diff options
Diffstat (limited to 'NET/worlds/scape/Point3Temp.java')
| -rw-r--r-- | NET/worlds/scape/Point3Temp.java | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/NET/worlds/scape/Point3Temp.java b/NET/worlds/scape/Point3Temp.java new file mode 100644 index 0000000..9f1a54a --- /dev/null +++ b/NET/worlds/scape/Point3Temp.java @@ -0,0 +1,298 @@ +/* */ package NET.worlds.scape; +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public class Point3Temp +/* */ { +/* */ public float x; +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public float y; +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public float z; +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* 39 */ private static Recycler recycler = new Recycler(); +/* */ +/* */ static +/* */ { +/* 43 */ nativeInit(); +/* */ } +/* */ +/* */ public static native void nativeInit(); +/* */ +/* */ public static Point3Temp make(float x, float y, float z) +/* */ { +/* 50 */ Point3Temp p = (Point3Temp)recycler.alloc(); +/* 51 */ if (p == null) +/* */ { +/* 53 */ recycler.recycle(new Point3Temp(0)); +/* 54 */ p = (Point3Temp)recycler.alloc(); +/* */ } +/* */ +/* 57 */ p.x = x; +/* 58 */ p.y = y; +/* 59 */ p.z = z; +/* */ +/* 61 */ return p; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public static Point3Temp make() +/* */ { +/* 70 */ return make(0.0F, 0.0F, 0.0F); +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ public static Point3Temp make(Point3Temp p) +/* */ { +/* 78 */ return make(p.x, p.y, p.z); +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ protected Point3Temp(int dummy) {} +/* */ +/* */ +/* */ +/* */ public Point3Temp copy(Point3Temp b) +/* */ { +/* 90 */ set(b.x, b.y, b.z); +/* 91 */ return this; +/* */ } +/* */ +/* */ public void set(float _x, float _y, float _z) { +/* 95 */ this.x = _x; +/* 96 */ this.y = _y; +/* 97 */ this.z = _z; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ public float length() +/* */ { +/* 105 */ return (float)Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); +/* */ } +/* */ +/* */ public float squaredLength() +/* */ { +/* 110 */ return this.x * this.x + this.y * this.y + this.z * this.z; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ public native Point3Temp times(Transform paramTransform); +/* */ +/* */ +/* */ +/* */ +/* */ public native Point3Temp vectorTimes(Transform paramTransform); +/* */ +/* */ +/* */ +/* */ +/* */ public Point3Temp normalize() +/* */ { +/* 128 */ float len = length(); +/* 129 */ if (len > 0.0F) { +/* 130 */ dividedBy(len); +/* */ } +/* 132 */ return this; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ public Point3Temp negate() +/* */ { +/* 140 */ this.x = (-this.x); +/* 141 */ this.y = (-this.y); +/* 142 */ this.z = (-this.z); +/* */ +/* 144 */ return this; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ public Point3Temp abs() +/* */ { +/* 152 */ this.x = Math.abs(this.x); +/* 153 */ this.y = Math.abs(this.y); +/* 154 */ this.z = Math.abs(this.z); +/* */ +/* 156 */ return this; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public static Point3Temp getDirVector(float amount, float angle) +/* */ { +/* 166 */ angle = (float)(angle * 0.017453292519943295D); +/* 167 */ return make(-amount * (float)Math.sin(angle), +/* 168 */ amount * (float)Math.cos(angle), +/* 169 */ 0.0F); +/* */ } +/* */ +/* */ +/* */ public Point3Temp plus(Point3Temp p) +/* */ { +/* 175 */ this.x += p.x; +/* 176 */ this.y += p.y; +/* 177 */ this.z += p.z; +/* */ +/* 179 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp cross(Point3Temp p) +/* */ { +/* 185 */ float xNew = this.y * p.z - this.z * p.y; +/* 186 */ float yNew = this.z * p.x - this.x * p.z; +/* 187 */ this.z = (this.x * p.y - this.y * p.x); +/* 188 */ this.x = xNew; +/* 189 */ this.y = yNew; +/* */ +/* 191 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp plus(float v) +/* */ { +/* 197 */ this.x += v; +/* 198 */ this.y += v; +/* 199 */ this.z += v; +/* */ +/* 201 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp minus(float v) +/* */ { +/* 207 */ return plus(-v); +/* */ } +/* */ +/* */ +/* */ public Point3Temp minus(Point3Temp p) +/* */ { +/* 213 */ this.x -= p.x; +/* 214 */ this.y -= p.y; +/* 215 */ this.z -= p.z; +/* */ +/* 217 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp times(float v) +/* */ { +/* 223 */ this.x *= v; +/* 224 */ this.y *= v; +/* 225 */ this.z *= v; +/* */ +/* 227 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp times(Point3Temp p) +/* */ { +/* 233 */ this.x *= p.x; +/* 234 */ this.y *= p.y; +/* 235 */ this.z *= p.z; +/* */ +/* 237 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp dividedBy(float v) +/* */ { +/* 243 */ this.x /= v; +/* 244 */ this.y /= v; +/* 245 */ this.z /= v; +/* */ +/* 247 */ return this; +/* */ } +/* */ +/* */ +/* */ public Point3Temp dividedBy(Point3Temp p) +/* */ { +/* 253 */ this.x /= p.x; +/* 254 */ this.y /= p.y; +/* 255 */ this.z /= p.z; +/* */ +/* 257 */ return this; +/* */ } +/* */ +/* */ +/* */ public float dot(Point3Temp p) +/* */ { +/* 263 */ return p.x * this.x + p.y * this.y + p.z * this.z; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public float det(Point3Temp a, Point3Temp b) +/* */ { +/* 273 */ return this.x * a.y * b.z + a.x * b.y * this.z + b.x * this.y * a.z - +/* 274 */ this.z * a.y * b.x - a.z * b.y * this.x - b.z * this.y * a.x; +/* */ } +/* */ +/* */ +/* */ +/* */ +/* */ public boolean sameValue(Point3Temp p) +/* */ { +/* 282 */ if (p == null) { +/* 283 */ return false; +/* */ } +/* 285 */ return (this.x == p.x) && (this.y == p.y) && (this.z == p.z); +/* */ } +/* */ +/* */ public String toString() +/* */ { +/* 290 */ return this.x + "," + this.y + "," + this.z; +/* */ } +/* */ } + + +/* Location: C:\Program Files (x86)\Worlds Inc\WorldsPlayer - Win7\lib\worlds.jar!\NET\worlds\scape\Point3Temp.class + * Java compiler version: 6 (50.0) + * JD-Core Version: 0.7.1 + */
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