blob: 9b15d99020adb5f303272398163f47c227ad23cb (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
<script lang="ts">
import { cubicOut } from "svelte/easing";
import { tweened } from "svelte/motion";
export let source: string;
export let duration = 300 * 1.75;
export let easing = cubicOut;
export let alternativeText: string;
export let classList = "";
export let style = "";
export let factor = 1.25;
export let limit = 300 * 1.75;
export let borderRadius = "8px";
export let loading: "lazy" | "eager" = "lazy";
export let fetchpriority: "high" | "low" | "auto" | undefined = undefined;
export let width: number | undefined = undefined;
export let height: number | undefined = undefined;
let badgeReference: HTMLImageElement;
const mouse = tweened({ x: 0, y: 0 }, { duration, easing });
const handleMouseMove = (event: MouseEvent) => {
const boundingRectangle = badgeReference.getBoundingClientRect();
if ($mouse.x === 0 && $mouse.y === 0)
$mouse = { x: event.clientX, y: event.clientY };
$mouse.x +=
(-(event.clientX - boundingRectangle.left - boundingRectangle.width / 2) -
$mouse.x) *
factor;
$mouse.y +=
(-(event.clientY - boundingRectangle.top - boundingRectangle.height / 2) -
$mouse.y) *
factor;
$mouse.x = Math.max(Math.min($mouse.x, limit), -limit);
$mouse.y = Math.max(Math.min($mouse.y, limit), -limit);
};
const handleMouseLeave = () => {
$mouse = { x: 0, y: 0 };
};
</script>
<img
src={source}
bind:this={badgeReference}
style={`transform: perspective(1000px) rotateX(${$mouse.y / 10}deg) rotateY(${
-$mouse.x / 10
}deg); border-radius: ${borderRadius}; ${style}`}
alt={alternativeText}
onmousemove={handleMouseMove}
onmouseleave={handleMouseLeave}
class={classList}
{loading}
{fetchpriority}
decoding="async"
{width}
{height}
/>
|