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import pygame
class Input:
def __init__(self, debug=True):
self.debug = debug
self.controller = None
if not self.debug:
pygame.joystick.init()
if pygame.joystick.get_count() > 0:
self.controller = pygame.joystick.Joystick(0)
self.controller.init()
def get_input(self, event):
if self.debug:
return self.get_keyboard_input(event)
else:
return self.get_controller_input(event)
def get_keyboard_input(self, event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
return "UP"
if event.key == pygame.K_DOWN:
return "DOWN"
if event.key == pygame.K_RETURN:
return "SELECT"
if event.key == pygame.K_ESCAPE:
return "QUIT"
return None
def get_controller_input(self, event):
if not self.controller:
return None
if event.type == pygame.JOYAXISMOTION:
if event.axis == 1: # Y-axis
if event.value < -0.5: # Joystick up
return "UP"
if event.value > 0.5: # Joystick down
return "DOWN"
elif event.type == pygame.JOYBUTTONDOWN:
if event.button == 0: # Button A or select
return "SELECT"
if event.button == 1: # Button B
return "QUIT"
return None
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