diff options
Diffstat (limited to 'src/splitscreen_duo/games/benchmark.py')
| -rw-r--r-- | src/splitscreen_duo/games/benchmark.py | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/src/splitscreen_duo/games/benchmark.py b/src/splitscreen_duo/games/benchmark.py index 3c8ea81..efe48c3 100644 --- a/src/splitscreen_duo/games/benchmark.py +++ b/src/splitscreen_duo/games/benchmark.py @@ -18,10 +18,18 @@ class Ball: def main_loop(screen, serial): clock = pygame.time.Clock() + screen_width = screen.get_width() + screen_height = screen.get_height() + + global BALL_SIZE + + BALL_SIZE = max(15, min(25, min(screen_width, screen_height) // 20)) + is_vertical = screen_height > screen_width * 1.5 ball_list = [] balls = 1 - ball = Ball(screen.get_width(), screen.get_height()) + ball = Ball(screen_width, screen_height) is_running = True + font = pygame.font.Font(None, 36) ball_list.append(ball) @@ -52,11 +60,38 @@ def main_loop(screen, serial): if ball.x > screen.get_width() - BALL_SIZE or ball.x < BALL_SIZE: ball.change_x *= -1 + current_width = screen.get_width() + current_height = screen.get_height() + + if current_width != screen_width or current_height != screen_height: + screen_width = current_width + screen_height = current_height + BALL_SIZE = max(15, min(25, min(screen_width, screen_height) // 20)) + is_vertical = screen_height > screen_width * 1.5 + + for b in ball_list: + if b.x > screen_width - BALL_SIZE: + b.x = screen_width - BALL_SIZE + + if b.y > screen_height - BALL_SIZE: + b.y = screen_height - BALL_SIZE + screen.fill(BLACK) for ball in ball_list: pygame.draw.circle(screen, WHITE, [int(ball.x), int(ball.y)], BALL_SIZE) + fps = clock.get_fps() + fps_text = font.render(f"FPS: {fps:.1f}", True, WHITE) + ball_text = font.render(f"Balls: {balls}", True, WHITE) + + if is_vertical: + screen.blit(fps_text, (screen_width // 2 - fps_text.get_width() // 2, 10)) + screen.blit(ball_text, (screen_width // 2 - ball_text.get_width() // 2, 40)) + else: + screen.blit(fps_text, (10, 10)) + screen.blit(ball_text, (10, 40)) + pygame.display.flip() # clock.tick(60) clock.tick() |