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authorZoltan Szabatin <[email protected]>2025-02-25 15:46:11 -0800
committerZoltan Szabatin <[email protected]>2025-02-25 15:46:11 -0800
commit442b376c6688e2a564e6ddc549da192406fe09f4 (patch)
tree50aa1710a9c44012ea3ff26fc5999d067859baeb /src/splitscreen_duo/menu.py
parentchore: Create justfile for serial port tasks (diff)
downloadsplitscreen-duo-442b376c6688e2a564e6ddc549da192406fe09f4.tar.xz
splitscreen-duo-442b376c6688e2a564e6ddc549da192406fe09f4.zip
feat: Add Pygame menu
Diffstat (limited to 'src/splitscreen_duo/menu.py')
-rw-r--r--src/splitscreen_duo/menu.py64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/splitscreen_duo/menu.py b/src/splitscreen_duo/menu.py
new file mode 100644
index 0000000..489a75c
--- /dev/null
+++ b/src/splitscreen_duo/menu.py
@@ -0,0 +1,64 @@
+import sys
+import pygame
+import os
+from .input import Input
+
+pygame.init()
+pygame.display.set_caption("SplitScreen Duo Menu")
+
+WIDTH, HEIGHT = (
+ pygame.display.Info().current_w // 2,
+ pygame.display.Info().current_h // 2,
+)
+WHITE = (255, 255, 255)
+BLACK = (0, 0, 0)
+FONT = pygame.font.Font(None, 36)
+IS_DEVELOPMENT_MODE = os.environ.get("DEVELOPMENT", "").lower()
+OPTIONS = ["Breakout", "Pong v.s. Computer", "Snake", "Quit"]
+selected_index = 0
+screen = pygame.display.set_mode(
+ (WIDTH, HEIGHT) if IS_DEVELOPMENT_MODE else (0, 0),
+ 0 if IS_DEVELOPMENT_MODE else pygame.FULLSCREEN,
+)
+
+
+def draw_menu():
+ screen.fill(WHITE)
+
+ for i, option in enumerate(OPTIONS):
+ text = FONT.render(option, True, BLACK if i != selected_index else (200, 0, 0))
+
+ screen.blit(text, (WIDTH // 2 - text.get_width() // 2, 150 + i * 50))
+
+ pygame.display.flip()
+
+
+def main_loop():
+ global selected_index
+
+ is_running = True
+ input_handler = Input(debug=IS_DEVELOPMENT_MODE)
+
+ while is_running:
+ draw_menu()
+
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ pygame.quit()
+ sys.exit()
+
+ action = input_handler.get_input(event)
+
+ if action == "UP":
+ selected_index = (selected_index - 1) % len(OPTIONS)
+ elif action == "DOWN":
+ selected_index = (selected_index + 1) % len(OPTIONS)
+ elif action == "SELECT":
+ if OPTIONS[selected_index] == "Quit":
+ pygame.quit()
+ sys.exit()
+ else:
+ print(OPTIONS[selected_index])
+ elif action == "QUIT":
+ pygame.quit()
+ sys.exit()