blob: 96e7605a57da0aa086a12b6ab496b35ce9af71ee (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
classDiagram
class Simulator~T~ {
<<abstract>>
+Run(runTime: int)
#ProcessTimeStep()
#FindPreyIfNeeded(entity: T)
#CheckAndFeed(entity: T)
#FindNearestPrey(predator: T) Entity*
}
class Dish {
#FindNearestPrey(predator: Morg) Entity*
}
Simulator~T~ <|-- Dish
note for Simulator~T~ "Template Method Pattern:
Run() defines the algorithm
ProcessTimeStep() is the template
FindPreyIfNeeded() is virtual
CheckAndFeed() is virtual
FindNearestPrey() is abstract"
note for Dish "Concrete implementation:
Implements FindNearestPrey()
for Morg-specific prey finding"
|