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/*    */ package NET.worlds.scape;
/*    */ 
/*    */ import NET.worlds.console.Main;
/*    */ import NET.worlds.console.MainCallback;
/*    */ 
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/*    */ 
/*    */ 
/*    */ public class CallbackPropertyOperator
/*    */   implements MainCallback
/*    */ {
/*    */   private Property prop;
/*    */   private int func;
/*    */   private Object value;
/*    */   private boolean done;
/*    */   
/*    */   CallbackPropertyOperator(Property prop, int func, Object value)
/*    */   {
/* 30 */     this.prop = prop;
/* 31 */     this.func = func;
/* 32 */     this.value = value;
/* 33 */     assert (!Main.isMainThread());
/* 34 */     Main.register(this);
/*    */   }
/*    */   
/*    */   synchronized Object getValue()
/*    */   {
/* 39 */     while (!this.done)
/*    */       try {
/* 41 */         wait();
/*    */       } catch (InterruptedException localInterruptedException) {}
/* 43 */     return this.value;
/*    */   }
/*    */   
/*    */   public synchronized void mainCallback()
/*    */   {
/* 48 */     modify();
/* 49 */     Main.unregister(this);
/* 50 */     notify();
/*    */   }
/*    */   
/*    */   private void modify()
/*    */   {
/* 55 */     this.value = this.prop.safeOperate(this.func, this.value);
/* 56 */     this.done = true;
/*    */   }
/*    */ }


/* Location:              C:\Program Files (x86)\Worlds Inc\WorldsPlayer - Win7\lib\worlds.jar!\NET\worlds\scape\CallbackPropertyOperator.class
 * Java compiler version: 6 (50.0)
 * JD-Core Version:       0.7.1
 */