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classDiagram
class Entity {
<<abstract>>
+IMovementStrategy MovementStrategy
+IFeedingStrategy FeedingStrategy
+Move()
+Feed()
}
class Morg {
}
class IMovementStrategy {
<<interface>>
+Move(entity: Entity, newLocation: (int, int))
}
class IFeedingStrategy {
<<interface>>
+Feed(predator: Entity, prey: Entity)
}
class MovementStrategyPaddles {
+Move(...)
}
class MovementStrategyOozes {
+Move(...)
}
class FeedingStrategyAbsorbs {
+Feed(...)
}
class FeedingStrategyEnvelops {
+Feed(...)
}
class MorgFactory {
+CreateMovementStrategy(...) IMovementStrategy
+CreateFeedingStrategy(...) IFeedingStrategy
}
Entity <|-- Morg
Entity --> IMovementStrategy : uses
Entity --> IFeedingStrategy : uses
IMovementStrategy <|.. MovementStrategyPaddles
IMovementStrategy <|.. MovementStrategyOozes
IFeedingStrategy <|.. FeedingStrategyAbsorbs
IFeedingStrategy <|.. FeedingStrategyEnvelops
MorgFactory ..> IMovementStrategy : creates
MorgFactory ..> IFeedingStrategy : creates
note for Entity "Any combination of movement
and feeding behaviors
configured via Factory"
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