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/* */ package NET.worlds.scape;
/* */
/* */ import NET.worlds.core.IniFile;
/* */ import java.util.Vector;
/* */
/* */
/* */
/* */
/* */
/* */
/* */ public class ProgressiveAdder
/* */ implements FrameHandler
/* */ {
/* */ Vector<WObject[]> addList;
/* 15 */ static ProgressiveAdder theProgressiveAdder = null;
/* */
/* */ public static ProgressiveAdder get()
/* */ {
/* 19 */ if (theProgressiveAdder == null) {
/* 20 */ theProgressiveAdder = new ProgressiveAdder();
/* */ }
/* 22 */ return theProgressiveAdder;
/* */ }
/* */
/* */ ProgressiveAdder()
/* */ {
/* 27 */ this.addList = new Vector();
/* */ }
/* */
/* */ public boolean enabled()
/* */ {
/* 32 */ return IniFile.gamma().getIniInt("ProgressiveAvLoading", 0) ==
/* 33 */ 1;
/* */ }
/* */
/* */ void scheduleForAdd(WObject parent, WObject child)
/* */ {
/* 38 */ synchronized (this.addList)
/* */ {
/* 40 */ WObject[] objs = new WObject[2];
/* 41 */ objs[0] = parent;
/* 42 */ objs[1] = child;
/* */
/* 44 */ this.addList.addElement(objs);
/* */ }
/* */ }
/* */
/* */ public boolean handle(FrameEvent fe)
/* */ {
/* 50 */ synchronized (this.addList)
/* */ {
/* 52 */ if (this.addList.size() > 0)
/* */ {
/* 54 */ WObject[] objs = (WObject[])this.addList.elementAt(0);
/* 55 */ WObject parent = objs[0];
/* 56 */ WObject child = objs[1];
/* 57 */ if ((!parent.discarded) && (!child.discarded))
/* */ {
/* */
/* 60 */ parent.add(child);
/* */ }
/* */
/* */
/* 64 */ this.addList.removeElementAt(0);
/* */ }
/* */ }
/* */
/* 68 */ return true;
/* */ }
/* */ }
/* Location: C:\Program Files (x86)\Worlds Inc\WorldsPlayer - Win7\lib\worlds.jar!\NET\worlds\scape\ProgressiveAdder.class
* Java compiler version: 6 (50.0)
* JD-Core Version: 0.7.1
*/
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