + ret w1; +} + +fn copy(&t v0, t v1) -> bool { + auto sub = right; + ret process(sub, v0, v1); +} + +fn clone(t v) -> t { + auto storage = _vec::init_elt_mut[uint](0u, v.nbits / uint_bits() + 1u); + auto len = _vec::len(v.storage); + for each (uint i in _uint::range(0u, len)) { + storage.(i) = v.storage.(i); + } + ret rec(storage = storage, nbits = v.nbits); +} + +fn get(&t v, uint i) -> bool { + assert (i < v.nbits); + + auto bits = uint_bits(); + + auto w = i / bits; + auto b = i % bits; + auto x = 1u & (v.storage.(w) >> b); + ret x == 1u; +} + +fn equal(&t v0, &t v1) -> bool { + // FIXME: when we can break or return from inside an iterator loop, + // we can eliminate this painful while-loop + auto len = _vec::len(v1.storage); + auto i = 0u; + while (i < len) { + if (v0.storage.(i) != v1.storage.(i)) { + ret false; + } + i = i + 1u; + } + ret true; +} + +fn clear(&t v) { + for each (uint i in _uint::range(0u, _vec::len(v.storage))) { + v.storage.(i) = 0u; + } +} + +fn invert(&t v) { + for each (uint i in _uint::range(0u, _vec::len(v.storage))) { + v.storage.(i) = ~v.storage.(i); + } +} + +/* v0 = v0 - v1 */ +fn difference(&t v0, &t v1) -> bool { + invert(v1); + auto b = intersect(v0, v1); + invert(v1); + ret b; +} + +fn set(&t v, uint i, bool x) { + assert (i < v.nbits); + + auto bits = uint_bits(); + + auto w = i / bits; + auto b = i % bits; + auto w0 = v.storage.(w); + auto flag = 1u << b; + if (x) { + v.storage.(w) = v.storage.(w) | flag; + } else { + v.storage.(w) = v.storage.(w) & ~flag; + } +} + +/* true if all bits are 1 */ +fn is_true(&t v) -> bool { + for (uint i in to_vec(v)) { + if (i != 1u) { + ret false; + } + } + + ret true; +} + +/* true if all bits are non-1 */ +fn is_false(&t v) -> bool { + for (uint i in to_vec(v)) { + if (i == 1u) { + ret false; + } + } + + ret true; +} + +fn init_to_vec(t v, uint i) -> uint { + if (get(v, i)) { + ret 1u; + } else { + ret 0u; + } +} + +fn to_vec(&t v) -> vec[uint] { + auto sub = bind init_to_vec(v, _); + ret _vec::init_fn[uint](sub, v.nbits); +} + +fn to_str(&t v) -> str { + auto res = ""; + + for (uint i in bitv::to_vec(v)) { + if (i == 1u) { + res += "1"; + } + else { + res += "0"; + } + } + + ret res; +} + +// FIXME: can we just use structural equality on to_vec? +fn eq_vec(&t v0, &vec[uint] v1) -> bool { + assert (v0.nbits == _vec::len[uint](v1)); + auto len = v0.nbits; + auto i = 0u; + while (i < len) { + auto w0 = get(v0, i); + auto w1 = v1.(i); + if ((!w0 && w1 != 0u) || (w0 && w1 == 0u)) { + ret false; + } + i = i + 1u; + } + ret true; +} + +// +// Local Variables: +// mode: rust +// fill-column: 78; +// indent-tabs-mode: nil +// c-basic-offset: 4 +// buffer-file-coding-system: utf-8-unix +// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; +// End: +// |