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+const { ActivityFlags, Endpoints } = require('../util/Constants');
+const ReactionEmoji = require('./ReactionEmoji');
+
+/**
+ * The status of this presence:
+ * * **`online`** - user is online
+ * * **`idle`** - user is AFK
+ * * **`offline`** - user is offline or invisible
+ * * **`dnd`** - user is in Do Not Disturb
+ * @typedef {string} PresenceStatus
+ */
+
+/**
+ * The status of this presence:
+ * * **`online`** - user is online
+ * * **`idle`** - user is AFK
+ * * **`dnd`** - user is in Do Not Disturb
+ * @typedef {string} ClientPresenceStatus
+ */
+
+/**
+ * Represents a user's presence.
+ */
+class Presence {
+ constructor(data = {}, client) {
+ /**
+ * The client that instantiated this
+ * @name Presence#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ this.update(data);
+ }
+
+ update(data) {
+ /**
+ * The status of this presence:
+ * @type {PresenceStatus}
+ */
+ this.status = data.status || this.status || 'offline';
+
+ /**
+ * The game that the user is playing
+ * @type {?Game}
+ * @deprecated
+ */
+ this.game = data.game ? new Game(data.game, this) : null;
+
+ if (data.activities) {
+ /**
+ * The activities of this presence
+ * @type {Game[]}
+ */
+ this.activities = data.activities.map(activity => new Game(activity, this));
+ } else if (data.activity || data.game) {
+ this.activities = [new Game(data.activity || data.game, this)];
+ } else {
+ this.activities = [];
+ }
+
+ /**
+ * The devices this presence is on
+ * @type {?Object}
+ * @property {?ClientPresenceStatus} web The current presence in the web application
+ * @property {?ClientPresenceStatus} mobile The current presence in the mobile application
+ * @property {?ClientPresenceStatus} desktop The current presence in the desktop application
+ */
+ this.clientStatus = data.client_status || null;
+ }
+
+ /**
+ * Whether this presence is equal to another
+ * @param {Presence} presence The presence to compare with
+ * @returns {boolean}
+ */
+ equals(presence) {
+ return this === presence || (
+ presence &&
+ this.status === presence.status &&
+ this.activities.length === presence.activities.length &&
+ this.activities.every((activity, index) => activity.equals(presence.activities[index])) &&
+ this.clientStatus.web === presence.clientStatus.web &&
+ this.clientStatus.mobile === presence.clientStatus.mobile &&
+ this.clientStatus.desktop === presence.clientStatus.desktop
+ );
+ }
+}
+
+/**
+ * Represents a game that is part of a user's presence.
+ */
+class Game {
+ constructor(data, presence) {
+ Object.defineProperty(this, 'presence', { value: presence });
+
+ /**
+ * The name of the game being played
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The type of the game status, its possible values:
+ * - 0: Playing
+ * - 1: Streaming
+ * - 2: Listening
+ * - 3: Watching
+ * @type {number}
+ */
+ this.type = data.type;
+
+ /**
+ * If the game is being streamed, a link to the stream
+ * @type {?string}
+ */
+ this.url = data.url || null;
+
+ /**
+ * Details about the activity
+ * @type {?string}
+ */
+ this.details = data.details || null;
+
+ /**
+ * State of the activity
+ * @type {?string}
+ */
+ this.state = data.state || null;
+
+ /**
+ * Application ID associated with this activity
+ * @type {?Snowflake}
+ */
+ this.applicationID = data.application_id || null;
+
+ /**
+ * Timestamps for the activity
+ * @type {?Object}
+ * @prop {?Date} start When the activity started
+ * @prop {?Date} end When the activity will end
+ */
+ this.timestamps = data.timestamps ? {
+ start: data.timestamps.start ? new Date(Number(data.timestamps.start)) : null,
+ end: data.timestamps.end ? new Date(Number(data.timestamps.end)) : null,
+ } : null;
+
+ /**
+ * Party of the activity
+ * @type {?Object}
+ * @prop {?string} id ID of the party
+ * @prop {number[]} size Size of the party as `[current, max]`
+ */
+ this.party = data.party || null;
+
+ /**
+ * Assets for rich presence
+ * @type {?RichPresenceAssets}
+ */
+ this.assets = data.assets ? new RichPresenceAssets(this, data.assets) : null;
+
+ if (data.emoji) {
+ /**
+ * Emoji for a custom activity
+ * <warn>There is no `reaction` property for this emoji.</warn>
+ * @type {?ReactionEmoji}
+ */
+ this.emoji = new ReactionEmoji({ message: { client: this.presence.client } }, data.emoji);
+ this.emoji.reaction = null;
+ } else {
+ this.emoji = null;
+ }
+
+
+ /**
+ * Creation date of the activity
+ * @type {number}
+ */
+ this.createdTimestamp = new Date(data.created_at).getTime();
+
+ this.syncID = data.sync_id;
+ this._flags = data.flags;
+ }
+
+ /**
+ * The time the activity was created at
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * Flags that describe the activity
+ * @type {ActivityFlags[]}
+ */
+ get flags() {
+ const flags = [];
+ for (const [name, flag] of Object.entries(ActivityFlags)) {
+ if ((this._flags & flag) === flag) flags.push(name);
+ }
+ return flags;
+ }
+
+ /**
+ * Whether or not the game is being streamed
+ * @type {boolean}
+ * @readonly
+ */
+ get streaming() {
+ return this.type === 1;
+ }
+
+ /**
+ * When concatenated with a string, this automatically returns the game's name instead of the Game object.
+ * @returns {string}
+ */
+ toString() {
+ return this.name;
+ }
+
+ /**
+ * Whether this game is equal to another game
+ * @param {Game} game The game to compare with
+ * @returns {boolean}
+ */
+ equals(game) {
+ return this === game || (
+ game &&
+ this.name === game.name &&
+ this.type === game.type &&
+ this.url === game.url
+ );
+ }
+}
+
+/**
+ * Assets for a rich presence
+ */
+class RichPresenceAssets {
+ constructor(game, assets) {
+ Object.defineProperty(this, 'game', { value: game });
+
+ /**
+ * Hover text for the large image
+ * @type {?string}
+ */
+ this.largeText = assets.large_text || null;
+
+ /**
+ * Hover text for the small image
+ * @type {?string}
+ */
+ this.smallText = assets.small_text || null;
+
+ /**
+ * ID of the large image asset
+ * @type {?Snowflake}
+ */
+ this.largeImage = assets.large_image || null;
+
+ /**
+ * ID of the small image asset
+ * @type {?Snowflake}
+ */
+ this.smallImage = assets.small_image || null;
+ }
+
+ /**
+ * The URL of the small image asset
+ * @type {?string}
+ * @readonly
+ */
+ get smallImageURL() {
+ if (!this.smallImage) return null;
+ return Endpoints.CDN(this.game.presence.client.options.http.cdn)
+ .AppAsset(this.game.applicationID, this.smallImage);
+ }
+
+ /**
+ * The URL of the large image asset
+ * @type {?string}
+ * @readonly
+ */
+ get largeImageURL() {
+ if (!this.largeImage) return null;
+ if (/^spotify:/.test(this.largeImage)) {
+ return `https://i.scdn.co/image/${this.largeImage.slice(8)}`;
+ } else if (/^twitch:/.test(this.largeImage)) {
+ return `https://static-cdn.jtvnw.net/previews-ttv/live_user_${this.largeImage.slice(7)}.png`;
+ }
+ return Endpoints.CDN(this.game.presence.client.options.http.cdn)
+ .AppAsset(this.game.applicationID, this.largeImage);
+ }
+}
+
+exports.Presence = Presence;
+exports.Game = Game;
+exports.RichPresenceAssets = RichPresenceAssets;