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|
"use client"
import {
memo,
useCallback,
useEffect,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react"
import { colors, ANIMATION } from "@/constants"
import type {
DocumentWithMemories,
GraphCanvasProps,
GraphNode,
MemoryEntry,
} from "@/types"
import { drawDocumentIcon } from "@/utils/document-icons"
import { canvasWrapper } from "./canvas-common.css"
export const GraphCanvas = memo<GraphCanvasProps>(
({
nodes,
edges,
panX,
panY,
zoom,
width,
height,
onNodeHover,
onNodeClick,
onNodeDragStart,
onNodeDragMove,
onNodeDragEnd,
onPanStart,
onPanMove,
onPanEnd,
onWheel,
onDoubleClick,
onTouchStart,
onTouchMove,
onTouchEnd,
draggingNodeId,
highlightDocumentIds,
isSimulationActive = false,
selectedNodeId = null,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null)
const animationRef = useRef<number>(0)
const startTimeRef = useRef<number>(Date.now())
const mousePos = useRef<{ x: number; y: number }>({ x: 0, y: 0 })
const currentHoveredNode = useRef<string | null>(null)
const dimProgress = useRef<number>(selectedNodeId ? 1 : 0)
const dimAnimationRef = useRef<number>(0)
const [, forceRender] = useState(0)
// Initialize start time once
useEffect(() => {
startTimeRef.current = Date.now()
}, [])
// Initialize canvas quality settings once
useLayoutEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext("2d")
if (!ctx) return
// Set high quality rendering once instead of every frame
ctx.imageSmoothingEnabled = true
ctx.imageSmoothingQuality = "high"
}, [])
// Smooth dimming animation
useEffect(() => {
const targetDim = selectedNodeId ? 1 : 0
const duration = ANIMATION.dimDuration // Match physics settling time
const startDim = dimProgress.current
const startTime = Date.now()
const animate = () => {
const elapsed = Date.now() - startTime
const progress = Math.min(elapsed / duration, 1)
// Ease-out cubic easing for smooth deceleration
const eased = 1 - (1 - progress) ** 3
dimProgress.current = startDim + (targetDim - startDim) * eased
// Force re-render to update canvas during animation
forceRender((prev) => prev + 1)
if (progress < 1) {
dimAnimationRef.current = requestAnimationFrame(animate)
}
}
if (dimAnimationRef.current) {
cancelAnimationFrame(dimAnimationRef.current)
}
animate()
return () => {
if (dimAnimationRef.current) {
cancelAnimationFrame(dimAnimationRef.current)
}
}
}, [selectedNodeId])
// Spatial grid for optimized hit detection (20-25% FPS improvement for large graphs)
const spatialGrid = useMemo(() => {
const GRID_CELL_SIZE = 150 // Grid cell size in screen pixels
const grid = new Map<string, GraphNode[]>()
// Build spatial grid
nodes.forEach((node) => {
const screenX = node.x * zoom + panX
const screenY = node.y * zoom + panY
// Calculate which grid cell this node belongs to
const cellX = Math.floor(screenX / GRID_CELL_SIZE)
const cellY = Math.floor(screenY / GRID_CELL_SIZE)
const cellKey = `${cellX},${cellY}`
// Add node to grid cell
if (!grid.has(cellKey)) {
grid.set(cellKey, [])
}
grid.get(cellKey)!.push(node)
})
return { grid, cellSize: GRID_CELL_SIZE }
}, [nodes, panX, panY, zoom])
// Efficient hit detection using spatial grid
const getNodeAtPosition = useCallback(
(x: number, y: number): string | null => {
const { grid, cellSize } = spatialGrid
// Determine which grid cell the click is in
const cellX = Math.floor(x / cellSize)
const cellY = Math.floor(y / cellSize)
const cellKey = `${cellX},${cellY}`
// Only check nodes in the clicked cell (and neighboring cells for edge cases)
const cellsToCheck = [
cellKey,
`${cellX - 1},${cellY}`,
`${cellX + 1},${cellY}`,
`${cellX},${cellY - 1}`,
`${cellX},${cellY + 1}`,
]
// Check from top-most to bottom-most: memory nodes are drawn after documents
for (const key of cellsToCheck) {
const cellNodes = grid.get(key)
if (!cellNodes) continue
// Iterate backwards (top-most first)
for (let i = cellNodes.length - 1; i >= 0; i--) {
const node = cellNodes[i]!
const screenX = node.x * zoom + panX
const screenY = node.y * zoom + panY
const nodeSize = node.size * zoom
if (node.type === "document") {
// Rectangular hit detection for documents (matches visual size)
const docWidth = nodeSize * 1.4
const docHeight = nodeSize * 0.9
const halfW = docWidth / 2
const halfH = docHeight / 2
if (
x >= screenX - halfW &&
x <= screenX + halfW &&
y >= screenY - halfH &&
y <= screenY + halfH
) {
return node.id
}
} else {
// Circular hit detection for memory nodes
const dx = x - screenX
const dy = y - screenY
const distance = Math.sqrt(dx * dx + dy * dy)
if (distance <= nodeSize / 2) {
return node.id
}
}
}
}
return null
},
[spatialGrid, panX, panY, zoom],
)
// Handle mouse events
const handleMouseMove = useCallback(
(e: React.MouseEvent) => {
const canvas = canvasRef.current
if (!canvas) return
const rect = canvas.getBoundingClientRect()
const x = e.clientX - rect.left
const y = e.clientY - rect.top
mousePos.current = { x, y }
const nodeId = getNodeAtPosition(x, y)
if (nodeId !== currentHoveredNode.current) {
currentHoveredNode.current = nodeId
onNodeHover(nodeId)
}
// Handle node dragging
if (draggingNodeId) {
onNodeDragMove(e)
}
},
[getNodeAtPosition, onNodeHover, draggingNodeId, onNodeDragMove],
)
const handleMouseDown = useCallback(
(e: React.MouseEvent) => {
const canvas = canvasRef.current
if (!canvas) return
const rect = canvas.getBoundingClientRect()
const x = e.clientX - rect.left
const y = e.clientY - rect.top
const nodeId = getNodeAtPosition(x, y)
if (nodeId) {
// When starting a node drag, prevent initiating pan
e.stopPropagation()
onNodeDragStart(nodeId, e)
return
}
onPanStart(e)
},
[getNodeAtPosition, onNodeDragStart, onPanStart],
)
const handleClick = useCallback(
(e: React.MouseEvent) => {
const canvas = canvasRef.current
if (!canvas) return
const rect = canvas.getBoundingClientRect()
const x = e.clientX - rect.left
const y = e.clientY - rect.top
const nodeId = getNodeAtPosition(x, y)
if (nodeId) {
onNodeClick(nodeId)
}
},
[getNodeAtPosition, onNodeClick],
)
// Memoize nodeMap to avoid rebuilding every frame
const nodeMap = useMemo(() => {
return new Map(nodes.map((node) => [node.id, node]))
}, [nodes])
// Professional rendering function with LOD
const render = useCallback(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext("2d")
if (!ctx) return
const currentTime = Date.now()
const _elapsed = currentTime - startTimeRef.current
// Level-of-detail optimization based on zoom
const useSimplifiedRendering = zoom < 0.3
// Clear canvas
ctx.clearRect(0, 0, width, height)
// Draw minimal background grid
ctx.strokeStyle = "rgba(148, 163, 184, 0.03)" // Very subtle grid
ctx.lineWidth = 1
const gridSpacing = 100 * zoom
const offsetX = panX % gridSpacing
const offsetY = panY % gridSpacing
// Simple, clean grid lines
for (let x = offsetX; x < width; x += gridSpacing) {
ctx.beginPath()
ctx.moveTo(x, 0)
ctx.lineTo(x, height)
ctx.stroke()
}
for (let y = offsetY; y < height; y += gridSpacing) {
ctx.beginPath()
ctx.moveTo(0, y)
ctx.lineTo(width, y)
ctx.stroke()
}
// Draw enhanced edges with sophisticated styling - BATCHED BY TYPE for performance
ctx.lineCap = "round"
// Group edges by type for batch rendering (reduces canvas state changes)
const docMemoryEdges: typeof edges = []
const docDocEdges: typeof edges = []
const versionEdges: typeof edges = []
// Categorize edges (single pass) with viewport culling
edges.forEach((edge) => {
// Handle both string IDs and node references (d3-force mutates these)
const sourceNode =
typeof edge.source === "string"
? nodeMap.get(edge.source)
: edge.source
const targetNode =
typeof edge.target === "string"
? nodeMap.get(edge.target)
: edge.target
if (sourceNode && targetNode) {
const sourceX = sourceNode.x * zoom + panX
const sourceY = sourceNode.y * zoom + panY
const targetX = targetNode.x * zoom + panX
const targetY = targetNode.y * zoom + panY
// Enhanced viewport culling with proper X and Y axis bounds checking
// Only cull edges when BOTH endpoints are off-screen in the same direction
const edgeMargin = 100
if (
(sourceX < -edgeMargin && targetX < -edgeMargin) ||
(sourceX > width + edgeMargin && targetX > width + edgeMargin) ||
(sourceY < -edgeMargin && targetY < -edgeMargin) ||
(sourceY > height + edgeMargin && targetY > height + edgeMargin)
) {
return
}
// Skip very weak connections when zoomed out for performance
if (useSimplifiedRendering) {
if (
edge.edgeType === "doc-memory" &&
edge.visualProps.opacity < 0.3
) {
return // Skip very weak doc-memory edges when zoomed out
}
}
// Sort into appropriate batch based on edge type
if (edge.edgeType === "doc-memory") {
docMemoryEdges.push(edge)
} else if (edge.edgeType === "doc-doc") {
docDocEdges.push(edge)
} else if (edge.edgeType === "version") {
versionEdges.push(edge)
}
}
})
// Helper function to draw a single edge path
const drawEdgePath = (
edge: (typeof edges)[0],
sourceNode: GraphNode,
targetNode: GraphNode,
edgeShouldDim: boolean,
) => {
const sourceX = sourceNode.x * zoom + panX
const sourceY = sourceNode.y * zoom + panY
const targetX = targetNode.x * zoom + panX
const targetY = targetNode.y * zoom + panY
// Simplified lines when zoomed out, curved when zoomed in
if (useSimplifiedRendering) {
// Straight lines for performance
ctx.beginPath()
ctx.moveTo(sourceX, sourceY)
ctx.lineTo(targetX, targetY)
ctx.stroke()
} else {
// Regular curved line for doc-memory and doc-doc
const midX = (sourceX + targetX) / 2
const midY = (sourceY + targetY) / 2
const dx = targetX - sourceX
const dy = targetY - sourceY
const distance = Math.sqrt(dx * dx + dy * dy)
const controlOffset =
edge.edgeType === "doc-memory" ? 15 : Math.min(30, distance * 0.2)
ctx.beginPath()
ctx.moveTo(sourceX, sourceY)
ctx.quadraticCurveTo(
midX + controlOffset * (dy / distance),
midY - controlOffset * (dx / distance),
targetX,
targetY,
)
ctx.stroke()
}
}
// Smooth edge opacity: interpolate between full and 0.05 (dimmed)
const edgeDimOpacity = 1 - dimProgress.current * 0.95
// BATCH 1: Draw all doc-memory edges together
if (docMemoryEdges.length > 0) {
ctx.strokeStyle = colors.connection.memory
ctx.lineWidth = 1
ctx.setLineDash([])
docMemoryEdges.forEach((edge) => {
const sourceNode =
typeof edge.source === "string"
? nodeMap.get(edge.source)
: edge.source
const targetNode =
typeof edge.target === "string"
? nodeMap.get(edge.target)
: edge.target
if (sourceNode && targetNode) {
const edgeShouldDim =
selectedNodeId !== null &&
sourceNode.id !== selectedNodeId &&
targetNode.id !== selectedNodeId
const opacity = edgeShouldDim ? edgeDimOpacity : 0.9
ctx.globalAlpha = opacity
drawEdgePath(edge, sourceNode, targetNode, edgeShouldDim)
}
})
}
// BATCH 2: Draw all doc-doc edges together (grouped by similarity strength)
if (docDocEdges.length > 0) {
const dashPattern = useSimplifiedRendering ? [] : [10, 5]
ctx.setLineDash(dashPattern)
docDocEdges.forEach((edge) => {
const sourceNode =
typeof edge.source === "string"
? nodeMap.get(edge.source)
: edge.source
const targetNode =
typeof edge.target === "string"
? nodeMap.get(edge.target)
: edge.target
if (sourceNode && targetNode) {
const edgeShouldDim =
selectedNodeId !== null &&
sourceNode.id !== selectedNodeId &&
targetNode.id !== selectedNodeId
const opacity = edgeShouldDim
? edgeDimOpacity
: Math.max(0, edge.similarity * 0.5)
const lineWidth = Math.max(1, edge.similarity * 2)
// Set color based on similarity strength
let connectionColor = colors.connection.weak
if (edge.similarity > 0.85)
connectionColor = colors.connection.strong
else if (edge.similarity > 0.725)
connectionColor = colors.connection.medium
ctx.strokeStyle = connectionColor
ctx.lineWidth = lineWidth
ctx.globalAlpha = opacity
drawEdgePath(edge, sourceNode, targetNode, edgeShouldDim)
}
})
}
// BATCH 3: Draw all version edges together
if (versionEdges.length > 0) {
ctx.setLineDash([])
versionEdges.forEach((edge) => {
const sourceNode =
typeof edge.source === "string"
? nodeMap.get(edge.source)
: edge.source
const targetNode =
typeof edge.target === "string"
? nodeMap.get(edge.target)
: edge.target
if (sourceNode && targetNode) {
const edgeShouldDim =
selectedNodeId !== null &&
sourceNode.id !== selectedNodeId &&
targetNode.id !== selectedNodeId
const opacity = edgeShouldDim ? edgeDimOpacity : 0.8
const connectionColor = edge.color || colors.relations.updates
const sourceX = sourceNode.x * zoom + panX
const sourceY = sourceNode.y * zoom + panY
const targetX = targetNode.x * zoom + panX
const targetY = targetNode.y * zoom + panY
// Special double-line rendering for version chains
ctx.strokeStyle = connectionColor
// First line (outer)
ctx.lineWidth = 3
ctx.globalAlpha = opacity * 0.3
ctx.beginPath()
ctx.moveTo(sourceX, sourceY)
ctx.lineTo(targetX, targetY)
ctx.stroke()
// Second line (inner)
ctx.lineWidth = 1
ctx.globalAlpha = opacity
ctx.beginPath()
ctx.moveTo(sourceX, sourceY)
ctx.lineTo(targetX, targetY)
ctx.stroke()
// Subtle arrow head
const angle = Math.atan2(targetY - sourceY, targetX - sourceX)
const arrowLength = Math.max(6, 8 * zoom)
const arrowWidth = Math.max(8, 12 * zoom)
const nodeRadius = (targetNode.size * zoom) / 2
const offsetDistance = nodeRadius + 2
const arrowX = targetX - Math.cos(angle) * offsetDistance
const arrowY = targetY - Math.sin(angle) * offsetDistance
ctx.save()
ctx.translate(arrowX, arrowY)
ctx.rotate(angle)
ctx.strokeStyle = connectionColor
ctx.lineWidth = Math.max(1, 1.5 * zoom)
ctx.globalAlpha = opacity
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(-arrowLength, arrowWidth / 2)
ctx.moveTo(0, 0)
ctx.lineTo(-arrowLength, -arrowWidth / 2)
ctx.stroke()
ctx.restore()
}
})
}
ctx.globalAlpha = 1
ctx.setLineDash([])
// Prepare highlight set from provided document IDs (customId or internal)
const highlightSet = new Set<string>(highlightDocumentIds ?? [])
// Draw nodes with enhanced styling and LOD optimization
nodes.forEach((node) => {
const screenX = node.x * zoom + panX
const screenY = node.y * zoom + panY
const nodeSize = node.size * zoom
// Enhanced viewport culling
const margin = nodeSize + 50
if (
screenX < -margin ||
screenX > width + margin ||
screenY < -margin ||
screenY > height + margin
) {
return
}
const isHovered = currentHoveredNode.current === node.id
const isDragging = node.isDragging
const isSelected = selectedNodeId === node.id
const shouldDim = selectedNodeId !== null && !isSelected
// Smooth opacity: interpolate between 1 (full) and 0.1 (dimmed) based on animation progress
const nodeOpacity = shouldDim ? 1 - dimProgress.current * 0.9 : 1
const isHighlightedDocument = (() => {
if (node.type !== "document" || highlightSet.size === 0) return false
const doc = node.data as DocumentWithMemories
if (doc.customId && highlightSet.has(doc.customId)) return true
return highlightSet.has(doc.id)
})()
if (node.type === "document") {
// Enhanced glassmorphism document styling
const docWidth = nodeSize * 1.4
const docHeight = nodeSize * 0.9
// Multi-layer glass effect
ctx.fillStyle = isDragging
? colors.document.accent
: isHovered
? colors.document.secondary
: colors.document.primary
ctx.globalAlpha = nodeOpacity
// Enhanced border with subtle glow
ctx.strokeStyle = isDragging
? colors.document.glow
: isHovered
? colors.document.accent
: colors.document.border
ctx.lineWidth = isDragging ? 3 : isHovered ? 2 : 1
// Rounded rectangle with enhanced styling
const radius = useSimplifiedRendering ? 6 : 12
ctx.beginPath()
ctx.roundRect(
screenX - docWidth / 2,
screenY - docHeight / 2,
docWidth,
docHeight,
radius,
)
ctx.fill()
ctx.stroke()
// Subtle inner highlight for glass effect (skip when zoomed out)
if (!useSimplifiedRendering && (isHovered || isDragging)) {
ctx.strokeStyle = "rgba(255, 255, 255, 0.1)"
ctx.lineWidth = 1
ctx.beginPath()
ctx.roundRect(
screenX - docWidth / 2 + 1,
screenY - docHeight / 2 + 1,
docWidth - 2,
docHeight - 2,
radius - 1,
)
ctx.stroke()
}
// Highlight ring for search hits
if (isHighlightedDocument) {
ctx.save()
ctx.globalAlpha = 0.9
ctx.strokeStyle = colors.accent.primary
ctx.lineWidth = 3
ctx.setLineDash([6, 4])
// Add equal padding on all sides (15% of average dimension)
const avgDimension = (docWidth + docHeight) / 2
const ringPadding = avgDimension * 0.1
ctx.beginPath()
ctx.roundRect(
screenX - docWidth / 2 - ringPadding,
screenY - docHeight / 2 - ringPadding,
docWidth + ringPadding * 2,
docHeight + ringPadding * 2,
radius + 6,
)
ctx.stroke()
ctx.setLineDash([])
ctx.restore()
}
// Draw document type icon (centered)
if (!useSimplifiedRendering) {
const doc = node.data as DocumentWithMemories
const iconSize = docHeight * 0.4 // Icon size relative to card height
drawDocumentIcon(
ctx,
screenX,
screenY,
iconSize,
doc.type || "text",
"rgba(255, 255, 255, 0.8)",
)
}
} else {
// Enhanced memory styling with status indicators
const mem = node.data as MemoryEntry
const isForgotten =
mem.isForgotten ||
(mem.forgetAfter &&
new Date(mem.forgetAfter).getTime() < Date.now())
const isLatest = mem.isLatest
// Check if memory is expiring soon (within 7 days)
const expiringSoon =
mem.forgetAfter &&
!isForgotten &&
new Date(mem.forgetAfter).getTime() - Date.now() <
1000 * 60 * 60 * 24 * 7
// Check if memory is new (created within last 24 hours)
const isNew =
!isForgotten &&
new Date(mem.createdAt).getTime() > Date.now() - 1000 * 60 * 60 * 24
// Determine colors based on status
let fillColor = colors.memory.primary
let borderColor = colors.memory.border
let glowColor = colors.memory.glow
if (isForgotten) {
fillColor = colors.status.forgotten
borderColor = "rgba(220,38,38,0.3)"
glowColor = "rgba(220,38,38,0.2)"
} else if (expiringSoon) {
borderColor = colors.status.expiring
glowColor = colors.accent.amber
} else if (isNew) {
borderColor = colors.status.new
glowColor = colors.accent.emerald
}
if (isDragging) {
fillColor = colors.memory.accent
borderColor = glowColor
} else if (isHovered) {
fillColor = colors.memory.secondary
}
const radius = nodeSize / 2
ctx.fillStyle = fillColor
ctx.globalAlpha = shouldDim ? nodeOpacity : isLatest ? 1 : 0.4
ctx.strokeStyle = borderColor
ctx.lineWidth = isDragging ? 3 : isHovered ? 2 : 1.5
if (useSimplifiedRendering) {
// Simple circles when zoomed out for performance
ctx.beginPath()
ctx.arc(screenX, screenY, radius, 0, 2 * Math.PI)
ctx.fill()
ctx.stroke()
} else {
// HEXAGONAL memory nodes when zoomed in
const sides = 6
ctx.beginPath()
for (let i = 0; i < sides; i++) {
const angle = (i * 2 * Math.PI) / sides - Math.PI / 2 // Start from top
const x = screenX + radius * Math.cos(angle)
const y = screenY + radius * Math.sin(angle)
if (i === 0) {
ctx.moveTo(x, y)
} else {
ctx.lineTo(x, y)
}
}
ctx.closePath()
ctx.fill()
ctx.stroke()
// Inner highlight for glass effect
if (isHovered || isDragging) {
ctx.strokeStyle = "rgba(147, 197, 253, 0.3)"
ctx.lineWidth = 1
const innerRadius = radius - 2
ctx.beginPath()
for (let i = 0; i < sides; i++) {
const angle = (i * 2 * Math.PI) / sides - Math.PI / 2
const x = screenX + innerRadius * Math.cos(angle)
const y = screenY + innerRadius * Math.sin(angle)
if (i === 0) {
ctx.moveTo(x, y)
} else {
ctx.lineTo(x, y)
}
}
ctx.closePath()
ctx.stroke()
}
}
// Status indicators overlay (always preserve these as required)
if (isForgotten) {
// Cross for forgotten memories
ctx.strokeStyle = "rgba(220,38,38,0.4)"
ctx.lineWidth = 2
const r = nodeSize * 0.25
ctx.beginPath()
ctx.moveTo(screenX - r, screenY - r)
ctx.lineTo(screenX + r, screenY + r)
ctx.moveTo(screenX + r, screenY - r)
ctx.lineTo(screenX - r, screenY + r)
ctx.stroke()
} else if (isNew) {
// Small dot for new memories
ctx.fillStyle = colors.status.new
ctx.beginPath()
ctx.arc(
screenX + nodeSize * 0.25,
screenY - nodeSize * 0.25,
Math.max(2, nodeSize * 0.15), // Scale with node size, minimum 2px
0,
2 * Math.PI,
)
ctx.fill()
}
}
// Enhanced hover glow effect (skip when zoomed out for performance)
if (!useSimplifiedRendering && (isHovered || isDragging)) {
const glowColor =
node.type === "document" ? colors.document.glow : colors.memory.glow
ctx.strokeStyle = glowColor
ctx.lineWidth = 1
ctx.setLineDash([3, 3])
ctx.globalAlpha = 0.6
ctx.beginPath()
if (node.type === "document") {
// Use actual document dimensions for glow
const docWidth = nodeSize * 1.4
const docHeight = nodeSize * 0.9
// Make glow 10% larger than document
const avgDimension = (docWidth + docHeight) / 2
const glowPadding = avgDimension * 0.1
ctx.roundRect(
screenX - docWidth / 2 - glowPadding,
screenY - docHeight / 2 - glowPadding,
docWidth + glowPadding * 2,
docHeight + glowPadding * 2,
15,
)
} else {
// Hexagonal glow for memory nodes
const glowRadius = nodeSize * 0.7
const sides = 6
for (let i = 0; i < sides; i++) {
const angle = (i * 2 * Math.PI) / sides - Math.PI / 2
const x = screenX + glowRadius * Math.cos(angle)
const y = screenY + glowRadius * Math.sin(angle)
if (i === 0) {
ctx.moveTo(x, y)
} else {
ctx.lineTo(x, y)
}
}
ctx.closePath()
}
ctx.stroke()
ctx.setLineDash([])
}
})
ctx.globalAlpha = 1
}, [
nodes,
edges,
panX,
panY,
zoom,
width,
height,
highlightDocumentIds,
nodeMap,
])
// Hybrid rendering: continuous when simulation active, change-based when idle
const lastRenderParams = useRef<number>(0)
// Create a render key that changes when visual state changes
// Optimized: use cheap hash instead of building long strings
const renderKey = useMemo(() => {
// Hash node positions to a single number (cheaper than string concatenation)
const positionHash = nodes.reduce((hash, n) => {
// Round to 1 decimal to avoid unnecessary re-renders from tiny movements
const x = Math.round(n.x * 10)
const y = Math.round(n.y * 10)
const dragging = n.isDragging ? 1 : 0
const hovered = currentHoveredNode.current === n.id ? 1 : 0
// Simple XOR hash (fast and sufficient for change detection)
return hash ^ (x + y + dragging + hovered)
}, 0)
const highlightHash = (highlightDocumentIds ?? []).reduce((hash, id) => {
return hash ^ id.length
}, 0)
// Combine all factors into a single number
return (
positionHash ^
edges.length ^
Math.round(panX) ^
Math.round(panY) ^
Math.round(zoom * 100) ^
width ^
height ^
highlightHash
)
}, [
nodes,
edges.length,
panX,
panY,
zoom,
width,
height,
highlightDocumentIds,
])
// Render based on simulation state
useEffect(() => {
if (isSimulationActive) {
// Continuous rendering during physics simulation
const renderLoop = () => {
render()
animationRef.current = requestAnimationFrame(renderLoop)
}
renderLoop()
return () => {
if (animationRef.current) {
cancelAnimationFrame(animationRef.current)
}
}
}
// Change-based rendering when simulation is idle
if (renderKey !== lastRenderParams.current) {
lastRenderParams.current = renderKey
render()
}
}, [isSimulationActive, renderKey, render])
// Cleanup any existing animation frames
useEffect(() => {
return () => {
if (animationRef.current) {
cancelAnimationFrame(animationRef.current)
}
}
}, [])
// Add native wheel event listener to prevent browser zoom
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const handleNativeWheel = (e: WheelEvent) => {
e.preventDefault()
e.stopPropagation()
// Call the onWheel handler with a synthetic-like event
// @ts-expect-error - partial WheelEvent object
onWheel({
deltaY: e.deltaY,
deltaX: e.deltaX,
clientX: e.clientX,
clientY: e.clientY,
currentTarget: canvas,
nativeEvent: e,
preventDefault: () => {},
stopPropagation: () => {},
} as React.WheelEvent)
}
// Add listener with passive: false to ensure preventDefault works
canvas.addEventListener("wheel", handleNativeWheel, { passive: false })
// Also prevent gesture events for touch devices
const handleGesture = (e: Event) => {
e.preventDefault()
}
canvas.addEventListener("gesturestart", handleGesture, {
passive: false,
})
canvas.addEventListener("gesturechange", handleGesture, {
passive: false,
})
canvas.addEventListener("gestureend", handleGesture, { passive: false })
return () => {
canvas.removeEventListener("wheel", handleNativeWheel)
canvas.removeEventListener("gesturestart", handleGesture)
canvas.removeEventListener("gesturechange", handleGesture)
canvas.removeEventListener("gestureend", handleGesture)
}
}, [onWheel])
// High-DPI handling --------------------------------------------------
const dpr = typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1
useLayoutEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
// Maximum safe canvas size (most browsers support up to 16384px)
const MAX_CANVAS_SIZE = 16384
// Calculate effective DPR that keeps us within safe limits
// Prevent division by zero by checking for valid dimensions
const maxDpr =
width > 0 && height > 0
? Math.min(MAX_CANVAS_SIZE / width, MAX_CANVAS_SIZE / height, dpr)
: dpr
// upscale backing store with clamped dimensions
canvas.style.width = `${width}px`
canvas.style.height = `${height}px`
canvas.width = Math.min(width * maxDpr, MAX_CANVAS_SIZE)
canvas.height = Math.min(height * maxDpr, MAX_CANVAS_SIZE)
const ctx = canvas.getContext("2d")
ctx?.scale(maxDpr, maxDpr)
}, [width, height, dpr])
// -----------------------------------------------------------------------
return (
<canvas
className={canvasWrapper}
onClick={handleClick}
onDoubleClick={onDoubleClick}
onMouseDown={handleMouseDown}
onMouseLeave={() => {
if (draggingNodeId) {
onNodeDragEnd()
} else {
onPanEnd()
}
}}
onMouseMove={(e) => {
handleMouseMove(e)
if (!draggingNodeId) {
onPanMove(e)
}
}}
onMouseUp={() => {
if (draggingNodeId) {
onNodeDragEnd()
} else {
onPanEnd()
}
}}
onTouchStart={onTouchStart}
onTouchMove={onTouchMove}
onTouchEnd={onTouchEnd}
ref={canvasRef}
style={{
cursor: draggingNodeId
? "grabbing"
: currentHoveredNode.current
? "grab"
: "move",
touchAction: "none",
userSelect: "none",
WebkitUserSelect: "none",
}}
/>
)
},
)
GraphCanvas.displayName = "GraphCanvas"
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