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import pygame
class Input:
def __init__(self, debug=True):
self.debug = debug
self.controller = None
if not self.debug:
pygame.joystick.init()
if pygame.joystick.get_count() > 0:
self.controller = pygame.joystick.Joystick(0)
self.controller.init()
def get_input(self, event):
if self.debug:
return self.get_keyboard_input(event)
else:
return self.get_controller_input(event)
def get_keyboard_input(self, event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
return "UP"
if event.key == pygame.K_DOWN:
return "DOWN"
if event.key == pygame.K_LEFT:
return "LEFT"
if event.key == pygame.K_RIGHT:
return "RIGHT"
if event.key == pygame.K_RETURN:
return "SELECT"
if event.key == pygame.K_ESCAPE:
return "QUIT"
return None
def get_controller_input(self, event):
if not self.controller:
return None
if event.type == pygame.JOYAXISMOTION:
if event.axis == 0: # X-axis (left/right)
if event.value < -0.5: # Joystick left
return "LEFT"
if event.value > 0.5: # Joystick right
return "RIGHT"
elif event.axis == 1: # Y-axis (up/down)
if event.value < -0.5: # Joystick up
return "UP"
if event.value > 0.5: # Joystick down
return "DOWN"
elif event.type == pygame.JOYHATMOTION:
if event.value[0] == -1: # D-pad left
return "LEFT"
if event.value[0] == 1: # D-pad right
return "RIGHT"
if event.value[1] == 1: # D-pad up
return "UP"
if event.value[1] == -1: # D-pad down
return "DOWN"
elif event.type == pygame.JOYBUTTONDOWN:
if event.button == 0:
return "DOWN"
if event.button == 1:
return "LEFT"
if event.button == 2:
return "UP"
if event.button == 3:
return "RIGHT"
if event.button == 4:
return "SELECT"
if event.button == 5:
return "START"
return None
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