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authornexxeln <[email protected]>2025-12-02 18:37:24 +0000
committernexxeln <[email protected]>2025-12-02 18:37:24 +0000
commitdfb0c05ab33cb20537002eaeb896e6b2ab35af25 (patch)
tree49ecaa46903671d96f2f9ebc5af688ab2ea2c7bd /packages/memory-graph/src/components/graph-canvas.tsx
parentFix: Update discord links in README.md and CONTRIBUTING.md (#598) (diff)
downloadsupermemory-update-memory-graph.tar.xz
supermemory-update-memory-graph.zip
add spaces selector with search (#600)update-memory-graph
relevant files to review: \- memory-graph.tsx \- spaces-dropdown.tsx \- spaces-dropdown.css.ts
Diffstat (limited to 'packages/memory-graph/src/components/graph-canvas.tsx')
-rw-r--r--packages/memory-graph/src/components/graph-canvas.tsx662
1 files changed, 329 insertions, 333 deletions
diff --git a/packages/memory-graph/src/components/graph-canvas.tsx b/packages/memory-graph/src/components/graph-canvas.tsx
index 59efa74d..ee4f5885 100644
--- a/packages/memory-graph/src/components/graph-canvas.tsx
+++ b/packages/memory-graph/src/components/graph-canvas.tsx
@@ -1,4 +1,4 @@
-"use client";
+"use client"
import {
memo,
@@ -7,15 +7,15 @@ import {
useLayoutEffect,
useMemo,
useRef,
-} from "react";
-import { colors } from "@/constants";
+} from "react"
+import { colors } from "@/constants"
import type {
DocumentWithMemories,
GraphCanvasProps,
GraphNode,
MemoryEntry,
-} from "@/types";
-import { canvasWrapper } from "./canvas-common.css";
+} from "@/types"
+import { canvasWrapper } from "./canvas-common.css"
export const GraphCanvas = memo<GraphCanvasProps>(
({
@@ -42,160 +42,160 @@ export const GraphCanvas = memo<GraphCanvasProps>(
draggingNodeId,
highlightDocumentIds,
}) => {
- const canvasRef = useRef<HTMLCanvasElement>(null);
- const animationRef = useRef<number>(0);
- const startTimeRef = useRef<number>(Date.now());
- const mousePos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
- const currentHoveredNode = useRef<string | null>(null);
+ const canvasRef = useRef<HTMLCanvasElement>(null)
+ const animationRef = useRef<number>(0)
+ const startTimeRef = useRef<number>(Date.now())
+ const mousePos = useRef<{ x: number; y: number }>({ x: 0, y: 0 })
+ const currentHoveredNode = useRef<string | null>(null)
// Initialize start time once
useEffect(() => {
- startTimeRef.current = Date.now();
- }, []);
+ startTimeRef.current = Date.now()
+ }, [])
// Efficient hit detection
const getNodeAtPosition = useCallback(
(x: number, y: number): string | null => {
// Check from top-most to bottom-most: memory nodes are drawn after documents
for (let i = nodes.length - 1; i >= 0; i--) {
- const node = nodes[i]!;
- const screenX = node.x * zoom + panX;
- const screenY = node.y * zoom + panY;
- const nodeSize = node.size * zoom;
+ const node = nodes[i]!
+ const screenX = node.x * zoom + panX
+ const screenY = node.y * zoom + panY
+ const nodeSize = node.size * zoom
- const dx = x - screenX;
- const dy = y - screenY;
- const distance = Math.sqrt(dx * dx + dy * dy);
+ const dx = x - screenX
+ const dy = y - screenY
+ const distance = Math.sqrt(dx * dx + dy * dy)
if (distance <= nodeSize / 2) {
- return node.id;
+ return node.id
}
}
- return null;
+ return null
},
[nodes, panX, panY, zoom],
- );
+ )
// Handle mouse events
const handleMouseMove = useCallback(
(e: React.MouseEvent) => {
- const canvas = canvasRef.current;
- if (!canvas) return;
+ const canvas = canvasRef.current
+ if (!canvas) return
- const rect = canvas.getBoundingClientRect();
- const x = e.clientX - rect.left;
- const y = e.clientY - rect.top;
+ const rect = canvas.getBoundingClientRect()
+ const x = e.clientX - rect.left
+ const y = e.clientY - rect.top
- mousePos.current = { x, y };
+ mousePos.current = { x, y }
- const nodeId = getNodeAtPosition(x, y);
+ const nodeId = getNodeAtPosition(x, y)
if (nodeId !== currentHoveredNode.current) {
- currentHoveredNode.current = nodeId;
- onNodeHover(nodeId);
+ currentHoveredNode.current = nodeId
+ onNodeHover(nodeId)
}
// Handle node dragging
if (draggingNodeId) {
- onNodeDragMove(e);
+ onNodeDragMove(e)
}
},
[getNodeAtPosition, onNodeHover, draggingNodeId, onNodeDragMove],
- );
+ )
const handleMouseDown = useCallback(
(e: React.MouseEvent) => {
- const canvas = canvasRef.current;
- if (!canvas) return;
+ const canvas = canvasRef.current
+ if (!canvas) return
- const rect = canvas.getBoundingClientRect();
- const x = e.clientX - rect.left;
- const y = e.clientY - rect.top;
+ const rect = canvas.getBoundingClientRect()
+ const x = e.clientX - rect.left
+ const y = e.clientY - rect.top
- const nodeId = getNodeAtPosition(x, y);
+ const nodeId = getNodeAtPosition(x, y)
if (nodeId) {
// When starting a node drag, prevent initiating pan
- e.stopPropagation();
- onNodeDragStart(nodeId, e);
- return;
+ e.stopPropagation()
+ onNodeDragStart(nodeId, e)
+ return
}
- onPanStart(e);
+ onPanStart(e)
},
[getNodeAtPosition, onNodeDragStart, onPanStart],
- );
+ )
const handleClick = useCallback(
(e: React.MouseEvent) => {
- const canvas = canvasRef.current;
- if (!canvas) return;
+ const canvas = canvasRef.current
+ if (!canvas) return
- const rect = canvas.getBoundingClientRect();
- const x = e.clientX - rect.left;
- const y = e.clientY - rect.top;
+ const rect = canvas.getBoundingClientRect()
+ const x = e.clientX - rect.left
+ const y = e.clientY - rect.top
- const nodeId = getNodeAtPosition(x, y);
+ const nodeId = getNodeAtPosition(x, y)
if (nodeId) {
- onNodeClick(nodeId);
+ onNodeClick(nodeId)
}
},
[getNodeAtPosition, onNodeClick],
- );
+ )
// Professional rendering function with LOD
const render = useCallback(() => {
- const canvas = canvasRef.current;
- if (!canvas) return;
+ const canvas = canvasRef.current
+ if (!canvas) return
- const ctx = canvas.getContext("2d");
- if (!ctx) return;
+ const ctx = canvas.getContext("2d")
+ if (!ctx) return
- const currentTime = Date.now();
- const _elapsed = currentTime - startTimeRef.current;
+ const currentTime = Date.now()
+ const _elapsed = currentTime - startTimeRef.current
// Level-of-detail optimization based on zoom
- const useSimplifiedRendering = zoom < 0.3;
+ const useSimplifiedRendering = zoom < 0.3
// Clear canvas
- ctx.clearRect(0, 0, width, height);
+ ctx.clearRect(0, 0, width, height)
// Set high quality rendering
- ctx.imageSmoothingEnabled = true;
- ctx.imageSmoothingQuality = "high";
+ ctx.imageSmoothingEnabled = true
+ ctx.imageSmoothingQuality = "high"
// Draw minimal background grid
- ctx.strokeStyle = "rgba(148, 163, 184, 0.03)"; // Very subtle grid
- ctx.lineWidth = 1;
- const gridSpacing = 100 * zoom;
- const offsetX = panX % gridSpacing;
- const offsetY = panY % gridSpacing;
+ ctx.strokeStyle = "rgba(148, 163, 184, 0.03)" // Very subtle grid
+ ctx.lineWidth = 1
+ const gridSpacing = 100 * zoom
+ const offsetX = panX % gridSpacing
+ const offsetY = panY % gridSpacing
// Simple, clean grid lines
for (let x = offsetX; x < width; x += gridSpacing) {
- ctx.beginPath();
- ctx.moveTo(x, 0);
- ctx.lineTo(x, height);
- ctx.stroke();
+ ctx.beginPath()
+ ctx.moveTo(x, 0)
+ ctx.lineTo(x, height)
+ ctx.stroke()
}
for (let y = offsetY; y < height; y += gridSpacing) {
- ctx.beginPath();
- ctx.moveTo(0, y);
- ctx.lineTo(width, y);
- ctx.stroke();
+ ctx.beginPath()
+ ctx.moveTo(0, y)
+ ctx.lineTo(width, y)
+ ctx.stroke()
}
// Create node lookup map
- const nodeMap = new Map(nodes.map((node) => [node.id, node]));
+ const nodeMap = new Map(nodes.map((node) => [node.id, node]))
// Draw enhanced edges with sophisticated styling
- ctx.lineCap = "round";
+ ctx.lineCap = "round"
edges.forEach((edge) => {
- const sourceNode = nodeMap.get(edge.source);
- const targetNode = nodeMap.get(edge.target);
+ const sourceNode = nodeMap.get(edge.source)
+ const targetNode = nodeMap.get(edge.target)
if (sourceNode && targetNode) {
- const sourceX = sourceNode.x * zoom + panX;
- const sourceY = sourceNode.y * zoom + panY;
- const targetX = targetNode.x * zoom + panX;
- const targetY = targetNode.y * zoom + panY;
+ const sourceX = sourceNode.x * zoom + panX
+ const sourceY = sourceNode.y * zoom + panY
+ const targetX = targetNode.x * zoom + panX
+ const targetY = targetNode.y * zoom + panY
// Enhanced viewport culling with edge type considerations
if (
@@ -204,7 +204,7 @@ export const GraphCanvas = memo<GraphCanvasProps>(
targetX < -100 ||
targetX > width + 100
) {
- return;
+ return
}
// Skip very weak connections when zoomed out for performance
@@ -213,368 +213,365 @@ export const GraphCanvas = memo<GraphCanvasProps>(
edge.edgeType === "doc-memory" &&
edge.visualProps.opacity < 0.3
) {
- return; // Skip very weak doc-memory edges when zoomed out
+ return // Skip very weak doc-memory edges when zoomed out
}
}
// Enhanced connection styling based on edge type
- let connectionColor = colors.connection.weak;
- let dashPattern: number[] = [];
- let opacity = edge.visualProps.opacity;
- let lineWidth = Math.max(1, edge.visualProps.thickness * zoom);
+ let connectionColor = colors.connection.weak
+ let dashPattern: number[] = []
+ let opacity = edge.visualProps.opacity
+ let lineWidth = Math.max(1, edge.visualProps.thickness * zoom)
if (edge.edgeType === "doc-memory") {
// Doc-memory: Solid thin lines, subtle
- dashPattern = [];
- connectionColor = colors.connection.memory;
- opacity = 0.9;
- lineWidth = 1;
+ dashPattern = []
+ connectionColor = colors.connection.memory
+ opacity = 0.9
+ lineWidth = 1
} else if (edge.edgeType === "doc-doc") {
// Doc-doc: Thick dashed lines with strong similarity emphasis
- dashPattern = useSimplifiedRendering ? [] : [10, 5]; // Solid lines when zoomed out
- opacity = Math.max(0, edge.similarity * 0.5);
- lineWidth = Math.max(1, edge.similarity * 2); // Thicker for stronger similarity
+ dashPattern = useSimplifiedRendering ? [] : [10, 5] // Solid lines when zoomed out
+ opacity = Math.max(0, edge.similarity * 0.5)
+ lineWidth = Math.max(1, edge.similarity * 2) // Thicker for stronger similarity
if (edge.similarity > 0.85)
- connectionColor = colors.connection.strong;
+ connectionColor = colors.connection.strong
else if (edge.similarity > 0.725)
- connectionColor = colors.connection.medium;
+ connectionColor = colors.connection.medium
} else if (edge.edgeType === "version") {
// Version chains: Double line effect with relation-specific colors
- dashPattern = [];
- connectionColor = edge.color || colors.relations.updates;
- opacity = 0.8;
- lineWidth = 2;
+ dashPattern = []
+ connectionColor = edge.color || colors.relations.updates
+ opacity = 0.8
+ lineWidth = 2
}
- ctx.strokeStyle = connectionColor;
- ctx.lineWidth = lineWidth;
- ctx.globalAlpha = opacity;
- ctx.setLineDash(dashPattern);
+ ctx.strokeStyle = connectionColor
+ ctx.lineWidth = lineWidth
+ ctx.globalAlpha = opacity
+ ctx.setLineDash(dashPattern)
if (edge.edgeType === "version") {
// Special double-line rendering for version chains
// First line (outer)
- ctx.lineWidth = 3;
- ctx.globalAlpha = opacity * 0.3;
- ctx.beginPath();
- ctx.moveTo(sourceX, sourceY);
- ctx.lineTo(targetX, targetY);
- ctx.stroke();
+ ctx.lineWidth = 3
+ ctx.globalAlpha = opacity * 0.3
+ ctx.beginPath()
+ ctx.moveTo(sourceX, sourceY)
+ ctx.lineTo(targetX, targetY)
+ ctx.stroke()
// Second line (inner)
- ctx.lineWidth = 1;
- ctx.globalAlpha = opacity;
- ctx.beginPath();
- ctx.moveTo(sourceX, sourceY);
- ctx.lineTo(targetX, targetY);
- ctx.stroke();
+ ctx.lineWidth = 1
+ ctx.globalAlpha = opacity
+ ctx.beginPath()
+ ctx.moveTo(sourceX, sourceY)
+ ctx.lineTo(targetX, targetY)
+ ctx.stroke()
} else {
// Simplified lines when zoomed out, curved when zoomed in
if (useSimplifiedRendering) {
// Straight lines for performance
- ctx.beginPath();
- ctx.moveTo(sourceX, sourceY);
- ctx.lineTo(targetX, targetY);
- ctx.stroke();
+ ctx.beginPath()
+ ctx.moveTo(sourceX, sourceY)
+ ctx.lineTo(targetX, targetY)
+ ctx.stroke()
} else {
// Regular curved line for doc-memory and doc-doc
- const midX = (sourceX + targetX) / 2;
- const midY = (sourceY + targetY) / 2;
- const dx = targetX - sourceX;
- const dy = targetY - sourceY;
- const distance = Math.sqrt(dx * dx + dy * dy);
+ const midX = (sourceX + targetX) / 2
+ const midY = (sourceY + targetY) / 2
+ const dx = targetX - sourceX
+ const dy = targetY - sourceY
+ const distance = Math.sqrt(dx * dx + dy * dy)
const controlOffset =
edge.edgeType === "doc-memory"
? 15
- : Math.min(30, distance * 0.2);
+ : Math.min(30, distance * 0.2)
- ctx.beginPath();
- ctx.moveTo(sourceX, sourceY);
+ ctx.beginPath()
+ ctx.moveTo(sourceX, sourceY)
ctx.quadraticCurveTo(
midX + controlOffset * (dy / distance),
midY - controlOffset * (dx / distance),
targetX,
targetY,
- );
- ctx.stroke();
+ )
+ ctx.stroke()
}
}
// Subtle arrow head for version edges
if (edge.edgeType === "version") {
- const angle = Math.atan2(targetY - sourceY, targetX - sourceX);
- const arrowLength = Math.max(6, 8 * zoom); // Shorter, more subtle
- const arrowWidth = Math.max(8, 12 * zoom);
+ const angle = Math.atan2(targetY - sourceY, targetX - sourceX)
+ const arrowLength = Math.max(6, 8 * zoom) // Shorter, more subtle
+ const arrowWidth = Math.max(8, 12 * zoom)
// Calculate arrow position offset from node edge
- const nodeRadius = (targetNode.size * zoom) / 2;
- const offsetDistance = nodeRadius + 2;
- const arrowX = targetX - Math.cos(angle) * offsetDistance;
- const arrowY = targetY - Math.sin(angle) * offsetDistance;
+ const nodeRadius = (targetNode.size * zoom) / 2
+ const offsetDistance = nodeRadius + 2
+ const arrowX = targetX - Math.cos(angle) * offsetDistance
+ const arrowY = targetY - Math.sin(angle) * offsetDistance
- ctx.save();
- ctx.translate(arrowX, arrowY);
- ctx.rotate(angle);
- ctx.setLineDash([]);
+ ctx.save()
+ ctx.translate(arrowX, arrowY)
+ ctx.rotate(angle)
+ ctx.setLineDash([])
// Simple outlined arrow (not filled)
- ctx.strokeStyle = connectionColor;
- ctx.lineWidth = Math.max(1, 1.5 * zoom);
- ctx.globalAlpha = opacity;
-
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(-arrowLength, arrowWidth / 2);
- ctx.moveTo(0, 0);
- ctx.lineTo(-arrowLength, -arrowWidth / 2);
- ctx.stroke();
-
- ctx.restore();
+ ctx.strokeStyle = connectionColor
+ ctx.lineWidth = Math.max(1, 1.5 * zoom)
+ ctx.globalAlpha = opacity
+
+ ctx.beginPath()
+ ctx.moveTo(0, 0)
+ ctx.lineTo(-arrowLength, arrowWidth / 2)
+ ctx.moveTo(0, 0)
+ ctx.lineTo(-arrowLength, -arrowWidth / 2)
+ ctx.stroke()
+
+ ctx.restore()
}
}
- });
+ })
- ctx.globalAlpha = 1;
- ctx.setLineDash([]);
+ ctx.globalAlpha = 1
+ ctx.setLineDash([])
// Prepare highlight set from provided document IDs (customId or internal)
- const highlightSet = new Set<string>(highlightDocumentIds ?? []);
+ const highlightSet = new Set<string>(highlightDocumentIds ?? [])
// Draw nodes with enhanced styling and LOD optimization
nodes.forEach((node) => {
- const screenX = node.x * zoom + panX;
- const screenY = node.y * zoom + panY;
- const nodeSize = node.size * zoom;
+ const screenX = node.x * zoom + panX
+ const screenY = node.y * zoom + panY
+ const nodeSize = node.size * zoom
// Enhanced viewport culling
- const margin = nodeSize + 50;
+ const margin = nodeSize + 50
if (
screenX < -margin ||
screenX > width + margin ||
screenY < -margin ||
screenY > height + margin
) {
- return;
+ return
}
- const isHovered = currentHoveredNode.current === node.id;
- const isDragging = node.isDragging;
+ const isHovered = currentHoveredNode.current === node.id
+ const isDragging = node.isDragging
const isHighlightedDocument = (() => {
- if (node.type !== "document" || highlightSet.size === 0) return false;
- const doc = node.data as DocumentWithMemories;
- if (doc.customId && highlightSet.has(doc.customId)) return true;
- return highlightSet.has(doc.id);
- })();
+ if (node.type !== "document" || highlightSet.size === 0) return false
+ const doc = node.data as DocumentWithMemories
+ if (doc.customId && highlightSet.has(doc.customId)) return true
+ return highlightSet.has(doc.id)
+ })()
if (node.type === "document") {
// Enhanced glassmorphism document styling
- const docWidth = nodeSize * 1.4;
- const docHeight = nodeSize * 0.9;
+ const docWidth = nodeSize * 1.4
+ const docHeight = nodeSize * 0.9
// Multi-layer glass effect
ctx.fillStyle = isDragging
? colors.document.accent
: isHovered
? colors.document.secondary
- : colors.document.primary;
- ctx.globalAlpha = 1;
+ : colors.document.primary
+ ctx.globalAlpha = 1
// Enhanced border with subtle glow
ctx.strokeStyle = isDragging
? colors.document.glow
: isHovered
? colors.document.accent
- : colors.document.border;
- ctx.lineWidth = isDragging ? 3 : isHovered ? 2 : 1;
+ : colors.document.border
+ ctx.lineWidth = isDragging ? 3 : isHovered ? 2 : 1
// Rounded rectangle with enhanced styling
- const radius = useSimplifiedRendering ? 6 : 12;
- ctx.beginPath();
+ const radius = useSimplifiedRendering ? 6 : 12
+ ctx.beginPath()
ctx.roundRect(
screenX - docWidth / 2,
screenY - docHeight / 2,
docWidth,
docHeight,
radius,
- );
- ctx.fill();
- ctx.stroke();
+ )
+ ctx.fill()
+ ctx.stroke()
// Subtle inner highlight for glass effect (skip when zoomed out)
if (!useSimplifiedRendering && (isHovered || isDragging)) {
- ctx.strokeStyle = "rgba(255, 255, 255, 0.1)";
- ctx.lineWidth = 1;
- ctx.beginPath();
+ ctx.strokeStyle = "rgba(255, 255, 255, 0.1)"
+ ctx.lineWidth = 1
+ ctx.beginPath()
ctx.roundRect(
screenX - docWidth / 2 + 1,
screenY - docHeight / 2 + 1,
docWidth - 2,
docHeight - 2,
radius - 1,
- );
- ctx.stroke();
+ )
+ ctx.stroke()
}
// Highlight ring for search hits
if (isHighlightedDocument) {
- ctx.save();
- ctx.globalAlpha = 0.9;
- ctx.strokeStyle = colors.accent.primary;
- ctx.lineWidth = 3;
- ctx.setLineDash([6, 4]);
- const ringPadding = 10;
- ctx.beginPath();
+ ctx.save()
+ ctx.globalAlpha = 0.9
+ ctx.strokeStyle = colors.accent.primary
+ ctx.lineWidth = 3
+ ctx.setLineDash([6, 4])
+ const ringPadding = 10
+ ctx.beginPath()
ctx.roundRect(
screenX - docWidth / 2 - ringPadding,
screenY - docHeight / 2 - ringPadding,
docWidth + ringPadding * 2,
docHeight + ringPadding * 2,
radius + 6,
- );
- ctx.stroke();
- ctx.setLineDash([]);
- ctx.restore();
+ )
+ ctx.stroke()
+ ctx.setLineDash([])
+ ctx.restore()
}
} else {
// Enhanced memory styling with status indicators
- const mem = node.data as MemoryEntry;
+ const mem = node.data as MemoryEntry
const isForgotten =
mem.isForgotten ||
(mem.forgetAfter &&
- new Date(mem.forgetAfter).getTime() < Date.now());
- const isLatest = mem.isLatest;
+ new Date(mem.forgetAfter).getTime() < Date.now())
+ const isLatest = mem.isLatest
// Check if memory is expiring soon (within 7 days)
const expiringSoon =
mem.forgetAfter &&
!isForgotten &&
new Date(mem.forgetAfter).getTime() - Date.now() <
- 1000 * 60 * 60 * 24 * 7;
+ 1000 * 60 * 60 * 24 * 7
// Check if memory is new (created within last 24 hours)
const isNew =
!isForgotten &&
- new Date(mem.createdAt).getTime() >
- Date.now() - 1000 * 60 * 60 * 24;
+ new Date(mem.createdAt).getTime() > Date.now() - 1000 * 60 * 60 * 24
// Determine colors based on status
- let fillColor = colors.memory.primary;
- let borderColor = colors.memory.border;
- let glowColor = colors.memory.glow;
+ let fillColor = colors.memory.primary
+ let borderColor = colors.memory.border
+ let glowColor = colors.memory.glow
if (isForgotten) {
- fillColor = colors.status.forgotten;
- borderColor = "rgba(220,38,38,0.3)";
- glowColor = "rgba(220,38,38,0.2)";
+ fillColor = colors.status.forgotten
+ borderColor = "rgba(220,38,38,0.3)"
+ glowColor = "rgba(220,38,38,0.2)"
} else if (expiringSoon) {
- borderColor = colors.status.expiring;
- glowColor = colors.accent.amber;
+ borderColor = colors.status.expiring
+ glowColor = colors.accent.amber
} else if (isNew) {
- borderColor = colors.status.new;
- glowColor = colors.accent.emerald;
+ borderColor = colors.status.new
+ glowColor = colors.accent.emerald
}
if (isDragging) {
- fillColor = colors.memory.accent;
- borderColor = glowColor;
+ fillColor = colors.memory.accent
+ borderColor = glowColor
} else if (isHovered) {
- fillColor = colors.memory.secondary;
+ fillColor = colors.memory.secondary
}
- const radius = nodeSize / 2;
+ const radius = nodeSize / 2
- ctx.fillStyle = fillColor;
- ctx.globalAlpha = isLatest ? 1 : 0.4;
- ctx.strokeStyle = borderColor;
- ctx.lineWidth = isDragging ? 3 : isHovered ? 2 : 1.5;
+ ctx.fillStyle = fillColor
+ ctx.globalAlpha = isLatest ? 1 : 0.4
+ ctx.strokeStyle = borderColor
+ ctx.lineWidth = isDragging ? 3 : isHovered ? 2 : 1.5
if (useSimplifiedRendering) {
// Simple circles when zoomed out for performance
- ctx.beginPath();
- ctx.arc(screenX, screenY, radius, 0, 2 * Math.PI);
- ctx.fill();
- ctx.stroke();
+ ctx.beginPath()
+ ctx.arc(screenX, screenY, radius, 0, 2 * Math.PI)
+ ctx.fill()
+ ctx.stroke()
} else {
// HEXAGONAL memory nodes when zoomed in
- const sides = 6;
- ctx.beginPath();
+ const sides = 6
+ ctx.beginPath()
for (let i = 0; i < sides; i++) {
- const angle = (i * 2 * Math.PI) / sides - Math.PI / 2; // Start from top
- const x = screenX + radius * Math.cos(angle);
- const y = screenY + radius * Math.sin(angle);
+ const angle = (i * 2 * Math.PI) / sides - Math.PI / 2 // Start from top
+ const x = screenX + radius * Math.cos(angle)
+ const y = screenY + radius * Math.sin(angle)
if (i === 0) {
- ctx.moveTo(x, y);
+ ctx.moveTo(x, y)
} else {
- ctx.lineTo(x, y);
+ ctx.lineTo(x, y)
}
}
- ctx.closePath();
- ctx.fill();
- ctx.stroke();
+ ctx.closePath()
+ ctx.fill()
+ ctx.stroke()
// Inner highlight for glass effect
if (isHovered || isDragging) {
- ctx.strokeStyle = "rgba(147, 197, 253, 0.3)";
- ctx.lineWidth = 1;
- const innerRadius = radius - 2;
- ctx.beginPath();
+ ctx.strokeStyle = "rgba(147, 197, 253, 0.3)"
+ ctx.lineWidth = 1
+ const innerRadius = radius - 2
+ ctx.beginPath()
for (let i = 0; i < sides; i++) {
- const angle = (i * 2 * Math.PI) / sides - Math.PI / 2;
- const x = screenX + innerRadius * Math.cos(angle);
- const y = screenY + innerRadius * Math.sin(angle);
+ const angle = (i * 2 * Math.PI) / sides - Math.PI / 2
+ const x = screenX + innerRadius * Math.cos(angle)
+ const y = screenY + innerRadius * Math.sin(angle)
if (i === 0) {
- ctx.moveTo(x, y);
+ ctx.moveTo(x, y)
} else {
- ctx.lineTo(x, y);
+ ctx.lineTo(x, y)
}
}
- ctx.closePath();
- ctx.stroke();
+ ctx.closePath()
+ ctx.stroke()
}
}
// Status indicators overlay (always preserve these as required)
if (isForgotten) {
// Cross for forgotten memories
- ctx.strokeStyle = "rgba(220,38,38,0.4)";
- ctx.lineWidth = 2;
- const r = nodeSize * 0.25;
- ctx.beginPath();
- ctx.moveTo(screenX - r, screenY - r);
- ctx.lineTo(screenX + r, screenY + r);
- ctx.moveTo(screenX + r, screenY - r);
- ctx.lineTo(screenX - r, screenY + r);
- ctx.stroke();
+ ctx.strokeStyle = "rgba(220,38,38,0.4)"
+ ctx.lineWidth = 2
+ const r = nodeSize * 0.25
+ ctx.beginPath()
+ ctx.moveTo(screenX - r, screenY - r)
+ ctx.lineTo(screenX + r, screenY + r)
+ ctx.moveTo(screenX + r, screenY - r)
+ ctx.lineTo(screenX - r, screenY + r)
+ ctx.stroke()
} else if (isNew) {
// Small dot for new memories
- ctx.fillStyle = colors.status.new;
- ctx.beginPath();
+ ctx.fillStyle = colors.status.new
+ ctx.beginPath()
ctx.arc(
screenX + nodeSize * 0.25,
screenY - nodeSize * 0.25,
Math.max(2, nodeSize * 0.15), // Scale with node size, minimum 2px
0,
2 * Math.PI,
- );
- ctx.fill();
+ )
+ ctx.fill()
}
}
// Enhanced hover glow effect (skip when zoomed out for performance)
if (!useSimplifiedRendering && (isHovered || isDragging)) {
const glowColor =
- node.type === "document"
- ? colors.document.glow
- : colors.memory.glow;
+ node.type === "document" ? colors.document.glow : colors.memory.glow
- ctx.strokeStyle = glowColor;
- ctx.lineWidth = 1;
- ctx.setLineDash([3, 3]);
- ctx.globalAlpha = 0.6;
+ ctx.strokeStyle = glowColor
+ ctx.lineWidth = 1
+ ctx.setLineDash([3, 3])
+ ctx.globalAlpha = 0.6
- ctx.beginPath();
- const glowSize = nodeSize * 0.7;
+ ctx.beginPath()
+ const glowSize = nodeSize * 0.7
if (node.type === "document") {
ctx.roundRect(
screenX - glowSize,
@@ -582,33 +579,33 @@ export const GraphCanvas = memo<GraphCanvasProps>(
glowSize * 2,
glowSize * 1.4,
15,
- );
+ )
} else {
// Hexagonal glow for memory nodes
- const glowRadius = glowSize;
- const sides = 6;
+ const glowRadius = glowSize
+ const sides = 6
for (let i = 0; i < sides; i++) {
- const angle = (i * 2 * Math.PI) / sides - Math.PI / 2;
- const x = screenX + glowRadius * Math.cos(angle);
- const y = screenY + glowRadius * Math.sin(angle);
+ const angle = (i * 2 * Math.PI) / sides - Math.PI / 2
+ const x = screenX + glowRadius * Math.cos(angle)
+ const y = screenY + glowRadius * Math.sin(angle)
if (i === 0) {
- ctx.moveTo(x, y);
+ ctx.moveTo(x, y)
} else {
- ctx.lineTo(x, y);
+ ctx.lineTo(x, y)
}
}
- ctx.closePath();
+ ctx.closePath()
}
- ctx.stroke();
- ctx.setLineDash([]);
+ ctx.stroke()
+ ctx.setLineDash([])
}
- });
+ })
- ctx.globalAlpha = 1;
- }, [nodes, edges, panX, panY, zoom, width, height, highlightDocumentIds]);
+ ctx.globalAlpha = 1
+ }, [nodes, edges, panX, panY, zoom, width, height, highlightDocumentIds])
// Change-based rendering instead of continuous animation
- const lastRenderParams = useRef<string>("");
+ const lastRenderParams = useRef<string>("")
// Create a render key that changes when visual state changes
const renderKey = useMemo(() => {
@@ -617,9 +614,9 @@ export const GraphCanvas = memo<GraphCanvasProps>(
(n) =>
`${n.id}:${n.x}:${n.y}:${n.isDragging ? "1" : "0"}:${currentHoveredNode.current === n.id ? "1" : "0"}`,
)
- .join("|");
- const highlightKey = (highlightDocumentIds ?? []).join("|");
- return `${nodePositions}-${edges.length}-${panX}-${panY}-${zoom}-${width}-${height}-${highlightKey}`;
+ .join("|")
+ const highlightKey = (highlightDocumentIds ?? []).join("|")
+ return `${nodePositions}-${edges.length}-${panX}-${panY}-${zoom}-${width}-${height}-${highlightKey}`
}, [
nodes,
edges.length,
@@ -629,33 +626,33 @@ export const GraphCanvas = memo<GraphCanvasProps>(
width,
height,
highlightDocumentIds,
- ]);
+ ])
// Only render when something actually changed
useEffect(() => {
if (renderKey !== lastRenderParams.current) {
- lastRenderParams.current = renderKey;
- render();
+ lastRenderParams.current = renderKey
+ render()
}
- }, [renderKey, render]);
+ }, [renderKey, render])
// Cleanup any existing animation frames
useEffect(() => {
return () => {
if (animationRef.current) {
- cancelAnimationFrame(animationRef.current);
+ cancelAnimationFrame(animationRef.current)
}
- };
- }, []);
+ }
+ }, [])
// Add native wheel event listener to prevent browser zoom
useEffect(() => {
- const canvas = canvasRef.current;
- if (!canvas) return;
+ const canvas = canvasRef.current
+ if (!canvas) return
const handleNativeWheel = (e: WheelEvent) => {
- e.preventDefault();
- e.stopPropagation();
+ e.preventDefault()
+ e.stopPropagation()
// Call the onWheel handler with a synthetic-like event
// @ts-expect-error - partial WheelEvent object
@@ -668,50 +665,49 @@ export const GraphCanvas = memo<GraphCanvasProps>(
nativeEvent: e,
preventDefault: () => {},
stopPropagation: () => {},
- } as React.WheelEvent);
- };
+ } as React.WheelEvent)
+ }
// Add listener with passive: false to ensure preventDefault works
- canvas.addEventListener("wheel", handleNativeWheel, { passive: false });
+ canvas.addEventListener("wheel", handleNativeWheel, { passive: false })
// Also prevent gesture events for touch devices
const handleGesture = (e: Event) => {
- e.preventDefault();
- };
+ e.preventDefault()
+ }
canvas.addEventListener("gesturestart", handleGesture, {
passive: false,
- });
+ })
canvas.addEventListener("gesturechange", handleGesture, {
passive: false,
- });
- canvas.addEventListener("gestureend", handleGesture, { passive: false });
+ })
+ canvas.addEventListener("gestureend", handleGesture, { passive: false })
return () => {
- canvas.removeEventListener("wheel", handleNativeWheel);
- canvas.removeEventListener("gesturestart", handleGesture);
- canvas.removeEventListener("gesturechange", handleGesture);
- canvas.removeEventListener("gestureend", handleGesture);
- };
- }, [onWheel]);
+ canvas.removeEventListener("wheel", handleNativeWheel)
+ canvas.removeEventListener("gesturestart", handleGesture)
+ canvas.removeEventListener("gesturechange", handleGesture)
+ canvas.removeEventListener("gestureend", handleGesture)
+ }
+ }, [onWheel])
// High-DPI handling --------------------------------------------------
- const dpr =
- typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
+ const dpr = typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1
useLayoutEffect(() => {
- const canvas = canvasRef.current;
- if (!canvas) return;
+ const canvas = canvasRef.current
+ if (!canvas) return
// upscale backing store
- canvas.style.width = `${width}px`;
- canvas.style.height = `${height}px`;
- canvas.width = width * dpr;
- canvas.height = height * dpr;
-
- const ctx = canvas.getContext("2d");
- ctx?.scale(dpr, dpr);
- }, [width, height, dpr]);
+ canvas.style.width = `${width}px`
+ canvas.style.height = `${height}px`
+ canvas.width = width * dpr
+ canvas.height = height * dpr
+
+ const ctx = canvas.getContext("2d")
+ ctx?.scale(dpr, dpr)
+ }, [width, height, dpr])
// -----------------------------------------------------------------------
return (
@@ -723,22 +719,22 @@ export const GraphCanvas = memo<GraphCanvasProps>(
onMouseDown={handleMouseDown}
onMouseLeave={() => {
if (draggingNodeId) {
- onNodeDragEnd();
+ onNodeDragEnd()
} else {
- onPanEnd();
+ onPanEnd()
}
}}
onMouseMove={(e) => {
- handleMouseMove(e);
+ handleMouseMove(e)
if (!draggingNodeId) {
- onPanMove(e);
+ onPanMove(e)
}
}}
onMouseUp={() => {
if (draggingNodeId) {
- onNodeDragEnd();
+ onNodeDragEnd()
} else {
- onPanEnd();
+ onPanEnd()
}
}}
onTouchStart={onTouchStart}
@@ -757,8 +753,8 @@ export const GraphCanvas = memo<GraphCanvasProps>(
}}
width={width}
/>
- );
+ )
},
-);
+)
-GraphCanvas.displayName = "GraphCanvas";
+GraphCanvas.displayName = "GraphCanvas"