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path: root/src/splitscreen_duo/input.py
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import pygame


class Input:
    def __init__(self, debug=True):
        self.debug = debug
        self.controller = None

        if not self.debug:
            pygame.joystick.init()

            if pygame.joystick.get_count() > 0:
                self.controller = pygame.joystick.Joystick(0)
                self.controller.init()

    def get_input(self, event):
        if self.debug:
            return self.get_keyboard_input(event)
        else:
            return self.get_controller_input(event)

    def get_keyboard_input(self, event):
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                return "UP"

            if event.key == pygame.K_DOWN:
                return "DOWN"

            if event.key == pygame.K_LEFT:
                return "LEFT"

            if event.key == pygame.K_RIGHT:
                return "RIGHT"

            if event.key == pygame.K_RETURN:
                return "SELECT"

            if event.key == pygame.K_ESCAPE:
                return "QUIT"

        return None

    def get_controller_input(self, event):
        if not self.controller:
            return None

        if event.type == pygame.JOYAXISMOTION:
            if event.axis == 0:  # X-axis (left/right)
                if event.value < -0.5:  # Joystick left
                    return "LEFT"

                if event.value > 0.5:  # Joystick right
                    return "RIGHT"
            elif event.axis == 1:  # Y-axis (up/down)
                if event.value < -0.5:  # Joystick up
                    return "UP"

                if event.value > 0.5:  # Joystick down
                    return "DOWN"
        elif event.type == pygame.JOYHATMOTION:
            if event.value[0] == -1:  # D-pad left
                return "LEFT"

            if event.value[0] == 1:  # D-pad right
                return "RIGHT"

            if event.value[1] == 1:  # D-pad up
                return "UP"

            if event.value[1] == -1:  # D-pad down
                return "DOWN"
        elif event.type == pygame.JOYBUTTONDOWN:
            if event.button == 0:  # Button A or select
                return "SELECT"

            if event.button == 1:  # Button B
                return "QUIT"

        return None