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-rw-r--r--node_modules/discord.js/src/structures/ClientUserSettings.js80
1 files changed, 0 insertions, 80 deletions
diff --git a/node_modules/discord.js/src/structures/ClientUserSettings.js b/node_modules/discord.js/src/structures/ClientUserSettings.js
deleted file mode 100644
index 6b18c03..0000000
--- a/node_modules/discord.js/src/structures/ClientUserSettings.js
+++ /dev/null
@@ -1,80 +0,0 @@
-const Constants = require('../util/Constants');
-const Util = require('../util/Util');
-
-/**
- * A wrapper around the ClientUser's settings.
- */
-class ClientUserSettings {
- constructor(user, data) {
- this.user = user;
- this.patch(data);
- }
-
- /**
- * Patch the data contained in this class with new partial data.
- * @param {Object} data Data to patch this with
- * @returns {void}
- * @private
- */
- patch(data) {
- for (const key of Object.keys(Constants.UserSettingsMap)) {
- const value = Constants.UserSettingsMap[key];
- if (!data.hasOwnProperty(key)) continue;
- if (typeof value === 'function') {
- this[value.name] = value(data[key]);
- } else {
- this[value] = data[key];
- }
- }
- }
-
- /**
- * Update a specific property of of user settings.
- * @param {string} name Name of property
- * @param {*} value Value to patch
- * @returns {Promise<Object>}
- */
- update(name, value) {
- return this.user.client.rest.methods.patchUserSettings({ [name]: value });
- }
-
- /**
- * Sets the position at which this guild will appear in the Discord client.
- * @param {Guild} guild The guild to move
- * @param {number} position Absolute or relative position
- * @param {boolean} [relative=false] Whether to position relatively or absolutely
- * @returns {Promise<Guild>}
- */
- setGuildPosition(guild, position, relative) {
- const temp = Object.assign([], this.guildPositions);
- Util.moveElementInArray(temp, guild.id, position, relative);
- return this.update('guild_positions', temp).then(() => guild);
- }
-
- /**
- * Add a guild to the list of restricted guilds.
- * @param {Guild} guild The guild to add
- * @returns {Promise<Guild>}
- */
- addRestrictedGuild(guild) {
- const temp = Object.assign([], this.restrictedGuilds);
- if (temp.includes(guild.id)) return Promise.reject(new Error('Guild is already restricted'));
- temp.push(guild.id);
- return this.update('restricted_guilds', temp).then(() => guild);
- }
-
- /**
- * Remove a guild from the list of restricted guilds.
- * @param {Guild} guild The guild to remove
- * @returns {Promise<Guild>}
- */
- removeRestrictedGuild(guild) {
- const temp = Object.assign([], this.restrictedGuilds);
- const index = temp.indexOf(guild.id);
- if (index < 0) return Promise.reject(new Error('Guild is not restricted'));
- temp.splice(index, 1);
- return this.update('restricted_guilds', temp).then(() => guild);
- }
-}
-
-module.exports = ClientUserSettings;