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authorFuwn <[email protected]>2026-05-19 01:20:01 +0000
committerFuwn <[email protected]>2026-05-19 01:20:01 +0000
commit835eb3306ce586b135475dfe853f4e8b6dcfec19 (patch)
tree710f96dcffafffede7675b156c50b773666c7f9f /src/routes/api/myanimelist/oauth
parentstyle(motion): introduce --duration-base for panel-class transitions (diff)
downloaddue.moe-835eb3306ce586b135475dfe853f4e8b6dcfec19.tar.xz
due.moe-835eb3306ce586b135475dfe853f4e8b6dcfec19.zip
style(nav): add --base0011-strong for grounded glass on nav surfaces
The existing --base0011 glass tint is #ffffff80 / #0c0c0c80 (50% alpha), which is unusually transparent for floating UI. The desktop header and the mobile hamburger sit over scrolling content, so the content bleeds through and reads as distracting. Introduces --base0011-strong at #ffffffcc / #0c0c0ccc (80% alpha) for floating chrome. The backdrop blur still has enough content to soften, but the surface now reads as grounded rather than barely-present. Applied to: desktop .header background, mobile toggle background and hover, mobile open panel background. Other glass cards (CommandPalette dropdown, Dropdown component content, tooltips, hover covers) keep the softer --base0011 since they sit over relatively static surfaces and the see-through effect there is not distracting.
Diffstat (limited to 'src/routes/api/myanimelist/oauth')
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