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path: root/lab_6/unity/test/expectdata/testsample_run2.c
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/* AUTOGENERATED FILE. DO NOT EDIT. */

//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
  Unity.CurrentTestName = #TestFunc; \
  Unity.CurrentTestLineNumber = TestLineNum; \
  Unity.NumberOfTests++; \
  if (TEST_PROTECT()) \
  { \
      setUp(); \
      TestFunc(); \
  } \
  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
  { \
    tearDown(); \
  } \
  UnityConcludeTest(); \
}

//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>

//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);


//=======Suite Setup=====
static int suite_setup(void)
{
a_custom_setup();
}

//=======Suite Teardown=====
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}

//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
  tearDown();
  setUp();
}


//=======MAIN=====
int main(void)
{
  suite_setup();
  UnityBegin("testdata/testsample.c");
  RUN_TEST(test_TheFirstThingToTest, 21);
  RUN_TEST(test_TheSecondThingToTest, 43);

  return suite_teardown(UnityEnd());
}