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-rw-r--r--cars/js/main.js387
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diff --git a/cars/js/main.js b/cars/js/main.js
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+// Visable JavaScript
+class Wall {
+ constructor(x, y, w, h, a) {
+ var options = {
+ friction: 0.5,
+ restitution: 0.5,
+ angle: a,
+ isStatic: true
+ };
+
+ this.body = Bodies.rectangle(x, y, w, h, options);
+ this.w = w;
+ this.h = h;
+ World.add(world, this.body);
+ }
+ }
+
+
+ class Ball {
+ constructor() {
+ this.position = createVector(width / 2, height / 2);
+ this.radius = width / 32;
+ const options = {
+ restitution: 0.9,
+ friction: 0.001,
+ density: 0.0001
+ };
+
+ this.body = Bodies.circle(
+ this.position.x, this.position.y, this.radius / 2, options);
+
+ World.add(world, this.body);
+ }
+
+ didScore() {
+ const [x, y] = [this.body.position.x, this.body.position.y];
+ const topOfGoalY = height / 2 + goalHeight / 2;
+ const bottomOfGoalY = height / 2 - goalHeight / 2;
+ const withinGoalRange = y < topOfGoalY && y > bottomOfGoalY;
+ if (withinGoalRange) {
+ return x <= this.radius / 2 || x >= width - this.radius / 2;
+ }
+ return false;
+ }
+
+ render() {
+ this.position.x = this.body.position.x;
+ this.position.y = this.body.position.y;
+
+ push();
+ translate(this.body.position.x, this.body.position.y);
+ rotate(this.body.angle);
+ fill(173, 255, 47);
+ ellipse(0, 0, this.radius);
+ fill(54);
+ ellipse(0, 0, this.radius / 3);
+ line(-this.radius / 2, 0, this.radius / 2, 0);
+ pop();
+ }
+ }
+
+
+ class Car {
+ constructor(paintColor, startX) {
+ const startY = startX < width / 2 ? height / 4 : 3 * height / 4;
+ this.position = createVector(startX, startY);
+ this.width = width / 36;
+ this.length = this.width * 2;
+ this.isAccelerating = false;
+ this.rotation = 0; // If you set this to 100, it goes wack lmao 9/15/2019
+ this.color = paintColor;
+ this.history = [];
+ const options = {
+ density: 0.01,
+ friction: 0.0, // Usually 0.2 but Jared wanted to move easier 9/15/2019
+ mass: 50
+ };
+ this.body = Bodies.rectangle(
+ this.position.x, this.position.y, this.length, this.width, options);
+
+ World.add(world, this.body);
+ if (startX > width / 2) {
+ Body.setAngle(this.body, PI);
+ }
+ }
+
+ update() {
+ if (this.isAccelerating) {
+ this.accelerate();
+ }
+ this.rotate(this.rotation);
+ this.history.push([this.body.position.x, this.body.position.y]);
+ if (this.history.length > exaustClouds) {
+ this.history.splice(0, 1);
+ }
+ this.position.x = this.body.position.x;
+ this.position.y = this.body.position.y;
+ }
+
+ accelerating(isAccelerating) {
+ this.isAccelerating = isAccelerating;
+ }
+
+ accelerate() {
+ var force = p5.Vector.fromAngle(this.body.angle);
+ force.mult(0.02);
+ Body.applyForce(this.body, this.body.position, force);
+ }
+
+ rotate(rotation) {
+ this.rotation = rotation;
+ Body.setAngularVelocity(this.body, rotation);
+ }
+
+ pointTowardsBall() {
+ const desired = p5.Vector.sub(ball.position, this.position);
+ const angle = desired.heading();
+ Body.setAngle(this.body, angle);
+ }
+
+ render() {
+ var angle = this.body.angle;
+ push();
+ rectMode(CENTER);
+ translate(this.body.position.x, this.body.position.y);
+ rotate(angle);
+ // Car Tires
+ fill(54);
+ ellipse(this.length / 3, -this.width / 2, this.width / 4, this.width / 8);
+ ellipse(this.length / 3, this.width / 2, this.width / 4, this.width / 8);
+ ellipse(-this.length / 3, -this.width / 2, this.width / 4, this.width / 8);
+ ellipse(-this.length / 3, this.width / 2, this.width / 4, this.width / 8);
+ // Car Body
+ fill(this.color);
+ rect(0, 0, this.length, this.width, 5);
+ fill(54);
+ rect(-this.length / 24, 0, 0.7 * this.length, 0.8 * this.width, 5);
+ fill(this.color);
+ rect(-this.length / 12, 0, 0.45 * this.length, 0.6 * this.width, 5);
+ // Car Headlights
+ fill(255, 255, 200);
+ ellipse(this.length / 2, -this.width / 3, this.width / 8, this.width / 4);
+ ellipse(this.length / 2, this.width / 3, this.width / 8, this.width / 4);
+ pop();
+ push();
+ noStroke();
+ const carWidth = this.width;
+ this.history.forEach(function (h, i) {
+ const [x, y] = h;
+ push();
+ translate(x, y);
+ rotate(angle);
+ fill(54, i);
+ ellipse(-carWidth, 0, exaustClouds - i + random(-10, 10), exaustClouds - i + random(-3, 3));
+ pop();
+ });
+ pop();
+ }
+ }
+
+
+ class Spark {
+ constructor(x, y, xVel) {
+ this.pos = createVector(x, y);
+ this.lifespan = 255;
+
+ this.vel = createVector(random(0, xVel), random(-xVel, xVel));
+ // Get Direction
+ this.vel.normalize();
+ // Add Random Speed
+ this.vel.mult(random(0, 20));
+ this.fill = [random(255), random(255), random(255)];
+ }
+
+ update() {
+ this.vel.mult(0.95);
+ this.lifespan -= 5;
+ this.pos.add(this.vel);
+ }
+
+ done() {
+ return this.lifespan < 0;
+ }
+
+ render() {
+ if (!this.done()) {
+ noStroke();
+ fill(this.fill, this.lifespan);
+ rect(this.pos.x, this.pos.y, this.lifespan / 20, this.lifespan / 20, 3);
+ }
+ }
+ }
+
+
+ const Engine = Matter.Engine;
+ const World = Matter.World;
+ const Bodies = Matter.Bodies;
+ const Body = Matter.Body;
+
+ let engine;
+ let world;
+
+ const exaustClouds = 25; // Set this to anything above 50, it goes wild 9/15/2019
+ let car;
+ let computerCar;
+ let ball;
+
+ // Goal Explosion Effect
+ let sparks = [];
+
+ let goalHeight;
+ let goalWaitPeriod = false;
+
+ let playerScore = 0;
+ let computerScore = 0;
+
+ function setup() {
+ const h = min(window.innerHeight, window.innerWidth * 0.61);
+ // keep field dimensions nice :)
+ const w = min(window.innerWidth, h * 1.64);
+
+ createCanvas(w, h);
+
+ goalHeight = width / 6;
+
+ engine = Engine.create();
+ world = engine.world;
+
+ // Disable matter.js Gravity
+ engine.world.gravity.y = 0;
+
+ addWalls();
+
+ const redHexVals = [255, 100, 100];
+ const playerStartX = width / 4;
+ car = new Car(redHexVals, playerStartX);
+ const blueHexVals = [100, 100, 255];
+ const computerStartX = 3 * width / 4;
+ computerCar = new Car(blueHexVals, computerStartX);
+
+ ball = new Ball();
+ }
+
+ function keyReleased() {
+ if (keyCode == 87) { // UP_ARROW
+ car.accelerating(false);
+ } else if (keyCode == 68 || keyCode == 65) { // RIGHT_ARROW, LEFT_ARROW
+ car.rotate(0);
+ }
+ }
+
+ // TODO: Add multiple key layout functionality, eg. both WASD and arrow keys.
+
+ function keyPressed() {
+ if (keyCode == 68) { // RIGHT_ARROW
+ car.rotate(PI / 72);
+ } else if (keyCode == 65) { // LEFT_ARROW
+ car.rotate(-PI / 72);
+ } else if (keyCode == 87) { // UP_ARROW
+ car.accelerating(true);
+ }
+ }
+
+ function draw() {
+ if (goalWaitPeriod) {
+ // Screen Shakes On Goal (User feedback)
+ translate(random(-13, 13), random(-13, 13));
+ }
+
+ drawSoccerField();
+
+ Engine.update(engine);
+
+ car.render();
+ car.update();
+
+ computerCar.render();
+ computerCar.update();
+
+ computerCar.accelerating(true);
+ computerCar.pointTowardsBall();
+
+
+ ball.render();
+ if (ball.didScore()) {
+ const [x, y] = [ball.body.position.x, ball.body.position.y];
+ x < width / 2 ? computerScore++ : playerScore++;
+ shootSparks(x, y);
+ Body.setPosition(ball.body, {
+ x: width / 2,
+ y: height / 2
+ });
+ Body.setVelocity(ball.body, {
+ x: 0,
+ y: 0
+ });
+ goalWaitPeriod = true;
+ setTimeout(function () {
+ goalWaitPeriod = false;
+ }, 1000);
+ }
+
+ textSize(18);
+ noStroke();
+ fill(255, 100, 100);
+ text("Player", width / 2 - 100, height / 16);
+ fill(100, 100, 255);
+ text("Computer", width / 2 + 50, height / 16);
+ fill(4);
+ textSize(48);
+ text(playerScore, width / 2 - 88, height / 6);
+ text(computerScore, width / 2 + 78, height / 6);
+
+ if (goalWaitPeriod) {
+ fill(random(255), random(255), random(255));
+ textSize(64);
+ text("GOOOOOOAL", width / 2 - 200, height / 2);
+ }
+
+ // Update, show, and delete sparks for goals
+ goSparksGo();
+
+ }
+
+ function shootSparks(x, y) {
+ // Shoot sparks in opposite direction (towards middle)
+ const xVel = x < width / 2 ? 10 : -10;
+ const xPos = x < width / 2 ? 0 : width;
+ for (var i = 0; i < 50; i++) {
+ if (window.CP.shouldStopExecution(0)) break;
+ var s = new Spark(xPos, y, xVel);
+ sparks.push(s);
+ }
+ window.CP.exitedLoop(0);
+ }
+
+ function goSparksGo() {
+ // Go backwards through array in case we splice (will break if forwards) <- lol
+ for (var i = sparks.length - 1; i >= 0; i--) {
+ if (window.CP.shouldStopExecution(1)) break;
+ sparks[i].update();
+ sparks[i].render();
+ if (sparks[i].done()) {
+ sparks.splice(i, 1);
+ }
+ }
+ window.CP.exitedLoop(1);
+ }
+
+ function drawSoccerField() {
+ background(254);
+ noFill();
+ stroke(55);
+ strokeWeight(1);
+
+ // Center Field Line
+ line(width / 2, 0, width / 2, height);
+ ellipse(width / 2, height / 2, width / 6);
+
+ // left Goalie Box
+ rect(0, height / 2 - width / 6, width / 6, width / 3);
+ stroke(255, 100, 100);
+ rect(0, height / 2 - width / 12, width / 18, goalHeight);
+ strokeWeight(10);
+ line(0, height / 2 - width / 12, 0, height / 2 - width / 12 + goalHeight);
+ // Right Goalie Box
+ strokeWeight(1);
+ stroke(0);
+ rect(width - width / 6, height / 2 - width / 6, width / 6, width / 3);
+ stroke(100, 100, 255);
+ rect(width - width / 18, height / 2 - width / 12, width / 18, goalHeight);
+ strokeWeight(10);
+ line(width, height / 2 - width / 12, width, height / 2 - width / 12 + goalHeight);
+ strokeWeight(1);
+ stroke(0);
+ }
+
+ function addWalls() {
+ const wallThickness = 500;
+ const wt2 = wallThickness / 2;
+
+ bottomWall = new Wall(width / 2, height + wt2, width, wallThickness, 0);
+ topWall = new Wall(width / 2, -wt2, width, wallThickness, 0);
+
+ leftWall = new Wall(-wt2, height / 2, height, wallThickness, PI / 2);
+ rightWall = new Wall(width + wt2, height / 2, height, wallThickness, PI / 2);
+ } \ No newline at end of file