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path: root/src/splitscreen_duo/input.py
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import pygame


class Input:
    def __init__(self, debug=True):
        self.debug = debug
        self.controller = None
        self.prev_button_states = {}
        self.prev_axis_states = {"x": 0, "y": 0}
        self.prev_hat_states = (0, 0)

        if not self.debug:
            pygame.joystick.init()

            if pygame.joystick.get_count() > 0:
                self.controller = pygame.joystick.Joystick(0)
                self.controller.init()

    def get_input(self, event):
        if self.debug:
            return self.get_keyboard_input(event)
        else:
            return self.get_controller_input(event)

    def get_keyboard_input(self, event):
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                return "UP"

            if event.key == pygame.K_DOWN:
                return "DOWN"

            if event.key == pygame.K_LEFT:
                return "LEFT"

            if event.key == pygame.K_RIGHT:
                return "RIGHT"

            if event.key == pygame.K_RETURN:
                return "SELECT"

            if event.key == pygame.K_ESCAPE:
                return "QUIT"

        return None

    def get_controller_input(self, event):
        if not self.controller:
            return None

        if event.type == pygame.JOYAXISMOTION:
            if event.axis == 0:  # X-axis (left/right)
                prev_x = self.prev_axis_states["x"]
                curr_x = event.value
                self.prev_axis_states["x"] = curr_x

                if prev_x > -0.5 and curr_x < -0.5:  # Transition to left
                    return "LEFT"

                if prev_x < 0.5 and curr_x > 0.5:  # Transition to right
                    return "RIGHT"

            elif event.axis == 1:  # Y-axis (up/down)
                prev_y = self.prev_axis_states["y"]
                curr_y = event.value
                self.prev_axis_states["y"] = curr_y

                if prev_y > -0.5 and curr_y < -0.5:  # Transition to up
                    return "UP"

                if prev_y < 0.5 and curr_y > 0.5:  # Transition to down
                    return "DOWN"

        elif event.type == pygame.JOYHATMOTION:
            # D-pad
            prev_hat = self.prev_hat_states
            curr_hat = event.value
            self.prev_hat_states = curr_hat

            if prev_hat[0] == 0 and curr_hat[0] == -1:  # Transition to left
                return "LEFT"

            if prev_hat[0] == 0 and curr_hat[0] == 1:  # Transition to right
                return "RIGHT"

            if prev_hat[1] == 0 and curr_hat[1] == 1:  # Transition to up
                return "UP"

            if prev_hat[1] == 0 and curr_hat[1] == -1:  # Transition to down
                return "DOWN"

        elif event.type == pygame.JOYBUTTONDOWN:
            button = event.button

            if button not in self.prev_button_states:
                self.prev_button_states[button] = False

            if not self.prev_button_states[button]:
                self.prev_button_states[button] = True

                if button == 0:
                    return "DOWN"

                if button == 1:
                    return "LEFT"

                if button == 2:
                    return "UP"

                if button == 3:
                    return "RIGHT"

                if button == 4:
                    return "START"

                if button == 5:
                    return "SELECT"
        elif event.type == pygame.JOYBUTTONUP:
            if event.button in self.prev_button_states:
                self.prev_button_states[event.button] = False

        return None