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(** A user presence. *)
type t = {
user: User_t.partial_user; (** A partial user that this presence belongs to. *)
game: Activity.t option; (** The current activity of the user, if any. *)
status: string; (** One of [online], [idle], [offline], or [dnd]. *)
activities: Activity.t list; (** A list of all of the user's current activities. *)
} [@@deriving sexp, yojson]
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