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// FILE: animal.cxx
// An animal-guessing program to illustrate the use of the binary tree toolkit.

#include <cstdlib>     // Provides EXIT_SUCCESS
#include <iostream>    // Provides cout
#include <string>      // Provides string class
#include "bintree.h"   // Provides the binary tree node functions
#include "useful.h"    // Provides eat_line, inquire (from Appendix I)
using namespace std;
using namespace main_savitch_10;

// PROTOTYPES for functions used by this game program:
void ask_and_move(binary_tree_node<string>*& current_ptr);
// Precondition: current_ptr points to a non-leaf node in a binary taxonomy tree.
// Postcondition: The question at the current node has been asked. The current
// pointer has been shifted left (if the user answered yes) or right
// (for a no answer).

binary_tree_node<string>* beginning_tree( );
// Postcondition: The function has created a small taxonomy tree. The return
// value is the root pointer of the new tree.

void instruct( );
// Postcondition: Instructions for playing the game have been printed to the
// screen.

void learn(binary_tree_node<string>*& leaf_ptr);
// Precondition: leaf_ptr is a pointer to a leaf in a taxonomy tree. The leaf
// contains a wrong guess that was just made.
// Postcondition: Information has been elicited from the user, and the tree has
// been improved.

void play(binary_tree_node<string>* current_ptr);
// Precondition: current_ptr points to the root of a binary taxonomy tree with
// at least two leaves.
// Postcondition: One round of the animal game has been played, and maybe the
// tree has been improved.


int main( )
{
    binary_tree_node<string> *taxonomy_root_ptr;
    
    instruct( );
    taxonomy_root_ptr = beginning_tree( );
    do
        play(taxonomy_root_ptr);
    while (inquire("Shall we play again?"));
    
    cout << "Thank you for teaching me a thing or two." << endl;
    return EXIT_SUCCESS;
}

void ask_and_move(binary_tree_node<string>*& current_ptr)
// Library facilities used: bintree.h, string, useful.h
{
    cout << current_ptr->data( );
    if (inquire(" Please answer:"))
        current_ptr = current_ptr->left( );
    else
        current_ptr = current_ptr->right( );
}

binary_tree_node<string>* beginning_tree( )
// Library facilities used: bintree.h, string
{
    binary_tree_node<string> *root_ptr;
    binary_tree_node<string> *child_ptr;

    const string root_question("Are you a mammal?");
    const string left_question("Are you bigger than a cat?");
    const string right_question("Do you live underwater?");
    const string animal1("Kangaroo");
    const string animal2("Mouse");
    const string animal3("Trout");
    const string animal4("Robin");
    
    // Create the root node with the question �Are you a mammal?�
    root_ptr = new binary_tree_node<string>(root_question);

    // Create and attach the left subtree.
    child_ptr = new binary_tree_node<string>(left_question);
    child_ptr->set_left( new binary_tree_node<string>(animal1) );
    child_ptr->set_right( new binary_tree_node<string>(animal2) );
    root_ptr->set_left(child_ptr);

    // Create and attach the right subtree.
    child_ptr = new binary_tree_node<string>(right_question);
    child_ptr->set_left( new binary_tree_node<string>(animal3) );
    child_ptr->set_right( new binary_tree_node<string>(animal4) );
    root_ptr->set_right(child_ptr);

    return root_ptr;
}

void instruct( )
// Library facilities used: iostream
{
    cout << "Let's play!" << endl;
    cout << "You pretend to be an animal, and I try to guess what you are.\n";
}

void learn(binary_tree_node<string>*& leaf_ptr)
// Library facilities used: bintree.h, iostream, string, useful.h
{
    string guess_animal;    // The animal that was just guessed
    string correct_animal;  // The animal that the user was thinking of
    string new_question;    // A question to distinguish the two animals

    // Set strings for the guessed animal, correct animal and a new question.
    guess_animal = leaf_ptr->data( );
    cout << "I give up. What are you? " << endl;
    getline(cin, correct_animal);
    cout << "Please type a yes/no question that will distinguish a" << endl;
    cout << correct_animal << " from a " << guess_animal << "." << endl;
    cout << "Your question: " << endl;
    getline(cin, new_question);

    // Put the new question in the current node, and add two new children.
    leaf_ptr->set_data(new_question);
    cout << "As a " << correct_animal << ", " << new_question << endl;
    if (inquire("Please answer"))
    {
        leaf_ptr->set_left( new binary_tree_node<string> (correct_animal) );
        leaf_ptr->set_right( new binary_tree_node<string> (guess_animal) );
    }
    else
    {
        leaf_ptr->set_left( new binary_tree_node<string> (guess_animal) );
        leaf_ptr->set_right( new binary_tree_node<string> (correct_animal) );
    }
}

void play(binary_tree_node<string>* current_ptr)
// Library facilities used: bintree.h, iostream, string, useful.h
{
    cout << "Think of an animal, then press the return key.";
    eat_line( );

    while (!current_ptr->is_leaf( ))
        ask_and_move(current_ptr);

    cout << ("My guess is " + current_ptr->data( ) + ". ");
    if (!inquire("Am I right?"))
        learn(current_ptr);
    else
        cout << "I knew it all along!" << endl;
}