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| author | Fuwn <[email protected]> | 2021-05-03 16:38:41 -0700 |
|---|---|---|
| committer | Fuwn <[email protected]> | 2021-05-03 16:38:41 -0700 |
| commit | e1e781bb2135ef78592226f1a3eaba4925702f1f (patch) | |
| tree | 8a5b590463ed413e1c6eabb719130e701b95ca63 /NET/worlds/scape/ProgressiveAdder.java | |
| download | worlds.jar-e1e781bb2135ef78592226f1a3eaba4925702f1f.tar.xz worlds.jar-e1e781bb2135ef78592226f1a3eaba4925702f1f.zip | |
Diffstat (limited to 'NET/worlds/scape/ProgressiveAdder.java')
| -rw-r--r-- | NET/worlds/scape/ProgressiveAdder.java | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/NET/worlds/scape/ProgressiveAdder.java b/NET/worlds/scape/ProgressiveAdder.java new file mode 100644 index 0000000..f84e133 --- /dev/null +++ b/NET/worlds/scape/ProgressiveAdder.java @@ -0,0 +1,76 @@ +/* */ package NET.worlds.scape; +/* */ +/* */ import NET.worlds.core.IniFile; +/* */ import java.util.Vector; +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ +/* */ public class ProgressiveAdder +/* */ implements FrameHandler +/* */ { +/* */ Vector<WObject[]> addList; +/* 15 */ static ProgressiveAdder theProgressiveAdder = null; +/* */ +/* */ public static ProgressiveAdder get() +/* */ { +/* 19 */ if (theProgressiveAdder == null) { +/* 20 */ theProgressiveAdder = new ProgressiveAdder(); +/* */ } +/* 22 */ return theProgressiveAdder; +/* */ } +/* */ +/* */ ProgressiveAdder() +/* */ { +/* 27 */ this.addList = new Vector(); +/* */ } +/* */ +/* */ public boolean enabled() +/* */ { +/* 32 */ return IniFile.gamma().getIniInt("ProgressiveAvLoading", 0) == +/* 33 */ 1; +/* */ } +/* */ +/* */ void scheduleForAdd(WObject parent, WObject child) +/* */ { +/* 38 */ synchronized (this.addList) +/* */ { +/* 40 */ WObject[] objs = new WObject[2]; +/* 41 */ objs[0] = parent; +/* 42 */ objs[1] = child; +/* */ +/* 44 */ this.addList.addElement(objs); +/* */ } +/* */ } +/* */ +/* */ public boolean handle(FrameEvent fe) +/* */ { +/* 50 */ synchronized (this.addList) +/* */ { +/* 52 */ if (this.addList.size() > 0) +/* */ { +/* 54 */ WObject[] objs = (WObject[])this.addList.elementAt(0); +/* 55 */ WObject parent = objs[0]; +/* 56 */ WObject child = objs[1]; +/* 57 */ if ((!parent.discarded) && (!child.discarded)) +/* */ { +/* */ +/* 60 */ parent.add(child); +/* */ } +/* */ +/* */ +/* 64 */ this.addList.removeElementAt(0); +/* */ } +/* */ } +/* */ +/* 68 */ return true; +/* */ } +/* */ } + + +/* Location: C:\Program Files (x86)\Worlds Inc\WorldsPlayer - Win7\lib\worlds.jar!\NET\worlds\scape\ProgressiveAdder.class + * Java compiler version: 6 (50.0) + * JD-Core Version: 0.7.1 + */
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